/* * Gamenight * * Api specification for a Gamenight server * * The version of the OpenAPI document: 1.0 * Contact: dennis@brentj.es * Generated by: https://openapi-generator.tech */ use crate::models; use serde::{Deserialize, Serialize}; /// Failure : Failure Reason #[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)] pub struct Failure { #[serde(rename = "message", skip_serializing_if = "Option::is_none")] pub message: Option, } impl Failure { /// Failure Reason pub fn new() -> Failure { Failure { message: None, } } }