Files
rebbarb/gc_bba_test/Makefile
T
Roflin ccf4eb4996 Add on-console GameCube test suite + devkitPPC in the devcontainer
gc_bba_test/ builds a .dol that drives the adapter over raw EXI from the
console and reports pass/fail per test on the TV, navigable with the pad.

Uses libogc's EXI API against EXI0:2 (Serial Port 1) rather than its bba
network driver: driving the register file directly gives each check its own
verdict, so a failure points at a specific register instead of at
'networking'.  Six suites - identity, registers, reset/control, EXI link
integrity (including an EXI clock-index sweep), ethernet TX/RX, SPRAM/DMA
streaming.

Encodes the hardware lessons from bring-up so the app cannot mislead:
  * the device ID is a one-shot cleared by the first NCRA reset, so it is
    reported SKIP on a re-run rather than FAIL
  * TI means the frame reached the W5100, NOT the wire - the TX test says so
  * register reads clock exactly the requested length (over-clocking
    desynchronises the next transaction)
  * TXDATA is written one byte per transaction (eff_addr auto-increments)

.devcontainer/Dockerfile gains the devkitPro gamecube-dev group.  devkitPro
publishes no .deb on GitHub, so this uses their installer script against
apt.devkitpro.org -- which is 403 from inside the running container's egress
but reachable from a host-side docker build.  Rebuild the container to get it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-03 10:59:37 +02:00

72 lines
2.4 KiB
Makefile

#---------------------------------------------------------------------------------
# re-bba-rb on-console test suite — GameCube (.dol), devkitPPC + libogc
#
# make build gc_bba_test.dol
# make clean
#
# Needs devkitPro with the `gamecube-dev` group installed (DEVKITPPC set).
# Run the .dol from Swiss (SD Gecko / SD2SP2 / USB Gecko) on a console with the
# re-bba-rb adapter in Serial Port 1.
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "DEVKITPPC is not set. Install devkitPro's gamecube-dev group, or rebuild the devcontainer.")
endif
include $(DEVKITPPC)/gamecube_rules
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES :=
CFLAGS := -g -O2 -Wall -Wextra $(MACHDEP) $(INCLUDE)
CXXFLAGS:= $(CFLAGS)
LDFLAGS := -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
LIBS := -logc -lm
LIBDIRS :=
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CXXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
export LD := $(CC)
export OFILES := $(CFILES:.c=.o) $(CXXFILES:.cpp=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(LIBOGC_INC)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(LIBOGC_LIB)
.PHONY: $(BUILD) clean
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol $(OUTPUT).dol.map
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
-include $(DEPENDS)
endif
#---------------------------------------------------------------------------------