forked from Public/pics
150 lines
3.7 KiB
PHP
150 lines
3.7 KiB
PHP
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<?php
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/*****************************************************************************
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* BestColor.php
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* Contains key class BestColor.
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*
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* !!! Licensing?
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*****************************************************************************/
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class BestColor
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{
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private $best;
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public function __construct(Image $asset)
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{
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// Set fallback color.
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$this->best = ['r' => 204, 'g' => 204, 'b' => 204]; // #cccccc
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// We will be needing to read this...
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if (!file_exists($asset->getPath()))
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return;
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// Try the arcane stuff again.
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try
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{
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$image = new Imagick($asset->getPath());
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$width = $image->getImageWidth();
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$height = $image->getImageHeight();
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// Sample six points in the image: four based on the rule of thirds, as well as the horizontal and vertical centre.
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$topy = round($height / 3);
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$bottomy = round(($height / 3) * 2);
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$leftx = round($width / 3);
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$rightx = round(($width / 3) * 2);
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$centery = round($height / 2);
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$centerx = round($width / 2);
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// Grab their colours.
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$rgb = [
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$image->getImagePixelColor($leftx, $topy)->getColor(),
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$image->getImagePixelColor($rightx, $topy)->getColor(),
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$image->getImagePixelColor($leftx, $bottomy)->getColor(),
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$image->getImagePixelColor($rightx, $bottomy)->getColor(),
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$image->getImagePixelColor($centerx, $centery)->getColor(),
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];
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// We won't be needing this anymore, so save us some memory.
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$image->clear();
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$image->destroy();
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}
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// In case something does go wrong...
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catch (ImagickException $e)
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{
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// Fall back to default color.
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return;
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}
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// Process rgb values into hsv values
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foreach ($rgb as $i => $color)
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{
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$colors[$i] = $color;
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list($colors[$i]['h'], $colors[$i]['s'], $colors[$i]['v']) = self::rgb2hsv($color['r'], $color['g'], $color['b']);
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}
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// Figure out which color is the best saturated.
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$best_saturation = $best_brightness = 0;
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$the_best_s = $the_best_v = ['v' => 0];
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foreach ($colors as $color)
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{
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if ($color['s'] > $best_saturation)
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{
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$best_saturation = $color['s'];
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$the_best_s = $color;
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}
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if ($color['v'] > $best_brightness)
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{
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$best_brightness = $color['v'];
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$the_best_v = $color;
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}
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}
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// Is brightest the same as most saturated?
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$this->best = ($the_best_s['v'] >= ($the_best_v['v'] - ($the_best_v['v'] / 2))) ? $the_best_s : $the_best_v;
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}
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public static function hex2rgb($hex)
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{
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return sscanf($hex, '%2X%2X%2X');
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}
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public static function rgb2hex($red, $green, $blue)
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{
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return sprintf('%02X%02X%02X', $red, $green, $blue);
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}
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public static function rgb2hsv($r, $g, $b)
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{
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$max = max($r, $g, $b);
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$min = min($r, $g, $b);
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$delta = $max - $min;
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$v = round(($max / 255) * 100);
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$s = ($max != 0) ? (round($delta / $max * 100)) : 0;
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if ($s == 0)
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{
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$h = false;
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}
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else
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{
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if ($r == $max)
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$h = ($g - $b) / $delta;
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elseif ($g == $max)
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$h = 2 + ($b - $r) / $delta;
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elseif ($b == $max)
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$h = 4 + ($r - $g) / $delta;
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$h = round($h * 60);
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if ($h > 360)
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$h = 360;
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if ($h < 0)
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$h += 360;
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}
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return [$h, $s, $v];
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}
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/**
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* Get a normal (light) background color as hexadecimal value (without hash prefix).
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* @return color string
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*/
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public function hex()
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{
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$c = $this->best;
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return self::rgb2hex($c['r'], $c['g'], $c['b']);
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}
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/**
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* Get a 50% darker version of the best color as string.
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* @param factor, defaults to 0.5
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* @param alpha, defaults to 0.7
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* @return rgba(r * factor, g * factor, b * factor, alpha)
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*/
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public function rgba($factor = 0.5, $alpha = 0.7)
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{
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$c = $this->best;
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return 'rgba(' . round($c['r'] * $factor) . ', ' . round($c['g'] * $factor) . ', ' . round($c['b'] * $factor) . ', ' . $alpha . ')';
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}
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}
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