Added owning games and not willing to travel with them.

This commit is contained in:
2025-12-30 21:18:16 +01:00
parent ff88029a4b
commit 0c256846f6
45 changed files with 595 additions and 92 deletions

View File

@@ -26,6 +26,6 @@ impl Display for Location {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, r#"name: {}
address: {}
note: {}"#, &self.name, &<std::option::Option<std::string::String> as Clone>::clone(&self.address).unwrap_or_default(), &<std::option::Option<std::string::String> as Clone>::clone(&self.note).unwrap_or_default())
note: {}"#, &self.name, &<Option<String> as Clone>::clone(&self.address).unwrap_or_default(), &<Option<String> as Clone>::clone(&self.note).unwrap_or_default())
}
}

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@@ -1,10 +1,11 @@
use std::fmt::Display;
use async_trait::async_trait;
use gamenight_api_client_rs::{apis::default_api::game_post, models::AddGameRequestBody};
use inquire::{Confirm, Text};
use gamenight_api_client_rs::{apis::default_api::game_post, models::AddGameRequestBody, models::OwnGameRequestBody};
use gamenight_api_client_rs::apis::default_api::{locations_get, own_post};
use inquire::{Confirm, Select, Text};
use crate::flows::flow_helpers::LocationSelectData;
use crate::flows::own::Own;
use super::*;
@@ -25,13 +26,10 @@ impl<'a> Flow<'a> for AddGame {
let add_game_request = AddGameRequestBody {
name
};
game_post(&state.api_configuration, Some(add_game_request)).await?;
let game_id_response = game_post(&state.api_configuration, Some(add_game_request)).await?;
if let Some(owned) = Confirm::new("Do you own this game?").prompt_skippable()? {
if owned {
todo!()
}
}
let own_flow = Own::new(Uuid::parse_str(&game_id_response.game_id)?);
return self.continue_with(state, &own_flow).await;
}
Ok((FlowOutcome::Cancelled, state))
}

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@@ -0,0 +1,25 @@
use std::fmt::{Display, Formatter};
use gamenight_api_client_rs::models::Location;
use uuid::Uuid;
use crate::flows::FlowError;
pub struct LocationSelectData {
pub id: Uuid,
pub name: String,
}
impl Display for LocationSelectData {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result { write!(f, "{}", self.name) }
}
impl TryFrom<&Location> for LocationSelectData {
type Error = FlowError;
fn try_from(value: &Location) -> Result<Self, Self::Error> {
let uuid = Uuid::parse_str(&value.id)?;
Ok(LocationSelectData {
id: uuid,
name: value.name.clone(),
})
}
}

View File

@@ -60,7 +60,7 @@ impl<'a> Flow<'a> for LocationAuthorize {
authorized_user_ids.contains(&t.1.id)
}).unzip();
let selections = MultiSelect::new("Which users should be able to host gamenights in this location?", options)
let selections = MultiSelect::new("Which users should be able to host game nights in this location?", options)
.with_default(&authorized_indices[..])
.prompt_skippable()?;

View File

@@ -35,6 +35,7 @@ mod list_locations;
mod view_location;
mod add_location;
mod location_authorize;
mod flow_helpers;
pub struct GamenightState {
api_configuration: Configuration,

View File

@@ -1,11 +1,14 @@
use std::fmt::Display;
use super::{Flow, FlowError, FlowOutcome, FlowResult, GamenightState};
use crate::flows::flow_helpers::LocationSelectData;
use async_trait::async_trait;
use gamenight_api_client_rs::{apis::default_api::own_post, models::GameId};
use gamenight_api_client_rs::apis::default_api::locations_get;
use gamenight_api_client_rs::models::OwnGameRequestBody;
use gamenight_api_client_rs::apis::default_api::own_post;
use inquire::{Confirm, Select};
use uuid::Uuid;
use super::{Flow, FlowOutcome, FlowResult, GamenightState};
#[derive(Clone)]
pub struct Own {
game_id: Uuid
@@ -22,7 +25,25 @@ impl Own {
#[async_trait]
impl<'a> Flow<'a> for Own {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
let _ = own_post(&state.api_configuration, Some(GameId{game_id: self.game_id.to_string()})).await?;
let mut own_game_request = OwnGameRequestBody {
game_id: self.game_id.to_string(),
location_id: None
};
if let Some(owned) = Confirm::new("Do you own this game?").prompt_skippable()? {
if owned {
if let Some(willing_to_travel) = Confirm::new("Are you willing to travel with this game?").prompt_skippable()? {
if !willing_to_travel {
let locations = locations_get(&state.api_configuration).await?.iter().map(|x| { x.try_into() }).collect::<Result<Vec<LocationSelectData>, FlowError>>()?;
if let Some(location) = Select::new("What location can this game be played?", locations).prompt_skippable()? {
own_game_request.location_id = Some(location.id.to_string());
}
}
}
let _ = own_post(&state.api_configuration, Some(own_game_request)).await?;
}
}
clear_screen::clear();
Ok((FlowOutcome::Successful, state))