Adds Adding of Games to the system.

This commit is contained in:
2025-06-27 22:08:23 +02:00
parent 3f51d52edf
commit 28f7306d57
40 changed files with 792 additions and 130 deletions

View File

@@ -15,6 +15,33 @@ use crate::{apis::ResponseContent, models};
use super::{Error, configuration, ContentType};
/// struct for typed errors of method [`game_get`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
pub enum GameGetError {
Status401(models::Failure),
Status422(models::Failure),
UnknownValue(serde_json::Value),
}
/// struct for typed errors of method [`game_post`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
pub enum GamePostError {
Status401(models::Failure),
Status422(models::Failure),
UnknownValue(serde_json::Value),
}
/// struct for typed errors of method [`games_get`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
pub enum GamesGetError {
Status401(models::Failure),
Status422(models::Failure),
UnknownValue(serde_json::Value),
}
/// struct for typed errors of method [`get_gamenight`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
@@ -104,6 +131,112 @@ pub enum UserGetError {
}
pub async fn game_get(configuration: &configuration::Configuration, game_id: Option<models::GameId>) -> Result<models::Game, Error<GameGetError>> {
// add a prefix to parameters to efficiently prevent name collisions
let p_game_id = game_id;
let uri_str = format!("{}/game", configuration.base_path);
let mut req_builder = configuration.client.request(reqwest::Method::GET, &uri_str);
if let Some(ref user_agent) = configuration.user_agent {
req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
}
if let Some(ref token) = configuration.bearer_access_token {
req_builder = req_builder.bearer_auth(token.to_owned());
};
req_builder = req_builder.json(&p_game_id);
let req = req_builder.build()?;
let resp = configuration.client.execute(req).await?;
let status = resp.status();
let content_type = resp
.headers()
.get("content-type")
.and_then(|v| v.to_str().ok())
.unwrap_or("application/octet-stream");
let content_type = super::ContentType::from(content_type);
if !status.is_client_error() && !status.is_server_error() {
let content = resp.text().await?;
match content_type {
ContentType::Json => serde_json::from_str(&content).map_err(Error::from),
ContentType::Text => return Err(Error::from(serde_json::Error::custom("Received `text/plain` content type response that cannot be converted to `models::Game`"))),
ContentType::Unsupported(unknown_type) => return Err(Error::from(serde_json::Error::custom(format!("Received `{unknown_type}` content type response that cannot be converted to `models::Game`")))),
}
} else {
let content = resp.text().await?;
let entity: Option<GameGetError> = serde_json::from_str(&content).ok();
Err(Error::ResponseError(ResponseContent { status, content, entity }))
}
}
pub async fn game_post(configuration: &configuration::Configuration, add_game_request_body: Option<models::AddGameRequestBody>) -> Result<(), Error<GamePostError>> {
// add a prefix to parameters to efficiently prevent name collisions
let p_add_game_request_body = add_game_request_body;
let uri_str = format!("{}/game", configuration.base_path);
let mut req_builder = configuration.client.request(reqwest::Method::POST, &uri_str);
if let Some(ref user_agent) = configuration.user_agent {
req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
}
if let Some(ref token) = configuration.bearer_access_token {
req_builder = req_builder.bearer_auth(token.to_owned());
};
req_builder = req_builder.json(&p_add_game_request_body);
let req = req_builder.build()?;
let resp = configuration.client.execute(req).await?;
let status = resp.status();
if !status.is_client_error() && !status.is_server_error() {
Ok(())
} else {
let content = resp.text().await?;
let entity: Option<GamePostError> = serde_json::from_str(&content).ok();
Err(Error::ResponseError(ResponseContent { status, content, entity }))
}
}
pub async fn games_get(configuration: &configuration::Configuration, ) -> Result<Vec<models::Game>, Error<GamesGetError>> {
let uri_str = format!("{}/games", configuration.base_path);
let mut req_builder = configuration.client.request(reqwest::Method::GET, &uri_str);
if let Some(ref user_agent) = configuration.user_agent {
req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
}
if let Some(ref token) = configuration.bearer_access_token {
req_builder = req_builder.bearer_auth(token.to_owned());
};
let req = req_builder.build()?;
let resp = configuration.client.execute(req).await?;
let status = resp.status();
let content_type = resp
.headers()
.get("content-type")
.and_then(|v| v.to_str().ok())
.unwrap_or("application/octet-stream");
let content_type = super::ContentType::from(content_type);
if !status.is_client_error() && !status.is_server_error() {
let content = resp.text().await?;
match content_type {
ContentType::Json => serde_json::from_str(&content).map_err(Error::from),
ContentType::Text => return Err(Error::from(serde_json::Error::custom("Received `text/plain` content type response that cannot be converted to `Vec&lt;models::Game&gt;`"))),
ContentType::Unsupported(unknown_type) => return Err(Error::from(serde_json::Error::custom(format!("Received `{unknown_type}` content type response that cannot be converted to `Vec&lt;models::Game&gt;`")))),
}
} else {
let content = resp.text().await?;
let entity: Option<GamesGetError> = serde_json::from_str(&content).ok();
Err(Error::ResponseError(ResponseContent { status, content, entity }))
}
}
pub async fn get_gamenight(configuration: &configuration::Configuration, get_gamenight_request_body: Option<models::GetGamenightRequestBody>) -> Result<models::Gamenight, Error<GetGamenightError>> {
// add a prefix to parameters to efficiently prevent name collisions
let p_get_gamenight_request_body = get_gamenight_request_body;

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@@ -0,0 +1,27 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct AddGame {
#[serde(rename = "name")]
pub name: String,
}
impl AddGame {
pub fn new(name: String) -> AddGame {
AddGame {
name,
}
}
}

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@@ -0,0 +1,27 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct AddGameRequestBody {
#[serde(rename = "name")]
pub name: String,
}
impl AddGameRequestBody {
pub fn new(name: String) -> AddGameRequestBody {
AddGameRequestBody {
name,
}
}
}

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@@ -0,0 +1,30 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct Game {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "name")]
pub name: String,
}
impl Game {
pub fn new(id: String, name: String) -> Game {
Game {
id,
name,
}
}
}

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@@ -0,0 +1,27 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct GameId {
#[serde(rename = "game_id")]
pub game_id: String,
}
impl GameId {
pub fn new(game_id: String) -> GameId {
GameId {
game_id,
}
}
}

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@@ -1,7 +1,13 @@
pub mod add_game_request_body;
pub use self::add_game_request_body::AddGameRequestBody;
pub mod add_gamenight_request_body;
pub use self::add_gamenight_request_body::AddGamenightRequestBody;
pub mod failure;
pub use self::failure::Failure;
pub mod game;
pub use self::game::Game;
pub mod game_id;
pub use self::game_id::GameId;
pub mod gamenight;
pub use self::gamenight::Gamenight;
pub mod gamenight_id;