Adds the ability to join or leave a gamenight.
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@ -31,6 +31,8 @@ struct ApiResponse {
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#[serde(skip_serializing_if = "Option::is_none")]
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gamenights: Option<Vec<GamenightOutput>>,
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#[serde(skip_serializing_if = "Option::is_none")]
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gamenight: Option<GamenightOutput>,
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#[serde(skip_serializing_if = "Option::is_none")]
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games: Option<Vec<Game>>,
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}
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@ -43,6 +45,7 @@ impl ApiResponse {
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message: None,
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user: None,
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gamenights: None,
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gamenight: None,
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games: None,
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};
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@ -52,6 +55,7 @@ impl ApiResponse {
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message: Some(Cow::Owned(message)),
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user: None,
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gamenights: None,
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gamenight: None,
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games: None,
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}
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}
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@ -65,16 +69,29 @@ impl ApiResponse {
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jwt: jwt,
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}),
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gamenights: None,
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gamenight: None,
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games: None,
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}
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}
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fn gamenight_response(gamenights: Vec<GamenightOutput>) -> Self {
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fn gamenights_response(gamenights: Vec<GamenightOutput>) -> Self {
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Self {
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result: Self::SUCCES_RESULT,
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message: None,
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user: None,
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gamenights: Some(gamenights),
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gamenight: None,
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games: None,
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}
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}
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fn gamenight_response(gamenight: GamenightOutput) -> Self {
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Self {
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result: Self::SUCCES_RESULT,
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message: None,
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user: None,
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gamenights: None,
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gamenight: Some(gamenight),
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games: None,
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}
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}
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@ -85,6 +102,7 @@ impl ApiResponse {
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message: None,
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user: None,
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gamenights: None,
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gamenight: None,
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games: Some(games),
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}
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}
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@ -140,6 +158,63 @@ pub struct GamenightOutput {
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participants: Vec<User>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GamenightUpdate {
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action: String
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}
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#[patch("/gamenights/<gamenight_id>", format = "application/json", data = "<patch_json>")]
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pub async fn patch_gamenight(conn: DbConn, user: User, gamenight_id: String, patch_json: Json<GamenightUpdate>) -> ApiResponseVariant {
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let uuid = Uuid::parse_str(&gamenight_id).unwrap();
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let patch = patch_json.into_inner();
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match patch.action.as_str() {
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"RemoveParticipant" => {
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let entry = GamenightParticipantsEntry {
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gamenight_id: uuid,
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user_id: user.id
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};
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match remove_participant(&conn, entry).await {
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Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
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Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
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}
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}
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"AddParticipant" => {
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let entry = GamenightParticipantsEntry {
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gamenight_id: uuid,
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user_id: user.id
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};
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match add_participant(&conn, entry).await {
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Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
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Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
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}
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}
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_ => ApiResponseVariant::Value(json!(ApiResponse::SUCCES))
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}
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}
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#[get("/gamenights/<gamenight_id>")]
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pub async fn gamenight(conn: DbConn, _user: User, gamenight_id: String) -> ApiResponseVariant {
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let uuid = Uuid::parse_str(&gamenight_id).unwrap();
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let gamenight = match get_gamenight(&conn, uuid).await {
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Ok(result) => result,
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Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
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};
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let games = match get_games_of_gamenight(&conn, uuid).await {
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Ok(result) => result,
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Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
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};
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let participants = match load_participants(&conn, uuid).await {
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Ok(result) => result,
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Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
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};
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let gamenight_output = GamenightOutput {
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gamenight: gamenight,
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game_list: games,
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participants: participants
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};
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return ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(gamenight_output)))
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}
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#[get("/gamenights")]
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pub async fn gamenights(conn: DbConn, _user: User) -> ApiResponseVariant {
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let gamenights = match get_all_gamenights(&conn).await {
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@ -164,7 +239,7 @@ pub async fn gamenights(conn: DbConn, _user: User) -> ApiResponseVariant {
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.collect();
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match game_results {
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Ok(result) => ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(result))),
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Ok(result) => ApiResponseVariant::Value(json!(ApiResponse::gamenights_response(result))),
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Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
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}
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}
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@ -220,7 +295,7 @@ pub async fn gamenights_post_json(
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gamenight_id: gamenight_id,
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user_id: user.id,
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};
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match insert_participant(&conn, participant).await {
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match add_participant(&conn, participant).await {
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Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
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Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
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}
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@ -375,7 +450,7 @@ pub async fn post_participants(
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_user: User,
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entry_json: Json<GamenightParticipantsEntry>,
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) -> ApiResponseVariant {
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match insert_participant(&conn, entry_json.into_inner()).await {
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match add_participant(&conn, entry_json.into_inner()).await {
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Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
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Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
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}
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@ -50,6 +50,8 @@ async fn rocket() -> _ {
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.mount(
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"/api",
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routes![
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api::gamenight,
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api::patch_gamenight,
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api::gamenights,
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api::gamenights_unauthorized,
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api::gamenights_post_json,
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@ -110,9 +110,9 @@ pub async fn insert_gamenight(
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.await?)
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}
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pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<Gamenight, DatabaseError> {
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pub async fn get_gamenight(conn: &DbConn, gamenight_id: Uuid) -> Result<Gamenight, DatabaseError> {
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Ok(conn
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.run(move |c| gamenight::table.find(game_id).first(c))
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.run(move |c| gamenight::table.find(gamenight_id).first(c))
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.await?)
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}
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@ -190,7 +190,7 @@ pub async fn load_participants(
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.await?)
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}
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pub async fn insert_participant(
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pub async fn add_participant(
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conn: &DbConn,
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participant: GamenightParticipantsEntry,
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) -> Result<usize, DatabaseError> {
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@ -198,6 +198,7 @@ pub async fn insert_participant(
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.run(move |c| {
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diesel::insert_into(gamenight_participants::table)
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.values(&participant)
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.on_conflict_do_nothing()
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.execute(c)
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})
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.await?)
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@ -15,7 +15,7 @@ function App() {
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const [gamenights, setGamenights] = useState([]);
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const [flashData, setFlashData] = useState({});
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const [games, setGames] = useState([]);
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const [activeGamenight, setActiveGamenight] = useState(null);
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const [activeGamenightId, setActiveGamenightId] = useState(null);
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const POST_HEADER = {'Content-Type': 'application/json'};
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const AUTH_HEADER = {'Authorization': `Bearer ${user?.jwt}`};
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@ -42,7 +42,7 @@ function App() {
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};
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const dismissActiveGamenight = () => {
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setActiveGamenight(null);
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setActiveGamenightId(null);
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};
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useEffect(() => {
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@ -72,7 +72,7 @@ function App() {
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);
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} else {
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let mainview;
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if(activeGamenight === null) {
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if(activeGamenightId === null) {
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mainview = (
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<Gamenights
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user={user}
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@ -80,13 +80,15 @@ function App() {
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setFlash={setFlash}
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refetchGamenights={refetchGamenights}
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gamenights={gamenights}
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onSelectGamenight={(g) => setActiveGamenight(g)}/>
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onSelectGamenight={(g) => setActiveGamenightId(g.id)}/>
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)
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} else {
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mainview = (
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<Gamenight
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gamenight={activeGamenight}
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gamenightId={activeGamenightId}
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onDismis={dismissActiveGamenight}
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setFlash={setFlash}
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user={user}
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/>)
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}
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@ -28,6 +28,15 @@ export function get_gamenights(token) {
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});
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}
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export function get_gamenight(gamenight_id, token) {
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return fetchResource(`api/gamenights/${gamenight_id}`, {
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method: 'GET',
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headers: {
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'Authorization': `Bearer ${token}`
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},
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});
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}
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export function post_gamenight(input, token) {
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return fetchResource('api/gamenights', {
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method: 'POST',
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@ -39,6 +48,17 @@ export function post_gamenight(input, token) {
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});
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}
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export function patch_gamenight(gamenight_id, input, token) {
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return fetchResource(`api/gamenights/${gamenight_id}`, {
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method: 'PATCH',
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headers: {
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'Content-Type': 'application/json',
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'Authorization': `Bearer ${token}`
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},
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body: JSON.stringify(input)
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})
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}
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export function delete_gamenight(input, token) {
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return fetchResource('api/gamenights', {
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method: 'DELETE',
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@ -21,9 +21,7 @@ function ApiError(message, data, status) {
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const fetchResource = (path, userOptions = {}) => {
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const defaultOptions = {};
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const defaultHeaders = {
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'Content-Type': 'application/json'
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};
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const defaultHeaders = {};
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const options = {
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...defaultOptions,
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@ -1,4 +1,4 @@
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import React, { useState } from 'react';
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import React, { useState, useEffect } from 'react';
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import List from '@mui/material/List';
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import ListItem from '@mui/material/ListItem';
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import ListItemText from '@mui/material/ListItemText';
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@ -6,15 +6,26 @@ import ListSubheader from '@mui/material/ListSubheader';
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import ArrowBackIcon from '@mui/icons-material/ArrowBack';
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import IconButton from '@mui/material/IconButton';
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import Typography from '@mui/material/Typography';
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import Button from '@mui/material/Button';
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import moment from 'moment';
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import {unpack_api_result, get_gamenight, patch_gamenight} from '../api/Api';
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function Gamenight(props) {
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const [dense, setDense] = useState(true);
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const [gamenight, setGamenight] = useState(null);
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let games = props.gamenight.game_list.map(g =>
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const fetchGamenight = () => {
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if (props.user !== null) {
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unpack_api_result(get_gamenight(props.gamenightId, props.user.jwt), props.setFlash)
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.then(result => setGamenight(result.gamenight));
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}
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}
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useEffect(fetchGamenight, []);
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let games = gamenight?.game_list.map(g =>
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(
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<ListItem>
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<ListItemText
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@ -24,7 +35,7 @@ function Gamenight(props) {
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)
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);
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let participants = props.gamenight.participants.map(p =>
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const participants = gamenight?.participants.map(p =>
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(
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<ListItem>
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<ListItemText
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@ -32,7 +43,46 @@ function Gamenight(props) {
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/>
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</ListItem>
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)
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)
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);
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const Join = () => {
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const input = {
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action: 'AddParticipant'
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};
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unpack_api_result(patch_gamenight(gamenight.id, input, props.user.jwt), props.setFlash)
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.then(() => fetchGamenight());
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};
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const Leave = () => {
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const input = {
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action: 'RemoveParticipant',
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};
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unpack_api_result(patch_gamenight(gamenight.id, input, props.user.jwt), props.setFlash)
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.then(() => fetchGamenight());
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};
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let join_or_leave_button;
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if(gamenight?.participants.find(p => p.id === props.user.id) === undefined) {
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join_or_leave_button = (
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<Button
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variant="outlined"
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color="success"
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onClick={Join}>
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Join
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</Button>
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)
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} else {
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join_or_leave_button = (
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<Button
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variant="outlined"
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color="error"
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onClick={Leave}>
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Leave
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</Button>
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)
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}
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return (
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<div>
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@ -43,10 +93,10 @@ function Gamenight(props) {
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</IconButton>
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<Typography type="h3">
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{props.gamenight.name}
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{gamenight?.name}
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</Typography>
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<Typography type="body1">
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When: {moment(props.gamenight.datetime).format('LL HH:mm')}
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When: {moment(gamenight?.datetime).format('LL HH:mm')}
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</Typography>
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<List
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@ -69,6 +119,7 @@ function Gamenight(props) {
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}>
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{participants}
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</List>
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{join_or_leave_button}
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</div>
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)
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}
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