gamenight-participants #6
@ -137,6 +137,7 @@ pub struct GamenightOutput {
|
|||||||
#[serde(flatten)]
|
#[serde(flatten)]
|
||||||
gamenight: Gamenight,
|
gamenight: Gamenight,
|
||||||
game_list: Vec<Game>,
|
game_list: Vec<Game>,
|
||||||
|
participants: Vec<User>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[get("/gamenights")]
|
#[get("/gamenights")]
|
||||||
@ -150,12 +151,15 @@ pub async fn gamenights(conn: DbConn, _user: User) -> ApiResponseVariant {
|
|||||||
|
|
||||||
let game_results : Result<Vec<GamenightOutput>, DatabaseError> = join_all(gamenights.iter().map(|gn| async move {
|
let game_results : Result<Vec<GamenightOutput>, DatabaseError> = join_all(gamenights.iter().map(|gn| async move {
|
||||||
let games = get_games_of_gamenight(conn_ref, gn.id).await?;
|
let games = get_games_of_gamenight(conn_ref, gn.id).await?;
|
||||||
|
let participants = load_participants(conn_ref, gn.id).await?;
|
||||||
Ok(GamenightOutput{
|
Ok(GamenightOutput{
|
||||||
gamenight: gn.clone(),
|
gamenight: gn.clone(),
|
||||||
game_list: games
|
game_list: games,
|
||||||
|
participants: participants,
|
||||||
})
|
})
|
||||||
})).await.into_iter().collect();
|
})).await.into_iter().collect();
|
||||||
|
|
||||||
|
|
||||||
match game_results {
|
match game_results {
|
||||||
Ok(result) => ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(result))),
|
Ok(result) => ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(result))),
|
||||||
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
|
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
|
||||||
@ -338,7 +342,7 @@ pub async fn games_unauthorized() -> ApiResponseVariant {
|
|||||||
|
|
||||||
#[get("/participants", format = "application/json", data = "<gamenight_id_json>")]
|
#[get("/participants", format = "application/json", data = "<gamenight_id_json>")]
|
||||||
pub async fn get_participants(conn: DbConn, _user: User, gamenight_id_json: Json<GamenightId>) -> ApiResponseVariant {
|
pub async fn get_participants(conn: DbConn, _user: User, gamenight_id_json: Json<GamenightId>) -> ApiResponseVariant {
|
||||||
match load_participants(&conn, gamenight_id_json.into_inner()).await {
|
match load_participants(&conn, gamenight_id_json.into_inner().gamenight_id).await {
|
||||||
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
|
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
|
||||||
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
|
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
use crate::schema::users::{users, User};
|
||||||
use crate::schema::{DatabaseError, DbConn};
|
use crate::schema::{DatabaseError, DbConn};
|
||||||
use diesel::{Connection, ExpressionMethods, QueryDsl, RunQueryDsl};
|
use diesel::{Connection, ExpressionMethods, QueryDsl, RunQueryDsl};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
@ -160,12 +161,17 @@ pub async fn add_unknown_games(conn: &DbConn, games: &mut Vec<Game>) -> Result<(
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn load_participants(conn: &DbConn, gamenight_id: GamenightId) -> Result<Vec<GamenightParticipantsEntry>, DatabaseError> {
|
pub async fn load_participants(conn: &DbConn, gamenight_id: Uuid) -> Result<Vec<User>, DatabaseError> {
|
||||||
Ok(conn
|
Ok(conn
|
||||||
.run(move |c| {
|
.run::<_, Result<Vec<User>, _>>(move |c| {
|
||||||
gamenight_participants::table
|
let linked_participants = gamenight_participants::table
|
||||||
.filter(gamenight_participants::gamenight_id.eq(gamenight_id.gamenight_id))
|
.filter(gamenight_participants::gamenight_id.eq(gamenight_id))
|
||||||
.load::<GamenightParticipantsEntry>(c)
|
.load::<GamenightParticipantsEntry>(c)?;
|
||||||
|
linked_participants.iter().map(|l| {
|
||||||
|
users::table
|
||||||
|
.filter(users::id.eq(l.user_id))
|
||||||
|
.first::<User>(c)
|
||||||
|
}).collect()
|
||||||
})
|
})
|
||||||
.await?)
|
.await?)
|
||||||
}
|
}
|
||||||
|
@ -50,6 +50,10 @@ function App() {
|
|||||||
setUser({...user});
|
setUser({...user});
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const dismissActiveGamenight = () => {
|
||||||
|
setActiveGamenight(null);
|
||||||
|
};
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (user !== null) {
|
if (user !== null) {
|
||||||
const requestOptions = {
|
const requestOptions = {
|
||||||
@ -116,12 +120,12 @@ function App() {
|
|||||||
setFlash={setFlash}
|
setFlash={setFlash}
|
||||||
refetchGamenights={refetchGamenights}
|
refetchGamenights={refetchGamenights}
|
||||||
gamenights={gamenights}
|
gamenights={gamenights}
|
||||||
setActiveGamenight={setActiveGamenight}/>
|
onSelectGamenight={(g) => setActiveGamenight(g)}/>
|
||||||
</>
|
</>
|
||||||
} else {
|
} else {
|
||||||
mainview = <Gamenight
|
mainview = <Gamenight
|
||||||
gamenight={activeGamenight}
|
gamenight={activeGamenight}
|
||||||
onDismis={setActiveGamenight}
|
onDismis={dismissActiveGamenight}
|
||||||
/>
|
/>
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,8 +2,6 @@ import React, { useEffect, useState } from 'react';
|
|||||||
import DateTime from 'react-datetime';
|
import DateTime from 'react-datetime';
|
||||||
import GameAdder from './GameAdder';
|
import GameAdder from './GameAdder';
|
||||||
|
|
||||||
import Autocomplete from '@mui/material/Autocomplete';
|
|
||||||
|
|
||||||
import "react-datetime/css/react-datetime.css";
|
import "react-datetime/css/react-datetime.css";
|
||||||
|
|
||||||
function AddGameNight(props) {
|
function AddGameNight(props) {
|
||||||
@ -12,12 +10,6 @@ function AddGameNight(props) {
|
|||||||
const [date, setDate] = useState(Date.now());
|
const [date, setDate] = useState(Date.now());
|
||||||
const [gameList, setGameList] = useState([]);
|
const [gameList, setGameList] = useState([]);
|
||||||
|
|
||||||
const emptyUuid = "00000000-0000-0000-0000-000000000000";
|
|
||||||
|
|
||||||
//temp hack:
|
|
||||||
props.games = [{id: emptyUuid, name: "mystic vale"}, {id: emptyUuid, name: "Crew"}];
|
|
||||||
|
|
||||||
|
|
||||||
const handleNameChange = (event) => {
|
const handleNameChange = (event) => {
|
||||||
setGameName(event.target.value);
|
setGameName(event.target.value);
|
||||||
};
|
};
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
import * as React from 'react';
|
import * as React from 'react';
|
||||||
|
|
||||||
function Gamenight(props) {
|
function Gamenight(props) {
|
||||||
|
|
||||||
console.log(props.gamenight);
|
console.log(props.gamenight);
|
||||||
|
|
||||||
let games = props.gamenight.game_list.map(g =>
|
let games = props.gamenight.game_list.map(g =>
|
||||||
@ -12,14 +11,27 @@ function Gamenight(props) {
|
|||||||
)
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let participants = props.gamenight.participants.map(p =>
|
||||||
|
(
|
||||||
|
<li>
|
||||||
|
<span>{p.username}</span>
|
||||||
|
</li>
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div>
|
<div>
|
||||||
<button onClick={props.onDismis(null)}>x</button>
|
|
||||||
<h3>{props.gamenight.name}</h3>
|
<h3>{props.gamenight.name}</h3>
|
||||||
|
<button onClick={(e) => props.onDismis()}>x</button>
|
||||||
<span>{props.gamenight.datetime}</span>
|
<span>{props.gamenight.datetime}</span>
|
||||||
|
<h4>Games:</h4>
|
||||||
<ul>
|
<ul>
|
||||||
{games}
|
{games}
|
||||||
</ul>
|
</ul>
|
||||||
|
<h4>Participants:</h4>
|
||||||
|
<ul>
|
||||||
|
{participants}
|
||||||
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
@ -33,12 +33,10 @@ function Gamenights(props) {
|
|||||||
|
|
||||||
let gamenights = props.gamenights.map(g =>
|
let gamenights = props.gamenights.map(g =>
|
||||||
(
|
(
|
||||||
<li onClick={(e) => {console.log(g); props.setActiveGamenight(g);}}>
|
<li onClick={(e) => props.onSelectGamenight(g)}>
|
||||||
<span>{g.name}</span>
|
<span>{g.name}</span>
|
||||||
{(props.user.id === g.owner_id || props.user.role === "Admin") &&
|
{(props.user.id === g.owner_id || props.user.role === "Admin") &&
|
||||||
<button onClick={() =>DeleteGameNight(g.id, g.owner)}>
|
<button onClick={() =>DeleteGameNight(g.id, g.owner)}>x</button>
|
||||||
x
|
|
||||||
</button>
|
|
||||||
}
|
}
|
||||||
</li>
|
</li>
|
||||||
)
|
)
|
||||||
|
Loading…
Reference in New Issue
Block a user