Files
gamenight/gamenight-api-client-rs/src/models/own_game_request_body.rs

31 lines
707 B
Rust

/*
* Gamenight
*
* Api specification for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct OwnGameRequestBody {
#[serde(rename = "game_id")]
pub game_id: String,
#[serde(rename = "location_id", skip_serializing_if = "Option::is_none")]
pub location_id: Option<String>,
}
impl OwnGameRequestBody {
pub fn new(game_id: String) -> OwnGameRequestBody {
OwnGameRequestBody {
game_id,
location_id: None,
}
}
}