gamenight/backend/src/schema.rs

361 lines
9.3 KiB
Rust

use uuid::Uuid;
use crate::diesel::Connection;
use crate::diesel::ExpressionMethods;
use crate::diesel::QueryDsl;
use argon2::password_hash::SaltString;
use argon2::PasswordHash;
use argon2::PasswordVerifier;
use argon2::{
password_hash::{rand_core::OsRng, PasswordHasher},
Argon2,
};
use diesel::RunQueryDsl;
use diesel_derive_enum::DbEnum;
use rocket::{Build, Rocket};
use rocket_sync_db_pools::database;
use serde::{Deserialize, Serialize};
use std::ops::Deref;
use validator::{Validate, ValidationError};
#[database("gamenight_database")]
pub struct DbConn(diesel::PgConnection);
impl Deref for DbConn {
type Target = rocket_sync_db_pools::Connection<DbConn, diesel::PgConnection>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
table! {
gamenight (id) {
id -> diesel::sql_types::Uuid,
name -> VarChar,
datetime -> VarChar,
owner_id -> Uuid,
}
}
table! {
known_games (id) {
id -> diesel::sql_types::Uuid,
name -> VarChar,
}
}
table! {
users(id) {
id -> diesel::sql_types::Uuid,
username -> VarChar,
email -> VarChar,
role -> crate::schema::RoleMapping,
}
}
table! {
pwd(user_id) {
user_id -> diesel::sql_types::Uuid,
password -> VarChar,
}
}
table! {
gamenight_gamelist(gamenight_id, game_id) {
gamenight_id -> diesel::sql_types::Uuid,
game_id -> diesel::sql_types::Uuid,
}
}
allow_tables_to_appear_in_same_query!(gamenight, known_games,);
pub enum DatabaseError {
Hash(password_hash::Error),
Query(String),
}
impl From<diesel::result::Error> for DatabaseError {
fn from(error: diesel::result::Error) -> Self {
Self::Query(error.to_string())
}
}
impl From<password_hash::Error> for DatabaseError {
fn from(error: password_hash::Error) -> Self {
Self::Hash(error)
}
}
impl std::fmt::Display for DatabaseError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match self {
DatabaseError::Hash(err) => write!(f, "{}", err),
DatabaseError::Query(err) => write!(f, "{}", err),
}
}
}
pub async fn get_all_gamenights(conn: DbConn) -> Result<Vec<GameNight>, DatabaseError> {
Ok(conn.run(|c|
gamenight::table.load::<GameNight>(c)
).await?)
}
pub async fn insert_gamenight(conn: DbConn, new_gamenight: GameNight, game_list: Vec<Game>) -> Result<usize, DatabaseError> {
Ok(conn.run(move |c|
c.transaction(|| {
diesel::insert_into(gamenight::table)
.values(&new_gamenight)
.execute(c)?;
let entries: Vec<GamenightGameListEntry> = game_list.iter().map(
|g| GamenightGameListEntry { gamenight_id: new_gamenight.id.clone(), game_id: g.id.clone() }
).collect();
diesel::insert_into(gamenight_gamelist::table)
.values(entries)
.execute(c)
})
).await?)
}
pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<GameNight, DatabaseError> {
Ok(conn.run(move |c|
gamenight::table.find(game_id).first(c)
).await?)
}
pub async fn delete_gamenight(conn: &DbConn, game_id: Uuid) -> Result<usize, DatabaseError> {
Ok(conn.run(move |c|
diesel::delete(
gamenight::table.filter(
gamenight::id.eq(game_id)
)
).execute(c)
).await?)
}
pub async fn insert_user(conn: DbConn, new_user: Register) -> Result<usize, DatabaseError> {
let salt = SaltString::generate(&mut OsRng);
let argon2 = Argon2::default();
let password_hash = argon2.hash_password(new_user.password.as_bytes(), &salt)?.to_string();
Ok(conn.run(move |c| {
c.transaction(|| {
let id = Uuid::new_v4();
diesel::insert_into(users::table)
.values(User {
id: id.clone(),
username: new_user.username,
email: new_user.email,
role: Role::User
})
.execute(c)?;
diesel::insert_into(pwd::table)
.values(Pwd {
user_id: id,
password: password_hash
})
.execute(c)
})
})
.await?)
}
pub async fn login(conn: DbConn, login: Login) -> Result<LoginResult, DatabaseError> {
conn.run(move |c| -> Result<LoginResult, DatabaseError> {
let id: Uuid = users::table
.filter(users::username.eq(&login.username))
.or_filter(users::email.eq(&login.username))
.select(users::id)
.first(c)?;
let pwd: String = pwd::table
.filter(pwd::user_id.eq(id))
.select(pwd::password)
.first(c)?;
let parsed_hash = PasswordHash::new(&pwd)?;
if Argon2::default()
.verify_password(&login.password.as_bytes(), &parsed_hash)
.is_ok()
{
let user: User = users::table.find(id).first(c)?;
Ok(LoginResult {
result: true,
user : Some(user)
})
} else {
Ok(LoginResult {
result: false,
user: None
})
}
})
.await
}
pub async fn get_user(conn: DbConn, id: Uuid) -> Result<User, DatabaseError> {
Ok(conn.run(move |c| users::table.filter(users::id.eq(id)).first(c))
.await?)
}
pub async fn get_all_known_games(conn: &DbConn) -> Result<Vec<Game>, DatabaseError> {
Ok(conn.run(|c|
known_games::table.load::<Game>(c)
).await?)
}
pub async fn add_game(conn: &DbConn, game: Game) -> Result<usize, DatabaseError> {
Ok(conn.run(|c|
diesel::insert_into(known_games::table)
.values(game)
.execute(c)
).await?)
}
pub async fn add_unknown_games(conn: &DbConn, games: &mut Vec<Game>) -> Result<(), DatabaseError> {
let all_games = get_all_known_games(conn).await?;
for game in games.iter_mut() {
if !all_games.iter().any(|g| g.name == game.name) {
game.id = Uuid::new_v4();
add_game(conn, game.clone()).await?;
}
}
Ok(())
}
pub fn unique_username(
username: &String,
conn: &diesel::PgConnection,
) -> Result<(), ValidationError> {
match users::table
.count()
.filter(users::username.eq(username))
.get_result(conn)
{
Ok(0) => Ok(()),
Ok(_) => Err(ValidationError::new("User already exists")),
Err(_) => Err(ValidationError::new("Database error while validating user")),
}
}
pub fn unique_email(
email: &String,
conn: &diesel::PgConnection,
) -> Result<(), ValidationError> {
match users::table
.count()
.filter(users::email.eq(email))
.get_result(conn)
{
Ok(0) => Ok(()),
Ok(_) => Err(ValidationError::new("email already exists")),
Err(_) => Err(ValidationError::new(
"Database error while validating email",
)),
}
}
pub async fn run_migrations(rocket: Rocket<Build>) -> Rocket<Build> {
// This macro from `diesel_migrations` defines an `embedded_migrations`
// module containing a function named `run`. This allows the example to be
// run and tested without any outside setup of the database.
embed_migrations!();
let conn = DbConn::get_one(&rocket).await.expect("database connection");
conn.run(|c| embedded_migrations::run(c))
.await
.expect("can run migrations");
rocket
}
#[derive(Debug, Serialize, Deserialize, DbEnum, Clone, Copy, PartialEq)]
pub enum Role {
Admin,
User,
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[table_name = "users"]
pub struct User {
pub id: Uuid,
pub username: String,
pub email: String,
pub role: Role,
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[table_name = "pwd"]
struct Pwd {
user_id: Uuid,
password: String,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Clone, Insertable)]
#[table_name = "known_games"]
pub struct Game {
pub id: Uuid,
pub name: String,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
#[table_name = "gamenight"]
pub struct GameNight {
pub id: Uuid,
pub name: String,
pub datetime: String,
pub owner_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
#[table_name="gamenight_gamelist"]
pub struct GamenightGameListEntry {
pub gamenight_id: Uuid,
pub game_id: Uuid
}
#[derive(Serialize, Deserialize, Debug, Queryable)]
pub struct DeleteGameNight {
pub game_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Validate, Clone)]
pub struct Register {
#[validate(
length(min = 1),
custom(function = "unique_username", arg = "&'v_a diesel::PgConnection")
)]
pub username: String,
#[validate(
email,
custom(function = "unique_email", arg = "&'v_a diesel::PgConnection")
)]
pub email: String,
#[validate(length(min = 10), must_match = "password_repeat")]
pub password: String,
pub password_repeat: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct Login {
pub username: String,
pub password: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct LoginResult {
pub result: bool,
pub user: Option<User>,
}