Files
gamenight/gamenight-cli/src/flows/disown.rs

35 lines
753 B
Rust

use std::fmt::Display;
use async_trait::async_trait;
use uuid::Uuid;
use super::{Flow, FlowOutcome, FlowResult, GamenightState};
#[derive(Clone)]
pub struct Disown {
game_id: Uuid
}
impl Disown {
pub fn new(game_id: Uuid) -> Self {
Self {
game_id
}
}
}
#[async_trait]
impl<'a> Flow<'a> for Disown {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
let _ = state.api.delete_game_owner(&self.game_id.to_string(), &state.get_user_id()?.to_string()).await?;
clear_screen::clear();
Ok((FlowOutcome::Successful, state))
}
}
impl Display for Disown {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Disown")
}
}