gamenight/FrontendPlatformUno/FrontendPlatformUno/Infrastructure/DebugHandler.cs

41 lines
1.3 KiB
C#

namespace FrontendPlatformUno.Infrastructure
{
internal class DebugHttpHandler : DelegatingHandler
{
private readonly ILogger _logger;
public DebugHttpHandler(ILogger<DebugHttpHandler> logger, HttpMessageHandler? innerHandler = null)
: base(innerHandler ?? new HttpClientHandler())
{
_logger = logger;
}
protected async override Task<HttpResponseMessage> SendAsync(
HttpRequestMessage request,
CancellationToken cancellationToken)
{
var response = await base.SendAsync(request, cancellationToken);
#if DEBUG
if(!response.IsSuccessStatusCode)
{
_logger.LogDebugMessage("Unsuccessful API Call");
if(request.RequestUri is not null)
_logger.LogDebugMessage($"{request.RequestUri} ({request.Method})");
foreach((var key, var values) in request.Headers.ToDictionary(x => x.Key, x => string.Join(", ", x.Value)))
{
_logger.LogDebugMessage($"{key}: {values}");
}
var content = request.Content is not null ? await request.Content.ReadAsStringAsync() : null;
if(!string.IsNullOrEmpty(content))
{
_logger.LogDebugMessage(content);
}
// Uncomment to automatically break when an API call fails while debugging
// System.Diagnostics.Debugger.Break();
}
#endif
return response;
}
}
}