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gamenight/Gamenight.Ui/Gamenight.Ui/Gamenight.Ui.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.ReactiveUI" />
<PackageReference Include="Avalonia.Themes.Fluent" />
<PackageReference Include="Avalonia.Fonts.Inter" />
<!--Condition below is needed to remove Avalonia.Diagnostics package from build output in Release configuration.-->
<PackageReference Include="Avalonia.Diagnostics">
<IncludeAssets Condition="'$(Configuration)' != 'Debug'">None</IncludeAssets>
<PrivateAssets Condition="'$(Configuration)' != 'Debug'">All</PrivateAssets>
</PackageReference>
<PackageReference Include="CommunityToolkit.Mvvm" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" />
<PackageReference Include="ReactiveUI.SourceGenerators">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Refit" />
</ItemGroup>
</Project>