84 lines
1.9 KiB
Rust
84 lines
1.9 KiB
Rust
use rocket_sync_db_pools::database;
|
|
use serde::{Serialize, Deserialize};
|
|
use rocket::{Rocket, Build};
|
|
use diesel::RunQueryDsl;
|
|
|
|
|
|
#[database("gamenight_database")]
|
|
pub struct DbConn(diesel::SqliteConnection);
|
|
|
|
table! {
|
|
gamenight (id) {
|
|
id -> Integer,
|
|
game -> Text,
|
|
datetime -> Text,
|
|
}
|
|
}
|
|
|
|
table! {
|
|
known_games (game) {
|
|
id -> Integer,
|
|
game -> Text,
|
|
}
|
|
}
|
|
|
|
allow_tables_to_appear_in_same_query!(
|
|
gamenight,
|
|
known_games,
|
|
);
|
|
|
|
pub async fn get_all_gamenights(conn: DbConn) -> Vec::<GameNight> {
|
|
conn.run(|c| {
|
|
gamenight::table.load::<GameNight>(c).unwrap()
|
|
}).await
|
|
}
|
|
|
|
pub async fn insert_gamenight(conn: DbConn, new_gamenight: GameNightNoId) -> () {
|
|
conn.run(|c| {
|
|
diesel::insert_into(gamenight::table)
|
|
.values(new_gamenight)
|
|
.execute(c)
|
|
.unwrap()
|
|
}).await;
|
|
}
|
|
|
|
pub async fn run_migrations(rocket: Rocket<Build>) -> Rocket<Build> {
|
|
// This macro from `diesel_migrations` defines an `embedded_migrations`
|
|
// module containing a function named `run`. This allows the example to be
|
|
// run and tested without any outside setup of the database.
|
|
embed_migrations!();
|
|
|
|
let conn = DbConn::get_one(&rocket).await.expect("database connection");
|
|
conn.run(|c| embedded_migrations::run(c)).await.expect("can run migrations");
|
|
|
|
rocket
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Debug, FromForm, Insertable)]
|
|
#[table_name="known_games"]
|
|
pub struct GameNoId {
|
|
pub game : String,
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Debug, FromForm, Queryable)]
|
|
pub struct Game {
|
|
pub id: i32,
|
|
pub game : String,
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Debug, FromForm, Insertable)]
|
|
#[table_name="gamenight"]
|
|
pub struct GameNightNoId {
|
|
pub game : String,
|
|
pub datetime : String,
|
|
}
|
|
|
|
#[derive(Serialize, Deserialize, Debug, FromForm, Queryable)]
|
|
pub struct GameNight {
|
|
pub id: i32,
|
|
pub game : String,
|
|
pub datetime : String,
|
|
}
|
|
|
|
|