Initial commit.

This commit is contained in:
2022-01-07 23:15:38 +01:00
commit fd323b44e1
93 changed files with 8618 additions and 0 deletions

4
re-bba-test/.gitignore vendored Normal file
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build
*.dol
*.elf
.cache

133
re-bba-test/Makefile Normal file
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/gamecube_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := -L$(LIBOGC_LIB) $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o %_jpg.h : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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set(CMAKE_SYSTEM_NAME Generic) # Must be "Generic" - otherwise CMake expects it in its distribution.
set(CMAKE_SYSTEM_PROCESSOR powerpc)
set(CMAKE_SYSTEM_VERSION 1.0)
set(CMAKE_SYSTEM ${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_VERSION})
set(DevKitPro_Platform "GameCube")
set(DevKitPro_ABI "eabi")
set(DevKitPro_Target "${CMAKE_SYSTEM_PROCESSOR}-${DevKitPro_ABI}")
if(NOT DEFINED ENV{DEVKITPRO})
message(FATAL_ERROR "The DEVKITPRO environment variable must be defined in order to use this toolchain!")
endif()
set(DevKitPro "$ENV{DEVKITPRO}")
set(DevKitProPPC "${DevKitPro}/devkitPPC")
set(DevKitPro_Bin "${DevKitProPPC}/bin")
set(DevKitPro_Tools "${DevKitProPPC}/${DevKitPro_Target}")
if(WIN32)
set(BINARY_EXT ".exe")
else()
set(BINARY_EXT "")
endif()
set(CMAKE_C_COMPILER "${DevKitPro_Bin}/${DevKitPro_Target}-gcc${BINARY_EXT}")
set(CMAKE_CXX_COMPILER "${DevKitPro_Bin}/${DevKitPro_Target}-g++${BINARY_EXT}")
foreach(LANG C CXX)
set(CMAKE_${LANG}_FLAGS_INIT "-DGEKKO -mcpu=750 -meabi -mhard-float -mogc")
set(CMAKE_${LANG}_STANDARD_INCLUDE_DIRECTORIES
"${DevKitProPPC}/lib/gcc/${DevKitPro_Target}/8.3.0/include"
"${DevKitPro_Tools}/include/c++/8.3.0"
"${DevKitPro_Tools}/include"
"${DevKitPro}/libogc/include"
)
set(CMAKE_${LANG}_STANDARD_LIBRARIES "-logc -lm")
set(CMAKE_EXECUTABLE_SUFFIX_${LANG} ".elf")
endforeach()
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_EXE_LINKER_FLAGS "-L${DevKitPro_Tools}/lib -L${DevKitPro}/libogc/lib/cube")

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[
{
"directory": "F:/projects/re-bba-rb/re-bba-test",
"command": "F:/devkitpro/devkitPPC/bin/powerpc-eabi-gcc.exe -isystem F:/devkitpro/devkitPPC/lib/gcc/powerpc-eabi/8.3.0/include -isystem F:/devkitpro/devkitPPC/powerpc-eabi/include/c++/8.3.0 -isystem F:/devkitpro/devkitPPC/powerpc-eabi/include -isystem F:/devkitpro/libogc/include -DGEKKO -mcpu=750 -meabi -mhard-float -mogc -o CMakeFiles/re-bba-test.dir/src/main.c.obj -c F:/projects/re-bba-rb/re-bba-test/src/main.c",
"file": "F:/projects/re-bba-rb/re-bba-test/src/main.c"
}
]

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re-bba-test/src/main.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
void* initialise();
int test_bba_get_id();
#define EXI_BBA_ID 0x04020200
#define OK 0
#define NOK -1
typedef int(*test_f)(void);
typedef enum {
Ok = OK,
ExiGetIdFailed,
Nok = NOK,
} error_code_t;
typedef struct {
test_f test;
char test_name[32];
} test_entry_t;
#define TEST_ENTRY(name) { (name), #name }
test_entry_t tests[1] = {
TEST_ENTRY(test_bba_get_id)
};
int main(int argc, char **argv) {
xfb = initialise();
printf("\nHello World!\n");
int current_test = 0;
int nr_tests = sizeof(tests) / sizeof(tests[0]);
while(1) {
VIDEO_WaitVSync();
PAD_ScanPads();
int buttonsDown = PAD_ButtonsDown(0);
if( buttonsDown & PAD_BUTTON_A ) {
printf("Button A pressed.\n");
}
if (buttonsDown & PAD_BUTTON_START) {
exit(0);
}
if(current_test < nr_tests) {
test_entry_t t = tests[current_test++];
int result = t.test();
printf("Test: %s Result %s", t.test_name, result == OK ? "OK" : "NOK");
current_test++;
}
}
return 0;
}
void * initialise() {
void *framebuffer;
VIDEO_Init();
PAD_Init();
rmode = VIDEO_GetPreferredMode(NULL);
framebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
console_init(framebuffer,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(framebuffer);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
return framebuffer;
}
error_code_t test_bba_get_id() {
u32 exi_id = 0;
EXI_GetID(EXI_CHANNEL_0, EXI_DEVICE_2, &exi_id);
return exi_id == EXI_BBA_ID ? Ok : ExiGetIdFailed;
}