Records the differences between this implementation and what real GC software expects, with the evidence and the driver source for each, so they are worked through rather than rediscovered. Open items: no hardware RX filtering, hardcoded ring geometry, NCRB undecoded, and registers that read 0x00 where real hardware has non-zero defaults. Also records what is deliberately NOT to be implemented (the device-initiated challenge/response) and that two of our registers (TWD, HIPR) do not exist on real hardware. Notes explicitly that games use the official Nintendo SDK driver, which none of the three readable drivers is, so "no open driver does this" is weaker evidence than "the hardware has no such register". Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6.3 KiB
BBA compatibility TODO
Gaps between this implementation and what real GC software expects, found by reading the three drivers that actually drive a BBA:
- Swiss (in-game patches) —
cube/patches/bba/bba.cin emukidid/swiss-gc. Note that directory holds one file per adapter (bba.cis the real DOL-015;enc28j60.c,w5500.c,w6100.c,w6300.care other hardware) — check which file you are in. - libogc2 —
lwip/arch/gc/netif/gcif.cin extremscorner/libogc2. This is what Swiss's own menu networking uses, viaif_configex(). - stock devkitPro libogc — same shapes as libogc2; read out of
/opt/devkitpro/libogc/lib/cube/libbba.a(gcif.o) withobjdump.
⚠️ Games use the official Nintendo SDK driver, which none of us can read. Everything below is derived from the three open drivers plus the register map they document. A game may exercise a mechanism no open driver touches, so "no open driver does this" is weaker evidence than "the hardware has no such register".
The register map referenced throughout is the one in libogc2's gcif.c
(BBA_* defines), which is the official one.
1. No hardware RX filtering — the consequential one
Status: OPEN. Needs a decision, not just code.
The real BBA filters received frames. libogc2 configures
NCRB = AB|CA|2_PACKETS_PER_INT = 0x52, i.e. PR=0 (not promiscuous),
PM=0 (no multicast), AB=1 (accept broadcast) — so the device delivers
own-MAC + broadcast only.
We run the W5100 in MACRAW with the MF (MAC filter) bit clear
(_S0_MR_MACRAW = 0x04, w5100_parallel_master.py), so every frame on the
segment enters the SPRAM ring.
Observed consequence, already seen on hardware: the test app's ring filled to page 15 from what looked like "ambient broadcast traffic" but was in fact all unicast traffic on the segment too. Ring pressure makes RBFI drop frames we DO want, and a game's lean driver may not expect foreign unicast at all.
⚠️ Setting MF is not a one-line fix. MF filters against the W5100's
SHAR, and we write SHAR only during the init sequence. libogc2 reads the
MAC out of PAR0–5 and never writes it, so SHAR never diverges there — but a
game that WRITES PAR0–5 would leave SHAR stale and MF would then drop
everything. Doing it properly needs:
- decode
NCRB(see item 3) soPR/PMcan steer the filter; - refresh
SHARwhen PAR0–5 changes, not only at init; - re-open socket 0 when the filter mode changes (
Sn_MRis sampled at OPEN).
The decision: filter correctly (matches real hardware, fixes the ring pressure) at the cost of that machinery, or stay a permissive superset where nothing is ever lost but the ring fills with other hosts' traffic.
2. Ring geometry is hardcoded — silent corruption risk
Status: OPEN.
We fix TX = page 0 and RX = pages 1–15 (_RX_PAGE_FIRST, _RX_PAGE_LAST,
_PAGES_TOTAL). libogc2 writes TLBP = 0x0000, BP = 0x0001,
RHBP = 0x000F, which matches us exactly — but we ignore those writes.
A game choosing a smaller RX ring (RHBP < 0x0F) would read pages the
assembler is still writing, with nothing reporting an error. The minimum
honest fix is to honour RHBP/BP, or failing that to detect a value that
disagrees with our layout and surface it (a status bit, or at least the UART
console) rather than corrupt silently.
3. NCRB (0x01) is not decoded at all
Status: OPEN. Bits, from libogc2:
| bit | name | meaning |
|---|---|---|
| 0 | PR |
promiscuous mode |
| 1 | CA |
capture effect mode |
| 2 | PM |
pass multicast |
| 3 | PB |
pass bad frame |
| 4 | AB |
accept broadcast |
| 6–7 | RXINTC |
RX interrupt counter: 1 / 2 / … packets per interrupt |
We interrupt per frame where libogc2 asks for every 2 packets, which is benign
(more interrupts than requested). PR/PM/AB feed item 1.
4. Registers that read 0x00 but have non-zero hardware defaults
Status: OPEN. A driver doing read-modify-write, or sanity-checking a
default, sees zero. libogc2 does read NWAYC (0x30) before writing it.
| reg | name | hardware default |
|---|---|---|
| 0x01 | NCRB |
— |
| 0x04 | LTPS |
last transmitted packet status, RO |
| 0x05 | LRPS |
last received packet status, RO |
| 0x0A/0B | BP |
boundary page pointer |
| 0x0C/0D | TLBP |
TX low boundary page |
| 0x0E/0F | TWP |
TX buffer write page |
| 0x12/13 | TRP |
TX buffer read page |
| 0x14/15 | RXINTT |
RX interrupt timer |
| 0x1A/1B | RHBP |
RX high boundary page |
| 0x30 | NWAYC |
0x84 |
| 0x32 | GCA |
0x00 |
| 0x3D | MISC |
0x3C |
| 0x3E/3F | TXFIFOCNT |
TX FIFO counter, RO |
| 0x50 | MISC2 |
0x00 |
| 0x58–0x5F | SI regs | libogc2 writes 80 00 03 83 32 FE 1F 1F |
| 0x60 | SI_ACTRL2 |
libogc2 writes 0x00 then 0x74 |
5. Two of our registers do not exist on real hardware
Status: KNOWN, low risk, do not "fix" blindly.
0x34/0x35 (TWD_LO/TWD_HI, our TX length latch) and 0x3A (HIPR,
returning 0x01) are not in the official register map — 0x3A is
unassigned there and MISC is 0x3D. They are our own inventions, and it is
now confirmed that no driver writes TWD (the TX length is counted at
TXDATA instead — see CLAUDE.md). They are harmless unless a game writes those
addresses for some other purpose and trips our TX-length latch.
Removing them would break gc_bba_test, which does write TWD, so keep them
but do not add more inventions.
6. Lower risk / no action
- Challenge/response (command regs 0x08/0x09/0x0B) is device-initiated
— gated on command status bit
0x10, which we never raise, so the path cannot be entered. Do NOT implementbba_calc_responseemulation. - No EEPROM: the MAC is a fixed reset value in PAR0–5. Since libogc2 reads the MAC from there rather than writing it, that value is what the console uses. Games keying anything off the MAC see ours.
RXINTT(RX interrupt timer) is interrupt coalescing; ignoring it means we interrupt earlier than asked, which is safe.- Command register
0x0Fmay be a reset strobe rather than a register:bba_cmd_in8_slow(0x0F)holds CS for 200 µs between two 10 ms delays and discards the result. Implemented as storage; the NCRA reset follows immediately in that sequence so ignoring any side effect costs nothing today.