forked from Roflin/gamenight
Adds the ability to add games with suggestions from known games.
This commit is contained in:
@@ -1,5 +1,8 @@
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import React, { useEffect, useState } from 'react';
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import DateTime from 'react-datetime';
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import GameAdder from './GameAdder';
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import Autocomplete from '@mui/material/Autocomplete';
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import "react-datetime/css/react-datetime.css";
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@@ -7,15 +10,26 @@ function AddGameNight(props) {
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const [expanded, setExpanded] = useState(false);
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const [gameName, setGameName] = useState("");
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const [date, setDate] = useState(Date.now());
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const [gameList, setGameList] = useState([]);
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const emptyUuid = "00000000-0000-0000-0000-000000000000";
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//temp hack:
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props.games = [{id: emptyUuid, name: "mystic vale"}, {id: emptyUuid, name: "Crew"}];
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const handleNameChange = (event) => {
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setGameName(event.target.value);
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};
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const handleDateChange = (event) => {
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setDate(event.target.value);
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const onDateChange = (date) => {
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setDate(date);
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};
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const onGamesListChange = (gameList) => {
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setGameList(gameList);
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}
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useEffect(() => {
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if(!expanded) {
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setGameName("");
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@@ -27,8 +41,9 @@ function AddGameNight(props) {
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event.preventDefault();
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if (props.user !== null) {
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let input = {
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game: gameName,
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name: gameName,
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datetime: date,
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game_list: gameList,
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}
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const requestOptions = {
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@@ -40,7 +55,7 @@ function AddGameNight(props) {
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body: JSON.stringify(input)
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};
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fetch('api/gamenight', requestOptions)
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fetch('api/gamenights', requestOptions)
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.then(response => response.json())
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.then(data => {
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if(data.result !== "Ok") {
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@@ -62,7 +77,7 @@ function AddGameNight(props) {
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if(expanded) {
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return (
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<div className="Add-GameNight">
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<form>
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<form autoComplete="off" onSubmit={e => { e.preventDefault(); }}>
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<fieldset>
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<legend>Gamenight</legend>
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@@ -71,8 +86,10 @@ function AddGameNight(props) {
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value={gameName}
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onChange={handleNameChange} />
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<label for="datetime">date:</label>
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<DateTime id="datetime" onChange={(value) => { setDate(value) }} value={date} />
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<DateTime id="datetime" onChange={onDateChange} value={date} />
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<GameAdder games={props.games} onChange={onGamesListChange}/>
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<button onClick={handleAddGamenight}>Submit</button>
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</fieldset>
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</form>
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60
frontend/src/components/GameAdder.jsx
Normal file
60
frontend/src/components/GameAdder.jsx
Normal file
@@ -0,0 +1,60 @@
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import * as React from 'react';
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import TextField from '@mui/material/TextField';
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import Chip from '@mui/material/Chip';
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import Autocomplete from '@mui/material/Autocomplete';
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export default function GameAdder(props) {
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const [value, setValue] = React.useState([]);
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const emptyUuid = "00000000-0000-0000-0000-000000000000";
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return (
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<Autocomplete
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multiple
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id="tags-filled"
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options={props.games}
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value={value}
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getOptionLabel={(option) => option.name}
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freeSolo
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selectOnFocus
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renderTags={(value, getTagProps) =>
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value.map((option, index) => (
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<Chip variant="outlined" label={option.name} {...getTagProps({ index })} />
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))
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}
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renderInput={(params) => (
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<TextField
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{...params}
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variant="filled"
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label="What games do you like to play?"
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placeholder="monopoly"
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/>
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)}
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onChange={(event, newValue) => {
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newValue = newValue.map(option => {
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if (typeof option === 'string') {
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var match = props.games.find(g => g.name.toLowerCase() === option.toLowerCase());
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if(match !== undefined) {
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return match
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} else {
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return {id: emptyUuid, name: option};
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}
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}
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else {
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return option;
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}
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});
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newValue = newValue.filter((value, index, self) =>
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index === self.findIndex((t) => (
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t.id === value.id && t.name === value.name
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))
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);
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setValue(newValue);
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props.onChange(newValue);
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}}
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/>
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);
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}
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@@ -17,7 +17,7 @@ function Gamenights(props) {
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body: JSON.stringify(input)
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};
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fetch('api/gamenight', requestOptions)
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fetch('api/gamenights', requestOptions)
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.then(response => response.json())
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.then(data => {
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if(data.result !== "Ok") {
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@@ -34,7 +34,7 @@ function Gamenights(props) {
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let gamenights = props.gamenights.map(g =>
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(
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<li>
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<span>{g.game}</span>
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<span>{g.name}</span>
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{(props.user.id === g.owner_id || props.user.role === "Admin") &&
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<button onClick={() =>DeleteGameNight(g.id, g.owner)}>
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x
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