Adds Adding of Games to the system.

This commit is contained in:
Dennis Brentjes 2025-06-27 22:08:23 +02:00
parent 3f51d52edf
commit 28f7306d57
40 changed files with 792 additions and 130 deletions

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@ -2,6 +2,7 @@ use std::{fs::{exists, read_dir, remove_dir_all, File}, io::Write, process::Comm
fn main() {
println!("cargo::rerun-if-changed=gamenight-api.yaml");
if exists("src/models").unwrap() {
remove_dir_all("src/models").unwrap();

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@ -38,7 +38,6 @@ paths:
parameters: []
security:
- JWT-Auth: []
/user:
post:
summary: ''
@ -146,7 +145,7 @@ paths:
post:
responses:
'200':
description: OK
description: "OK"
'401':
$ref: '#/components/responses/FailureResponse'
'422':
@ -155,6 +154,42 @@ paths:
$ref: '#/components/requestBodies/LeaveGamenight'
security:
- JWT-Auth: []
/games:
get:
responses:
'200':
$ref: '#/components/responses/GamesResponse'
'401':
$ref: '#/components/responses/FailureResponse'
'422':
$ref: '#/components/responses/FailureResponse'
security:
- JWT-Auth: []
/game:
get:
responses:
'200':
$ref: '#/components/responses/GameResponse'
'401':
$ref: '#/components/responses/FailureResponse'
'422':
$ref: '#/components/responses/FailureResponse'
requestBody:
$ref: '#/components/requestBodies/GetGameRequest'
security:
- JWT-Auth: []
post:
responses:
'200':
description: "OK"
'401':
$ref: '#/components/responses/FailureResponse'
'422':
$ref: '#/components/responses/FailureResponse'
requestBody:
$ref: '#/components/requestBodies/AddGameRequest'
security:
- JWT-Auth: []
components:
schemas:
@ -256,6 +291,14 @@ components:
type: string
required:
- gamenight_id
GameId:
title: GameId
type: object
properties:
game_id:
type: string
required:
- game_id
GetGamenightRequestBody:
type: object
properties:
@ -273,6 +316,24 @@ components:
required:
- id
- username
Game:
type: object
properties:
id:
type: string
name:
type: string
required:
- id
- name
AddGameRequestBody:
type: object
properties:
name:
type: string
required:
- name
requestBodies:
LoginRequest:
content:
@ -314,6 +375,16 @@ components:
application/json:
schema:
$ref: '#/components/schemas/GamenightId'
GetGameRequest:
content:
application/json:
schema:
$ref: '#/components/schemas/GameId'
AddGameRequest:
content:
application/json:
schema:
$ref: '#/components/schemas/AddGameRequestBody'
responses:
TokenResponse:
description: Example response
@ -353,6 +424,20 @@ components:
application/json:
schema:
$ref: '#/components/schemas/User'
GamesResponse:
description: A list of Games in this gamenight instance.
content:
application/json:
schema:
type: array
items:
$ref: '#/components/schemas/Game'
GameResponse:
description: A game.
content:
application/json:
schema:
$ref: '#/components/schemas/Game'
securitySchemes:
JWT-Auth:
type: http

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@ -48,6 +48,8 @@ async fn main() -> std::io::Result<()> {
.service(post_join_gamenight)
.service(post_leave_gamenight)
.service(get_get_participants)
.service(get_games)
.service(post_game)
})
.bind(("::1", 8080))?
.run()

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@ -0,0 +1,39 @@
use actix_web::{get, http::header::ContentType, post, web, HttpResponse, Responder};
use gamenight_database::{game::insert_game, DbPool, GetConnection};
use uuid::Uuid;
use crate::{models::{add_game_request_body::AddGameRequestBody, game::Game}, request::{authorization::AuthUser, error::ApiError}};
#[get("/games")]
pub async fn get_games(pool: web::Data<DbPool>, _user: AuthUser) -> Result<impl Responder, ApiError> {
let mut conn = pool.get_conn();
let games: Vec<gamenight_database::game::Game> = gamenight_database::games(&mut conn)?;
let model: Vec<Game> = games.iter().map(|x| {
Game {
id: x.id.to_string(),
name: x.name.clone(),
}}
).collect();
Ok(HttpResponse::Ok()
.content_type(ContentType::json())
.body(serde_json::to_string(&model)?)
)
}
impl From<AddGameRequestBody> for gamenight_database::game::Game {
fn from(value: AddGameRequestBody) -> Self {
Self {
id: Uuid::new_v4(),
name: value.name
}
}
}
#[post("/game")]
pub async fn post_game(pool: web::Data<DbPool>, _user: AuthUser, game_data: web::Json<AddGameRequestBody>) -> Result<impl Responder, ApiError> {
let mut conn = pool.get_conn();
insert_game(&mut conn, game_data.0.into())?;
Ok(HttpResponse::Ok())
}

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@ -5,6 +5,7 @@ mod error;
mod authorization;
mod join_gamenight;
mod participant_handlers;
mod game;
pub use user_handlers::login;
pub use user_handlers::refresh;
@ -17,3 +18,5 @@ pub use user_handlers::get_user_unauthenticated;
pub use join_gamenight::post_join_gamenight;
pub use join_gamenight::post_leave_gamenight;
pub use participant_handlers::get_get_participants;
pub use game::get_games;
pub use game::post_game;

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@ -2,9 +2,12 @@
.travis.yml
Cargo.toml
README.md
docs/AddGameRequestBody.md
docs/AddGamenightRequestBody.md
docs/DefaultApi.md
docs/Failure.md
docs/Game.md
docs/GameId.md
docs/Gamenight.md
docs/GamenightId.md
docs/GetGamenightRequestBody.md
@ -19,8 +22,11 @@ src/apis/configuration.rs
src/apis/default_api.rs
src/apis/mod.rs
src/lib.rs
src/models/add_game_request_body.rs
src/models/add_gamenight_request_body.rs
src/models/failure.rs
src/models/game.rs
src/models/game_id.rs
src/models/gamenight.rs
src/models/gamenight_id.rs
src/models/get_gamenight_request_body.rs

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@ -27,6 +27,9 @@ All URIs are relative to *http://localhost:8080*
Class | Method | HTTP request | Description
------------ | ------------- | ------------- | -------------
*DefaultApi* | [**game_get**](docs/DefaultApi.md#game_get) | **GET** /game |
*DefaultApi* | [**game_post**](docs/DefaultApi.md#game_post) | **POST** /game |
*DefaultApi* | [**games_get**](docs/DefaultApi.md#games_get) | **GET** /games |
*DefaultApi* | [**get_gamenight**](docs/DefaultApi.md#get_gamenight) | **GET** /gamenight |
*DefaultApi* | [**get_gamenights**](docs/DefaultApi.md#get_gamenights) | **GET** /gamenights | Get a all gamenights
*DefaultApi* | [**get_token**](docs/DefaultApi.md#get_token) | **GET** /token |
@ -41,8 +44,11 @@ Class | Method | HTTP request | Description
## Documentation For Models
- [AddGameRequestBody](docs/AddGameRequestBody.md)
- [AddGamenightRequestBody](docs/AddGamenightRequestBody.md)
- [Failure](docs/Failure.md)
- [Game](docs/Game.md)
- [GameId](docs/GameId.md)
- [Gamenight](docs/Gamenight.md)
- [GamenightId](docs/GamenightId.md)
- [GetGamenightRequestBody](docs/GetGamenightRequestBody.md)

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@ -1,6 +1,7 @@
use std::process::Command;
fn main() {
println!("cargo::rerun-if-changed=../backend-actix/gamenight-api.yaml");
let _ =
Command::new("openapi-generator")
.args(["generate", "-i", "../backend-actix/gamenight-api.yaml", "-g", "rust", "--additional-properties=withSeparateModelsAndApi=true,modelPackage=gamenight_model,apiPackage=gamenight_api,packageName=gamenight-api-client-rs,packageVersion=0.1.0"])

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@ -0,0 +1,11 @@
# AddGame
## Properties
Name | Type | Description | Notes
------------ | ------------- | ------------- | -------------
**name** | **String** | |
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)

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@ -0,0 +1,11 @@
# AddGameRequestBody
## Properties
Name | Type | Description | Notes
------------ | ------------- | ------------- | -------------
**name** | **String** | |
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)

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@ -4,6 +4,9 @@ All URIs are relative to *http://localhost:8080*
Method | HTTP request | Description
------------- | ------------- | -------------
[**game_get**](DefaultApi.md#game_get) | **GET** /game |
[**game_post**](DefaultApi.md#game_post) | **POST** /game |
[**games_get**](DefaultApi.md#games_get) | **GET** /games |
[**get_gamenight**](DefaultApi.md#get_gamenight) | **GET** /gamenight |
[**get_gamenights**](DefaultApi.md#get_gamenights) | **GET** /gamenights | Get a all gamenights
[**get_token**](DefaultApi.md#get_token) | **GET** /token |
@ -17,6 +20,87 @@ Method | HTTP request | Description
## game_get
> models::Game game_get(game_id)
### Parameters
Name | Type | Description | Required | Notes
------------- | ------------- | ------------- | ------------- | -------------
**game_id** | Option<[**GameId**](GameId.md)> | | |
### Return type
[**models::Game**](Game.md)
### Authorization
[JWT-Auth](../README.md#JWT-Auth)
### HTTP request headers
- **Content-Type**: application/json
- **Accept**: application/json
[[Back to top]](#) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to Model list]](../README.md#documentation-for-models) [[Back to README]](../README.md)
## game_post
> game_post(add_game_request_body)
### Parameters
Name | Type | Description | Required | Notes
------------- | ------------- | ------------- | ------------- | -------------
**add_game_request_body** | Option<[**AddGameRequestBody**](AddGameRequestBody.md)> | | |
### Return type
(empty response body)
### Authorization
[JWT-Auth](../README.md#JWT-Auth)
### HTTP request headers
- **Content-Type**: application/json
- **Accept**: application/json
[[Back to top]](#) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to Model list]](../README.md#documentation-for-models) [[Back to README]](../README.md)
## games_get
> Vec<models::Game> games_get()
### Parameters
This endpoint does not need any parameter.
### Return type
[**Vec<models::Game>**](Game.md)
### Authorization
[JWT-Auth](../README.md#JWT-Auth)
### HTTP request headers
- **Content-Type**: Not defined
- **Accept**: application/json
[[Back to top]](#) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to Model list]](../README.md#documentation-for-models) [[Back to README]](../README.md)
## get_gamenight
> models::Gamenight get_gamenight(get_gamenight_request_body)

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@ -0,0 +1,12 @@
# Game
## Properties
Name | Type | Description | Notes
------------ | ------------- | ------------- | -------------
**id** | **String** | |
**name** | **String** | |
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)

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@ -0,0 +1,11 @@
# GameId
## Properties
Name | Type | Description | Notes
------------ | ------------- | ------------- | -------------
**game_id** | **String** | |
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)

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@ -15,6 +15,33 @@ use crate::{apis::ResponseContent, models};
use super::{Error, configuration, ContentType};
/// struct for typed errors of method [`game_get`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
pub enum GameGetError {
Status401(models::Failure),
Status422(models::Failure),
UnknownValue(serde_json::Value),
}
/// struct for typed errors of method [`game_post`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
pub enum GamePostError {
Status401(models::Failure),
Status422(models::Failure),
UnknownValue(serde_json::Value),
}
/// struct for typed errors of method [`games_get`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
pub enum GamesGetError {
Status401(models::Failure),
Status422(models::Failure),
UnknownValue(serde_json::Value),
}
/// struct for typed errors of method [`get_gamenight`]
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(untagged)]
@ -104,6 +131,112 @@ pub enum UserGetError {
}
pub async fn game_get(configuration: &configuration::Configuration, game_id: Option<models::GameId>) -> Result<models::Game, Error<GameGetError>> {
// add a prefix to parameters to efficiently prevent name collisions
let p_game_id = game_id;
let uri_str = format!("{}/game", configuration.base_path);
let mut req_builder = configuration.client.request(reqwest::Method::GET, &uri_str);
if let Some(ref user_agent) = configuration.user_agent {
req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
}
if let Some(ref token) = configuration.bearer_access_token {
req_builder = req_builder.bearer_auth(token.to_owned());
};
req_builder = req_builder.json(&p_game_id);
let req = req_builder.build()?;
let resp = configuration.client.execute(req).await?;
let status = resp.status();
let content_type = resp
.headers()
.get("content-type")
.and_then(|v| v.to_str().ok())
.unwrap_or("application/octet-stream");
let content_type = super::ContentType::from(content_type);
if !status.is_client_error() && !status.is_server_error() {
let content = resp.text().await?;
match content_type {
ContentType::Json => serde_json::from_str(&content).map_err(Error::from),
ContentType::Text => return Err(Error::from(serde_json::Error::custom("Received `text/plain` content type response that cannot be converted to `models::Game`"))),
ContentType::Unsupported(unknown_type) => return Err(Error::from(serde_json::Error::custom(format!("Received `{unknown_type}` content type response that cannot be converted to `models::Game`")))),
}
} else {
let content = resp.text().await?;
let entity: Option<GameGetError> = serde_json::from_str(&content).ok();
Err(Error::ResponseError(ResponseContent { status, content, entity }))
}
}
pub async fn game_post(configuration: &configuration::Configuration, add_game_request_body: Option<models::AddGameRequestBody>) -> Result<(), Error<GamePostError>> {
// add a prefix to parameters to efficiently prevent name collisions
let p_add_game_request_body = add_game_request_body;
let uri_str = format!("{}/game", configuration.base_path);
let mut req_builder = configuration.client.request(reqwest::Method::POST, &uri_str);
if let Some(ref user_agent) = configuration.user_agent {
req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
}
if let Some(ref token) = configuration.bearer_access_token {
req_builder = req_builder.bearer_auth(token.to_owned());
};
req_builder = req_builder.json(&p_add_game_request_body);
let req = req_builder.build()?;
let resp = configuration.client.execute(req).await?;
let status = resp.status();
if !status.is_client_error() && !status.is_server_error() {
Ok(())
} else {
let content = resp.text().await?;
let entity: Option<GamePostError> = serde_json::from_str(&content).ok();
Err(Error::ResponseError(ResponseContent { status, content, entity }))
}
}
pub async fn games_get(configuration: &configuration::Configuration, ) -> Result<Vec<models::Game>, Error<GamesGetError>> {
let uri_str = format!("{}/games", configuration.base_path);
let mut req_builder = configuration.client.request(reqwest::Method::GET, &uri_str);
if let Some(ref user_agent) = configuration.user_agent {
req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
}
if let Some(ref token) = configuration.bearer_access_token {
req_builder = req_builder.bearer_auth(token.to_owned());
};
let req = req_builder.build()?;
let resp = configuration.client.execute(req).await?;
let status = resp.status();
let content_type = resp
.headers()
.get("content-type")
.and_then(|v| v.to_str().ok())
.unwrap_or("application/octet-stream");
let content_type = super::ContentType::from(content_type);
if !status.is_client_error() && !status.is_server_error() {
let content = resp.text().await?;
match content_type {
ContentType::Json => serde_json::from_str(&content).map_err(Error::from),
ContentType::Text => return Err(Error::from(serde_json::Error::custom("Received `text/plain` content type response that cannot be converted to `Vec&lt;models::Game&gt;`"))),
ContentType::Unsupported(unknown_type) => return Err(Error::from(serde_json::Error::custom(format!("Received `{unknown_type}` content type response that cannot be converted to `Vec&lt;models::Game&gt;`")))),
}
} else {
let content = resp.text().await?;
let entity: Option<GamesGetError> = serde_json::from_str(&content).ok();
Err(Error::ResponseError(ResponseContent { status, content, entity }))
}
}
pub async fn get_gamenight(configuration: &configuration::Configuration, get_gamenight_request_body: Option<models::GetGamenightRequestBody>) -> Result<models::Gamenight, Error<GetGamenightError>> {
// add a prefix to parameters to efficiently prevent name collisions
let p_get_gamenight_request_body = get_gamenight_request_body;

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@ -0,0 +1,27 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct AddGame {
#[serde(rename = "name")]
pub name: String,
}
impl AddGame {
pub fn new(name: String) -> AddGame {
AddGame {
name,
}
}
}

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@ -0,0 +1,27 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct AddGameRequestBody {
#[serde(rename = "name")]
pub name: String,
}
impl AddGameRequestBody {
pub fn new(name: String) -> AddGameRequestBody {
AddGameRequestBody {
name,
}
}
}

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@ -0,0 +1,30 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct Game {
#[serde(rename = "id")]
pub id: String,
#[serde(rename = "name")]
pub name: String,
}
impl Game {
pub fn new(id: String, name: String) -> Game {
Game {
id,
name,
}
}
}

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@ -0,0 +1,27 @@
/*
* Gamenight
*
* Api specifaction for a Gamenight server
*
* The version of the OpenAPI document: 1.0
* Contact: dennis@brentj.es
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct GameId {
#[serde(rename = "game_id")]
pub game_id: String,
}
impl GameId {
pub fn new(game_id: String) -> GameId {
GameId {
game_id,
}
}
}

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@ -1,7 +1,13 @@
pub mod add_game_request_body;
pub use self::add_game_request_body::AddGameRequestBody;
pub mod add_gamenight_request_body;
pub use self::add_gamenight_request_body::AddGamenightRequestBody;
pub mod failure;
pub use self::failure::Failure;
pub mod game;
pub use self::game::Game;
pub mod game_id;
pub use self::game_id::GameId;
pub mod gamenight;
pub use self::gamenight::Gamenight;
pub mod gamenight_id;

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@ -0,0 +1,44 @@
use std::fmt::Display;
use async_trait::async_trait;
use gamenight_api_client_rs::{apis::default_api::game_post, models::{AddGameRequestBody, Game}};
use inquire::{Confirm, Text};
use super::*;
#[derive(Clone)]
pub struct AddGame {
}
impl AddGame {
pub fn new() -> Self {
Self {}
}
}
#[async_trait]
impl<'a> Flow<'a> for AddGame {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
if let Some(name) = Text::new("What is the game you want to add").prompt_skippable()? {
let add_game_request = AddGameRequestBody {
name
};
game_post(&state.api_configuration, Some(add_game_request)).await?;
if let Some(owned) = Confirm::new("Do you own this game?").prompt_skippable()? {
if owned {
todo!()
}
}
}
Ok((FlowOutcome::Cancelled, state))
}
}
impl Display for AddGame {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Add Game")
}
}

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@ -0,0 +1,31 @@
use gamenight_api_client_rs::models::Game;
use super::*;
#[derive(Clone)]
pub struct EditGame {
game: Game
}
impl EditGame {
pub fn new(game: Game) -> Self {
Self {
game
}
}
}
#[async_trait]
impl<'a> Flow<'a> for EditGame {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
todo!()
}
}
impl Display for EditGame {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "")
}
}

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@ -1,7 +1,7 @@
use inquire::{ui::RenderConfig, Select};
use crate::flows::{add_gamenight::AddGamenight, exit::Exit, list_gamenights::ListGamenights};
use crate::flows::{add_gamenight::AddGamenight, exit::Exit, games::Games, list_gamenights::ListGamenights};
use super::*;
@ -26,6 +26,7 @@ impl<'a> Flow<'a> for GamenightMenu {
let flows: Vec<Box<dyn Flow + Send>> = vec![
Box::new(ListGamenights::new()),
Box::new(AddGamenight::new()),
Box::new(Games::new()),
Box::new(Exit::new())
];

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@ -0,0 +1,47 @@
use std::fmt::Display;
use async_trait::async_trait;
use inquire::{ui::RenderConfig, Select};
use crate::flows::{add_game::AddGame, exit::Exit, list_games::ListGames};
use super::*;
#[derive(Clone)]
pub struct Games {
}
impl Games {
pub fn new() -> Self {
Self {}
}
}
#[async_trait]
impl<'a> Flow<'a> for Games {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
let flows: Vec<Box<dyn Flow + Send>> = vec![
Box::new(ListGames::new()),
Box::new(AddGame::new()),
Box::new(Exit::new())
];
let choice = Select::new("What would you like to do?", flows)
.with_help_message("Select the action you want to take or quit the program")
.with_render_config(RenderConfig {
option_index_prefix: inquire::ui::IndexPrefix::Simple,
..Default::default()
})
.prompt_skippable()?;
clear_screen::clear();
handle_choice_option(&choice, self, state).await
}
}
impl Display for Games {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Games")
}
}

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@ -0,0 +1,51 @@
use std::fmt::Display;
use async_trait::async_trait;
use gamenight_api_client_rs::apis::default_api::games_get;
use inquire::{ui::RenderConfig, Select};
use crate::flows::{edit_game::EditGame, exit::Exit};
use super::*;
#[derive(Clone)]
pub struct ListGames {
}
impl ListGames {
pub fn new() -> Self {
Self {}
}
}
#[async_trait]
impl<'a> Flow<'a> for ListGames {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
let games = games_get(&state.api_configuration).await?;
let mut flows = games.into_iter().map(|game| -> Box<dyn Flow + Send> {
Box::new(EditGame::new(game))
}).collect::<Vec::<Box::<dyn Flow + Send>>>();
flows.push(Box::new(Exit::new()));
let choice = Select::new("What would you like to do?", flows)
.with_help_message("Select the action you want to take or quit the program")
.with_render_config(RenderConfig {
option_index_prefix: inquire::ui::IndexPrefix::Simple,
..Default::default()
})
.prompt_skippable()?;
clear_screen::clear();
handle_choice_option(&choice, self, state).await
}
}
impl Display for ListGames {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "List all games")
}
}

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@ -20,6 +20,10 @@ mod join;
mod leave;
mod connect;
mod settings;
mod games;
mod list_games;
mod add_game;
mod edit_game;
pub struct GamenightState {
api_configuration: Configuration,

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@ -1,2 +1,2 @@
[print_schema]
file = "src/schema/schema.rs"
file = "src/schema.rs"

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@ -1,4 +1,4 @@
-- This file should undo anything in `up.sql`
drop table gamenight;
drop table known_games;
drop table game;

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@ -6,7 +6,7 @@ CREATE TABLE gamenight (
datetime VARCHAR NOT NULL
);
CREATE TABLE known_games (
CREATE TABLE game (
id UUID NOT NULL PRIMARY KEY,
name VARCHAR UNIQUE NOT NULL
);

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@ -1,6 +1,6 @@
-- This file should undo anything in `up.sql`
drop table pwd;
drop table users;
drop table client;
drop type Role;

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@ -1,6 +1,6 @@
CREATE TYPE Role AS ENUM ('user', 'admin');
CREATE TABLE users (
CREATE TABLE client (
id UUID NOT NULL PRIMARY KEY,
username VARCHAR UNIQUE NOT NULL,
email VARCHAR UNIQUE NOT NULL,
@ -10,7 +10,7 @@ CREATE TABLE users (
CREATE TABLE pwd (
user_id UUID NOT NULL PRIMARY KEY,
password VARCHAR NOT NULL,
CONSTRAINT FK_UserId FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE
CONSTRAINT FK_UserId FOREIGN KEY (user_id) REFERENCES client(id) ON DELETE CASCADE
);
--Initialize default admin user, with password "gamenight!"
@ -19,7 +19,7 @@ DO $$
DECLARE
admin_uuid uuid = uuid_generate_v4();
BEGIN
INSERT INTO users (id, username, email, role)
INSERT INTO client (id, username, email, role)
values(admin_uuid, 'admin', '', 'admin');
insert INTO pwd (user_id, password)

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@ -5,7 +5,7 @@ CREATE TABLE gamenight (
name VARCHAR NOT NULL,
datetime VARCHAR NOT NULL,
owner_id UUID NOT NULL,
CONSTRAINT FK_OwnerId FOREIGN KEY (owner_id) REFERENCES users(id) ON DELETE CASCADE
CONSTRAINT FK_OwnerId FOREIGN KEY (owner_id) REFERENCES client(id) ON DELETE CASCADE
);
SET session_replication_role = 'replica';

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@ -4,6 +4,6 @@ create table gamenight_gamelist (
gamenight_id UUID NOT NULL,
game_id UUID NOT NULL,
CONSTRAINT FK_gamenight_id FOREIGN KEY (gamenight_id) REFERENCES gamenight(id) ON DELETE CASCADE,
CONSTRAINT FK_game_id FOREIGN KEY (game_id) REFERENCES known_games(id) ON DELETE CASCADE,
CONSTRAINT FK_game_id FOREIGN KEY (game_id) REFERENCES game(id) ON DELETE CASCADE,
PRIMARY KEY(gamenight_id, game_id)
);

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@ -4,6 +4,6 @@ create table gamenight_participant (
gamenight_id UUID NOT NULL,
user_id UUID NOT NULL,
CONSTRAINT FK_gamenight_id FOREIGN KEY (gamenight_id) REFERENCES gamenight(id) ON DELETE CASCADE,
CONSTRAINT FK_user_id FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
CONSTRAINT FK_user_id FOREIGN KEY (user_id) REFERENCES client(id) ON DELETE CASCADE,
PRIMARY KEY(gamenight_id, user_id)
)

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@ -0,0 +1,3 @@
-- This file should undo anything in `up.sql`
drop table owned_game;

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@ -0,0 +1,9 @@
-- Your SQL goes here
create table owned_game (
user_id UUID NOT NULL,
game_id UUID NOT NULL,
CONSTRAINT FK_gamenight_id FOREIGN KEY (user_id) REFERENCES client(id) ON DELETE CASCADE,
CONSTRAINT FK_user_id FOREIGN KEY (game_id) REFERENCES game(id) ON DELETE CASCADE,
PRIMARY KEY(user_id, game_id)
)

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@ -0,0 +1,21 @@
use diesel::{dsl::insert_into, Insertable, PgConnection, Queryable, RunQueryDsl};
use serde::{Serialize, Deserialize};
use uuid::Uuid;
use crate::schema::game;
use super::error::DatabaseError;
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[diesel(table_name = game)]
pub struct Game {
pub id: Uuid,
pub name: String,
}
pub fn games(conn: &mut PgConnection) -> Result<Vec::<Game>, DatabaseError> {
Ok(game::table.load::<Game>(conn)?)
}
pub fn insert_game(conn: &mut PgConnection, game: Game) -> Result<usize, DatabaseError> {
Ok(insert_into(game::table).values(&game).execute(conn)?)
}

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@ -3,6 +3,7 @@ pub mod error;
pub mod schema;
pub mod gamenight;
pub mod gamenight_participants;
pub mod game;
use diesel::r2d2::ConnectionManager;
use diesel::r2d2::ManageConnection;
@ -17,6 +18,7 @@ pub use user::login;
pub use user::register;
pub use gamenight::gamenights;
pub use gamenight_participants::get_participants;
pub use game::games;
pub const MIGRATIONS: EmbeddedMigrations = embed_migrations!();
pub type DbConnection = PgConnection;

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@ -6,6 +6,25 @@ pub mod sql_types {
pub struct Role;
}
diesel::table! {
use diesel::sql_types::*;
use super::sql_types::Role;
client (id) {
id -> Uuid,
username -> Varchar,
email -> Varchar,
role -> Role,
}
}
diesel::table! {
game (id) {
id -> Uuid,
name -> Varchar,
}
}
diesel::table! {
gamenight (id) {
id -> Uuid,
@ -30,9 +49,9 @@ diesel::table! {
}
diesel::table! {
known_games (id) {
id -> Uuid,
name -> Varchar,
owned_game (user_id, game_id) {
user_id -> Uuid,
game_id -> Uuid,
}
}
@ -53,31 +72,22 @@ diesel::table! {
}
}
diesel::table! {
use diesel::sql_types::*;
use super::sql_types::Role;
users (id) {
id -> Uuid,
username -> Varchar,
email -> Varchar,
role -> Role,
}
}
diesel::joinable!(gamenight -> users (owner_id));
diesel::joinable!(gamenight -> client (owner_id));
diesel::joinable!(gamenight_gamelist -> game (game_id));
diesel::joinable!(gamenight_gamelist -> gamenight (gamenight_id));
diesel::joinable!(gamenight_gamelist -> known_games (game_id));
diesel::joinable!(gamenight_participant -> client (user_id));
diesel::joinable!(gamenight_participant -> gamenight (gamenight_id));
diesel::joinable!(gamenight_participant -> users (user_id));
diesel::joinable!(pwd -> users (user_id));
diesel::joinable!(owned_game -> client (user_id));
diesel::joinable!(owned_game -> game (game_id));
diesel::joinable!(pwd -> client (user_id));
diesel::allow_tables_to_appear_in_same_query!(
client,
game,
gamenight,
gamenight_gamelist,
gamenight_participant,
known_games,
owned_game,
pwd,
registration_tokens,
users,
);

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@ -1,83 +0,0 @@
// @generated automatically by Diesel CLI.
pub mod sql_types {
#[derive(diesel::sql_types::SqlType)]
#[diesel(postgres_type(name = "role"))]
pub struct Role;
}
diesel::table! {
gamenight (id) {
id -> Uuid,
name -> Varchar,
datetime -> Timestamptz,
owner_id -> Uuid,
}
}
diesel::table! {
gamenight_gamelist (gamenight_id, game_id) {
gamenight_id -> Uuid,
game_id -> Uuid,
}
}
diesel::table! {
gamenight_participant (gamenight_id, user_id) {
gamenight_id -> Uuid,
user_id -> Uuid,
}
}
diesel::table! {
known_games (id) {
id -> Uuid,
name -> Varchar,
}
}
diesel::table! {
pwd (user_id) {
user_id -> Uuid,
password -> Varchar,
}
}
diesel::table! {
registration_tokens (id) {
id -> Uuid,
#[max_length = 32]
token -> Bpchar,
single_use -> Bool,
expires -> Nullable<Timestamptz>,
}
}
diesel::table! {
use diesel::sql_types::*;
use super::sql_types::Role;
users (id) {
id -> Uuid,
username -> Varchar,
email -> Varchar,
role -> Role,
}
}
diesel::joinable!(gamenight -> users (owner_id));
diesel::joinable!(gamenight_gamelist -> gamenight (gamenight_id));
diesel::joinable!(gamenight_gamelist -> known_games (game_id));
diesel::joinable!(gamenight_participant -> gamenight (gamenight_id));
diesel::joinable!(gamenight_participant -> users (user_id));
diesel::joinable!(pwd -> users (user_id));
diesel::allow_tables_to_appear_in_same_query!(
gamenight,
gamenight_gamelist,
gamenight_participant,
known_games,
pwd,
registration_tokens,
users,
);

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@ -13,7 +13,7 @@ use argon2::password_hash::rand_core::OsRng;
use argon2::password_hash::rand_core::RngCore;
use crate::DbConnection;
use super::schema::{pwd, users};
use super::schema::{pwd, client};
pub use super::error::DatabaseError;
@ -26,7 +26,7 @@ struct Pwd {
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[diesel(table_name = users)]
#[diesel(table_name = client)]
pub struct User {
pub id: Uuid,
pub username: String,
@ -65,10 +65,10 @@ pub struct Register {
}
pub fn login(conn: &mut DbConnection, user: LoginUser) -> Result<Option<User>, DatabaseError> {
let id: Uuid = users::table
.filter(users::username.eq(&user.username))
.or_filter(users::email.eq(&user.username))
.select(users::id)
let id: Uuid = client::table
.filter(client::username.eq(&user.username))
.or_filter(client::email.eq(&user.username))
.select(client::id)
.first(conn)?;
let pwd: String = pwd::table
@ -82,14 +82,14 @@ pub fn login(conn: &mut DbConnection, user: LoginUser) -> Result<Option<User>, D
.verify_password(user.password.as_bytes(), &parsed_hash)
.is_ok()
{
Ok(Some(users::table.find(id).first(conn)?))
Ok(Some(client::table.find(id).first(conn)?))
} else {
Ok(None)
}
}
pub fn get_user(conn: &mut DbConnection, id: Uuid) -> Result<User, DatabaseError> {
Ok(users::table.find(id).first(conn)?)
Ok(client::table.find(id).first(conn)?)
}
pub fn register(conn: &mut DbConnection, register: Register) -> Result<(), DatabaseError> {
@ -105,7 +105,7 @@ pub fn register(conn: &mut DbConnection, register: Register) -> Result<(), Datab
conn.transaction(|c| {
let id = Uuid::new_v4();
diesel::insert_into(users::table)
diesel::insert_into(client::table)
.values(User {
id,
username: register.username,
@ -126,15 +126,15 @@ pub fn register(conn: &mut DbConnection, register: Register) -> Result<(), Datab
}
pub fn count_users_with_username(conn: &mut DbConnection, username: &String) -> Result<i64, DatabaseError> {
Ok(users::table
Ok(client::table
.count()
.filter(users::username.eq(username))
.filter(client::username.eq(username))
.get_result::<i64>(conn)?)
}
pub fn count_users_with_email(conn: &mut DbConnection, email: &String) -> Result<i64, DatabaseError> {
Ok(users::table
Ok(client::table
.count()
.filter(users::email.eq(email))
.filter(client::email.eq(email))
.get_result::<i64>(conn)?)
}