forked from Roflin/gamenight
Got Avalonia.Ui working.
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@@ -5,7 +5,7 @@ using Avalonia.Controls;
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using Avalonia.iOS;
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using Avalonia.Media;
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namespace gamenight.ui.iOS;
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namespace Gamenight.Ui.iOS;
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// The UIApplicationDelegate for the application. This class is responsible for launching the
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// User Interface of the application, as well as listening (and optionally responding) to
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@@ -11,6 +11,6 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\gamenight.ui\gamenight.ui.csproj" />
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<ProjectReference Include="..\Gamenight.Ui\Gamenight.Ui.csproj" />
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</ItemGroup>
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</Project>
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@@ -3,9 +3,9 @@
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>gamenight.ui</string>
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<string>Gamenight.Ui</string>
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<key>CFBundleIdentifier</key>
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<string>companyName.gamenight.ui</string>
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<string>companyName.Gamenight.Ui</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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@@ -1,6 +1,6 @@
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using UIKit;
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namespace gamenight.ui.iOS;
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namespace Gamenight.Ui.iOS;
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public class Application
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{
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@@ -18,7 +18,7 @@
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<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
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<nil key="highlightedColor" />
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</label>
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<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="gamenight.ui" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
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<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Gamenight.Ui" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
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minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
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<rect key="frame" x="20" y="140" width="441" height="43" />
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<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
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