forked from Roflin/gamenight
Fixes leave on the server and reworked login flow.
This commit is contained in:
10
gamenight-cli/Cargo.lock
generated
10
gamenight-cli/Cargo.lock
generated
@@ -129,6 +129,15 @@ dependencies = [
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"windows-link",
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]
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[[package]]
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name = "clear_screen"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "da0114f83ad196a822188f44e3def7916956705df289e6634d326ad86b3f0e9c"
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dependencies = [
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"cc",
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]
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[[package]]
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name = "core-foundation-sys"
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version = "0.8.7"
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@@ -269,6 +278,7 @@ version = "0.1.0"
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dependencies = [
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"async-trait",
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"chrono",
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"clear_screen",
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"dyn-clone",
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"gamenight-api-client-rs",
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"inquire",
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@@ -14,3 +14,4 @@ uuid = { version = "1.3.0", features = ["serde", "v4"] }
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jsonwebtoken = "9.3"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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clear_screen = "0.1"
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85
gamenight-cli/src/domain/config.rs
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85
gamenight-cli/src/domain/config.rs
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@@ -0,0 +1,85 @@
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use std::{env, fs::{self}, path::{Path, PathBuf}};
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use serde::{Deserialize, Serialize};
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#[derive(Debug)]
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pub struct ConfigError(pub String);
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impl From<serde_json::Error> for ConfigError {
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fn from(value: serde_json::Error) -> Self {
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Self(value.to_string())
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}
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}
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impl From<std::io::Error> for ConfigError {
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fn from(value: std::io::Error) -> Self {
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Self(value.to_string())
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}
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct Instance {
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pub name: String,
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pub url: String,
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#[serde(skip_serializing_if = "Option::is_none")]
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#[serde(default)]
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pub token: Option<String>
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}
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impl Instance {
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pub fn new(name: String, url: String) -> Self {
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Self {
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name,
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url,
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token: None
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Config {
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pub instances: Vec<Instance>,
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#[serde(skip_serializing_if = "Option::is_none")]
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#[serde(default)]
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pub last_instance: Option<String>,
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}
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impl Config {
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fn config_path() -> PathBuf {
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let mut prefix = Path::new(&env::var("HOME").expect("HOME environment variable was not set")).join(".config");
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if let Ok(config_home) = env::var("XDG_CONFIG_HOME") {
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prefix = config_home.into();
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}
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prefix.join("gamenight-cli").join("config.json")
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}
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pub fn new() -> Config {
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Config {
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instances: vec![],
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last_instance: None
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}
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}
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pub fn load() -> Result<Config, ConfigError> {
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let config_path = Self::config_path();
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if !fs::exists(&config_path)? {
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let config_error = ConfigError(format!("Cannot create parent directory for config file: {}", &config_path.display()).to_string());
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let _ = fs::create_dir_all(&config_path.parent().ok_or(config_error)?)?;
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let config = Config::new();
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fs::write(&config_path, serde_json::to_string_pretty(&config)?.as_bytes())?;
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Ok(config)
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}
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else {
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let config_string = fs::read_to_string(Self::config_path())?;
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Ok(serde_json::from_str(&config_string)?)
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}
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}
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pub fn save(gamenight_configuration: &Config) -> Result<(), ConfigError> {
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let config_path = Self::config_path();
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fs::write(&config_path, serde_json::to_string_pretty(gamenight_configuration)?.as_bytes())?;
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Ok(())
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}
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}
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@@ -13,8 +13,7 @@ pub struct Gamenight {
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impl Display for Gamenight {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, r#"
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Name: {}
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write!(f, r#"Name: {}
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When: {}"#, self.name, self.start_time.format("%d-%m-%Y %H:%M"))
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}
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}
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@@ -1,2 +1,4 @@
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pub mod gamenight;
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pub mod user;
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pub mod user;
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pub mod config;
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pub mod participants;
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12
gamenight-cli/src/domain/participants.rs
Normal file
12
gamenight-cli/src/domain/participants.rs
Normal file
@@ -0,0 +1,12 @@
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use std::fmt::Display;
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use crate::domain::user::User;
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pub struct Participants<'a>(pub &'a Vec<User>);
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impl<'a> Display for Participants<'a> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let string_list: Vec<String> = self.0.iter().map(|x| {format!("{}", x)}).collect();
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write!(f, "{}", string_list.join(", "))
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}
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}
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@@ -35,8 +35,9 @@ impl<'a> Flow<'a> for AddGamenight {
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.to_utc()
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.to_rfc3339());
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post_gamenight(&state.configuration, Some(add_gamenight)).await?;
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post_gamenight(&state.api_configuration, Some(add_gamenight)).await?;
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clear_screen::clear();
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Ok((FlowOutcome::Successful, state))
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}
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}
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99
gamenight-cli/src/flows/connect.rs
Normal file
99
gamenight-cli/src/flows/connect.rs
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@@ -0,0 +1,99 @@
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use std::fmt::Display;
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use async_trait::async_trait;
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use inquire::Text;
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use crate::{domain::config::{Config, Instance}, flows::{gamenight_menu::GamenightMenu, login::Login}};
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use super::{Flow, FlowOutcome, FlowResult, GamenightState};
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#[derive(Clone)]
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pub struct Connect {
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instance: Option<Instance>
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}
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impl Connect {
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pub fn to(instance: Instance) -> Self {
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Self {
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instance: Some(instance)
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}
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}
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pub fn new() -> Self {
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Self {
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instance: None
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}
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}
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}
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#[async_trait]
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impl<'a> Flow<'a> for Connect {
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async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
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let mut instance = if let Some(instance) = self.instance.clone() {
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instance
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} else {
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let mut name: String;
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loop {
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name = Text::new("Name this instance: ").prompt()?;
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if state.gamenight_configuration.instances.iter().find(|x| x.name == name).is_none() {
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break;
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}
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clear_screen::clear();
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println!("Name already in use, please provide a unique name");
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}
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let url = Text::new("What is the server URL: ").prompt()?;
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Instance::new(name, url)
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};
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let instance_name = instance.name.clone();
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state.api_configuration.base_path = instance.url.clone();
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if let Some(token) = instance.token {
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state.api_configuration.bearer_access_token = Some(token);
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let result = gamenight_api_client_rs::apis::default_api::post_token(&state.api_configuration).await;
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if let Ok(token) = result {
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let instance = state.gamenight_configuration.instances.iter_mut().find(|x| x.name == instance_name).unwrap();
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instance.token = token.jwt_token.clone();
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state.api_configuration.bearer_access_token = token.jwt_token.clone();
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Config::save(&state.gamenight_configuration)?;
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let gamenight_menu_flow = GamenightMenu::new();
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return gamenight_menu_flow.run(state).await
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}
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}
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let login_flow = Login::new();
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let (outcome, state) = login_flow.run(state).await?;
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if outcome == FlowOutcome::Successful {
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if self.instance.is_none() {
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instance.token = Some(state.api_configuration.bearer_access_token.clone().unwrap());
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state.gamenight_configuration.instances.push(instance.clone());
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}
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else {
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let instance = state.gamenight_configuration.instances.iter_mut().find(|x| x.name == instance_name).unwrap();
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instance.token = Some(state.api_configuration.bearer_access_token.clone().unwrap());
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}
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state.gamenight_configuration.last_instance = Some(instance_name);
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Config::save(&state.gamenight_configuration)?;
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let gamenight_menu_flow = GamenightMenu::new();
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gamenight_menu_flow.run(state).await
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}
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else {
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Ok((outcome, state))
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}
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}
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}
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impl Display for Connect {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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if let Some(instance) = &self.instance {
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write!(f, "Connect to: {}", instance.name)
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} else {
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write!(f, "Connect")
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}
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}
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}
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@@ -14,6 +14,7 @@ impl Exit {
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#[async_trait]
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impl<'a> Flow<'a> for Exit {
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async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
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clear_screen::clear();
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Ok((FlowOutcome::Abort, state))
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}
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}
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@@ -1,29 +1,35 @@
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use inquire::{ui::RenderConfig, Select};
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use crate::flows::{add_gamenight::AddGamenight, exit::Exit, list_gamenights::ListGamenights};
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use super::*;
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#[derive(Clone)]
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pub struct MainMenu {
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pub menu: Vec<Box<dyn for<'a> Flow<'a> + Send>>
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pub struct GamenightMenu {
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}
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impl MainMenu {
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impl GamenightMenu {
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pub fn new() -> Self {
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MainMenu {
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menu: vec![]
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}
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Self {}
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}
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}
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unsafe impl Send for MainMenu {
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unsafe impl Send for GamenightMenu {
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}
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#[async_trait]
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impl<'a> Flow<'a> for MainMenu {
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impl<'a> Flow<'a> for GamenightMenu {
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async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
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let choice = Select::new("What would you like to do?", self.menu.clone())
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let flows: Vec<Box<dyn Flow + Send>> = vec![
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Box::new(ListGamenights::new()),
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Box::new(AddGamenight::new()),
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Box::new(Exit::new())
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];
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let choice = Select::new("What would you like to do?", flows)
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.with_help_message("Select the action you want to take or quit the program")
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.with_render_config(RenderConfig {
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option_index_prefix: inquire::ui::IndexPrefix::Simple,
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@@ -31,11 +37,12 @@ impl<'a> Flow<'a> for MainMenu {
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})
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.prompt_skippable()?;
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handle_choice_option(&choice, self, state).await
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clear_screen::clear();
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handle_choice_option(&choice, self, state).await
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}
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}
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impl Display for MainMenu {
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impl Display for GamenightMenu {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "Main menu")
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}
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@@ -22,7 +22,9 @@ impl Join {
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#[async_trait]
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impl<'a> Flow<'a> for Join {
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async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
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let _ = join_post(&state.configuration, Some(GamenightId{gamenight_id: self.gamenight_id.to_string()})).await?;
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let _ = join_post(&state.api_configuration, Some(GamenightId{gamenight_id: self.gamenight_id.to_string()})).await?;
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clear_screen::clear();
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Ok((FlowOutcome::Successful, state))
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}
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}
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@@ -22,7 +22,9 @@ impl Leave {
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#[async_trait]
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impl<'a> Flow<'a> for Leave {
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async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
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let _ = leave_post(&state.configuration, Some(GamenightId{gamenight_id: self.gamenight_id.to_string()})).await?;
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let _ = leave_post(&state.api_configuration, Some(GamenightId{gamenight_id: self.gamenight_id.to_string()})).await?;
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clear_screen::clear();
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Ok((FlowOutcome::Successful, state))
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}
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}
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@@ -22,7 +22,7 @@ impl ListGamenights {
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#[async_trait]
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impl<'a> Flow<'a> for ListGamenights {
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async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
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let response = get_gamenights(&state.configuration).await?;
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let response = get_gamenights(&state.api_configuration).await?;
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let mut view_flows: Vec<Box<dyn Flow<'_> + Send>> = vec![];
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@@ -41,6 +41,7 @@ impl<'a> Flow<'a> for ListGamenights {
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let choice = Select::new("What gamenight would you like to view?", view_flows)
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.prompt_skippable()?;
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clear_screen::clear();
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handle_choice_option(&choice, self, state).await
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}
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}
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@@ -28,8 +28,10 @@ impl<'a> Flow<'a> for Login {
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let login = models::Login::new(username, password);
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let result = get_token(&configuration, Some(login)).await?;
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clear_screen::clear();
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if let Some(token) = result.jwt_token {
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state.configuration.bearer_access_token = Some(token);
|
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state.api_configuration.bearer_access_token = Some(token);
|
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Ok((FlowOutcome::Successful, state))
|
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} else {
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Err(FlowError{error: "Unexpected response".to_string()})
|
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|
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@@ -1,22 +1,19 @@
|
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|
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use super::{exit::Exit, add_gamenight::AddGamenight, list_gamenights::ListGamenights, login::Login, main_menu::MainMenu, *};
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use std::fmt::Display;
|
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|
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use inquire::{ui::RenderConfig, Select};
|
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|
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use crate::flows::{connect::Connect, exit::Exit, settings::Settings};
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|
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use super::*;
|
||||
|
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#[derive(Clone)]
|
||||
pub struct Main {
|
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login: Box<dyn for<'a> Flow<'a>>,
|
||||
main_menu: MainMenu
|
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}
|
||||
|
||||
impl Main {
|
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pub fn new() -> Self {
|
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let mut main_menu = MainMenu::new();
|
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main_menu.menu.push(Box::new(ListGamenights::new()));
|
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main_menu.menu.push(Box::new(AddGamenight::new()));
|
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main_menu.menu.push(Box::new(Exit::new()));
|
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Self {
|
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login: Box::new(Login::new()),
|
||||
main_menu
|
||||
}
|
||||
Self {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,9 +26,32 @@ impl Default for Main {
|
||||
#[async_trait]
|
||||
impl<'a> Flow<'a> for Main {
|
||||
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
|
||||
let (_outcome, state) = self.login.run(state).await?;
|
||||
let (_outcome, state) = self.main_menu.run(state).await?;
|
||||
Ok((FlowOutcome::Successful, state))
|
||||
|
||||
let config = Config::load()?;
|
||||
state.gamenight_configuration = config;
|
||||
|
||||
let mut choices: Vec<Box<dyn Flow<'a> + Send>> = vec![];
|
||||
|
||||
if let Some(last_instance) = &state.gamenight_configuration.last_instance {
|
||||
if let Some(instance) = state.gamenight_configuration.instances.iter().find(|instance| {instance.name.eq(last_instance)}) {
|
||||
choices.push(Box::new(Connect::to(instance.clone())));
|
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}
|
||||
}
|
||||
|
||||
choices.push(Box::new(Connect::new()));
|
||||
choices.push(Box::new(Settings::new()));
|
||||
choices.push(Box::new(Exit::new()));
|
||||
|
||||
let choice = Select::new("What would you like to do?", choices)
|
||||
.with_help_message("Select the action you want to take or quit the program")
|
||||
.with_render_config(RenderConfig {
|
||||
option_index_prefix: inquire::ui::IndexPrefix::Simple,
|
||||
..Default::default()
|
||||
})
|
||||
.prompt_skippable()?;
|
||||
|
||||
clear_screen::clear();
|
||||
handle_choice_option(&choice, self, state).await
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,29 +1,36 @@
|
||||
use std::fmt::Display;
|
||||
use std::{fmt::Display, num::ParseIntError};
|
||||
|
||||
use async_trait::async_trait;
|
||||
use chrono::ParseError;
|
||||
use gamenight_api_client_rs::apis::{configuration::Configuration, Error};
|
||||
use inquire::InquireError;
|
||||
use dyn_clone::DynClone;
|
||||
pub use clear_screen;
|
||||
|
||||
use crate::domain::config::{Config, ConfigError};
|
||||
|
||||
pub mod main;
|
||||
mod login;
|
||||
mod main_menu;
|
||||
mod gamenight_menu;
|
||||
mod exit;
|
||||
mod list_gamenights;
|
||||
mod add_gamenight;
|
||||
mod view_gamenight;
|
||||
mod join;
|
||||
mod leave;
|
||||
mod connect;
|
||||
mod settings;
|
||||
|
||||
pub struct GamenightState {
|
||||
configuration: Configuration,
|
||||
api_configuration: Configuration,
|
||||
gamenight_configuration: Config,
|
||||
}
|
||||
|
||||
impl GamenightState {
|
||||
pub fn new() -> Self{
|
||||
Self {
|
||||
configuration: Configuration::new()
|
||||
api_configuration: Configuration::new(),
|
||||
gamenight_configuration: Config::new()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,6 +78,22 @@ impl From<uuid::Error> for FlowError {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<ConfigError> for FlowError {
|
||||
fn from(value: ConfigError) -> Self {
|
||||
Self {
|
||||
error: value.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<ParseIntError> for FlowError {
|
||||
fn from(value: ParseIntError) -> Self {
|
||||
Self {
|
||||
error: value.to_string()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq)]
|
||||
pub enum FlowOutcome {
|
||||
Successful,
|
||||
|
||||
29
gamenight-cli/src/flows/settings.rs
Normal file
29
gamenight-cli/src/flows/settings.rs
Normal file
@@ -0,0 +1,29 @@
|
||||
use std::fmt::Display;
|
||||
|
||||
use async_trait::async_trait;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Settings {
|
||||
}
|
||||
|
||||
impl Settings {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait]
|
||||
impl<'a> Flow<'a> for Settings {
|
||||
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
|
||||
Ok((FlowOutcome::Successful, state))
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Settings {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Settings")
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ use jsonwebtoken::{decode, DecodingKey, Validation};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::{domain::{gamenight::Gamenight, user::User}, flows::{exit::Exit, join::Join, leave::Leave}};
|
||||
use crate::{domain::{gamenight::Gamenight, participants::Participants, user::User}, flows::{exit::Exit, join::Join, leave::Leave}};
|
||||
|
||||
use super::*;
|
||||
|
||||
@@ -23,11 +23,7 @@ impl ViewGamenight {
|
||||
}
|
||||
|
||||
|
||||
fn vec_user_to_usernames_string(users: &Vec<User>) -> String {
|
||||
|
||||
let string_list: Vec<String> = users.iter().map(|x| {format!("{}", x)}).collect();
|
||||
string_list.join(", ")
|
||||
}
|
||||
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct Claims {
|
||||
@@ -47,31 +43,31 @@ impl From<jsonwebtoken::errors::Error> for FlowError {
|
||||
impl<'a> Flow<'a> for ViewGamenight {
|
||||
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
|
||||
|
||||
let participants = participants_get(&state.configuration, Some(GamenightId{gamenight_id: self.gamenight.id.to_string()})).await?;
|
||||
let participants = participants_get(&state.api_configuration, Some(GamenightId{gamenight_id: self.gamenight.id.to_string()})).await?;
|
||||
let mut users = vec![];
|
||||
for participant in participants.participants.iter() {
|
||||
let user = user_get(&state.configuration, Some(UserId{user_id: participant.clone()})).await?;
|
||||
let user = user_get(&state.api_configuration, Some(UserId{user_id: participant.clone()})).await?;
|
||||
users.push(User {
|
||||
id: Uuid::parse_str(&user.id)?,
|
||||
username: user.username
|
||||
});
|
||||
}
|
||||
|
||||
println!("{}\nwho: {}", self.gamenight, vec_user_to_usernames_string(&users));
|
||||
println!("{}\nwho: {}", self.gamenight, Participants(&users));
|
||||
let decoding_key = DecodingKey::from_secret(b"");
|
||||
let mut validation = Validation::default();
|
||||
validation.insecure_disable_signature_validation();
|
||||
let claims = decode::<Claims>(
|
||||
&state.configuration.bearer_access_token.as_ref().unwrap(),
|
||||
&state.api_configuration.bearer_access_token.as_ref().unwrap(),
|
||||
&decoding_key,
|
||||
&validation)?.claims;
|
||||
|
||||
let join_or_leave: Box<dyn Flow<'a> + Send> =
|
||||
if users.iter().map(|x| {x.id}).find(|x| *x == claims.uid) != None {
|
||||
Box::new(Leave::new(claims.uid))
|
||||
Box::new(Leave::new(self.gamenight.id))
|
||||
}
|
||||
else {
|
||||
Box::new(Join::new(claims.uid))
|
||||
Box::new(Join::new(self.gamenight.id))
|
||||
};
|
||||
|
||||
let options: Vec<Box<dyn Flow<'a> + Send>> = vec![
|
||||
@@ -81,6 +77,7 @@ impl<'a> Flow<'a> for ViewGamenight {
|
||||
let choice = Select::new("What do you want to do:", options)
|
||||
.prompt_skippable()?;
|
||||
|
||||
clear_screen::clear();
|
||||
handle_choice_option(&choice, self, state).await
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,13 @@ pub mod flows;
|
||||
pub mod domain;
|
||||
|
||||
use flows::{main::Main, Flow, GamenightState};
|
||||
use clear_screen;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
let mut state = GamenightState::new();
|
||||
let mainflow = Main::new();
|
||||
clear_screen::clear();
|
||||
if let Err(x) = mainflow.run(&mut state).await {
|
||||
println!("{}", x.error);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user