139 lines
4.7 KiB
Rust

use std::fmt::Display;
use async_trait::async_trait;
use gamenight_api_client_rs::apis::configuration::Configuration;
use inquire::Text;
use crate::{domain::config::{Config, Instance}, flows::{gamenight_menu::GamenightMenu, login::Login, FlowError}};
use super::{Flow, FlowOutcome, FlowResult, GamenightState};
#[derive(Clone)]
pub struct Connect {
instance: Option<Instance>
}
impl Connect {
pub fn to(instance: Instance) -> Self {
Self {
instance: Some(instance)
}
}
pub fn new() -> Self {
Self {
instance: None
}
}
pub fn prompt_new_instance(&self, config: &Config) -> Result<Option<Instance>, FlowError> {
let instance_name: String;
loop {
if let Some(name) = Text::new("Name this instance:").prompt_skippable()? {
if config.instances.iter().find(|x| x.name == name).is_none() {
instance_name = name;
break;
} else {
clear_screen::clear();
println!("Name already in use, please provide a unique name");
}
}
else {
return Ok(None);
}
}
if let Some(url) = Text::new("What is the server URL: ").prompt_skippable()? {
Ok(Some(Instance::new(instance_name, url)))
} else {
Ok(None)
}
}
pub async fn try_refresh_token_if_exists(&self, instance: &mut Instance, api_configuration: &mut Configuration, config: &mut Config, instance_name: &String) -> Result<bool, FlowError> {
if let Some(token) = &instance.token {
api_configuration.bearer_access_token = Some(token.clone());
let result = gamenight_api_client_rs::apis::default_api::post_token(api_configuration).await;
if let Ok(token) = result {
let instance = config.instances.iter_mut().find(|x| x.name == *instance_name).unwrap();
instance.token = token.jwt_token.clone();
api_configuration.bearer_access_token = token.jwt_token.clone();
Config::save(&config)?;
Ok(true)
}
else {
Ok(false)
}
} else {
Ok(false)
}
}
pub fn update_state_on_logon(&self, instance: &mut Instance, api_configuration: &mut Configuration, config: &mut Config, instance_name: &String) -> Result<(), FlowError> {
if self.instance.is_none() {
instance.token = Some(api_configuration.bearer_access_token.clone().unwrap());
config.instances.push(instance.clone());
}
else {
let instance = config.instances.iter_mut().find(|x| x.name == *instance_name).unwrap();
instance.token = Some(api_configuration.bearer_access_token.clone().unwrap());
}
config.last_instance = Some(instance_name.clone());
Config::save(&config)?;
Ok(())
}
}
#[async_trait]
impl<'a> Flow<'a> for Connect {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
let mut instance = if let Some(instance) = self.instance.clone() {
instance
} else {
if let Some(instance) = self.prompt_new_instance(&state.gamenight_configuration)? {
instance
}
else {
return Ok((FlowOutcome::Cancelled, state));
}
};
let instance_name = instance.name.clone();
state.api_configuration.base_path = instance.url.clone();
if self.try_refresh_token_if_exists(&mut instance, &mut state.api_configuration, &mut state.gamenight_configuration, &instance_name).await? {
let gamenight_menu_flow = GamenightMenu::new();
gamenight_menu_flow.run(state).await
}
else {
let login_flow = Login::new();
let (outcome, state) = login_flow.run(state).await?;
if outcome == FlowOutcome::Successful {
self.update_state_on_logon(&mut instance, &mut state.api_configuration, &mut state.gamenight_configuration, &instance_name)?;
let gamenight_menu_flow = GamenightMenu::new();
gamenight_menu_flow.run(state).await
}
else {
Ok((outcome, state))
}
}
}
}
impl Display for Connect {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
if let Some(instance) = &self.instance {
write!(f, "Connect to: {}", instance.name)
} else {
write!(f, "Connect")
}
}
}