49 lines
1.3 KiB
Rust

use std::fmt::Display;
use async_trait::async_trait;
use gamenight_api_client_rs::apis::default_api::games_get;
use inquire::{ui::RenderConfig, Select};
use crate::flows::{view_game::ViewGame, exit::Exit};
use super::*;
#[derive(Clone)]
pub struct ListGames {
}
impl ListGames {
pub fn new() -> Self {
Self {}
}
}
#[async_trait]
impl<'a> Flow<'a> for ListGames {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
let games = games_get(&state.api_configuration).await?;
let mut flows = games.into_iter().map(|game| -> Box<dyn Flow + Send> {
Box::new(ViewGame::new(game.into()))
}).collect::<Vec::<Box::<dyn Flow + Send>>>();
flows.push(Box::new(Exit::new()));
let choice = Select::new("What would you like to do?", flows)
.with_help_message("Select the action you want to take or quit the program")
.with_render_config(RenderConfig {
option_index_prefix: inquire::ui::IndexPrefix::Simple,
..Default::default()
})
.prompt_skippable()?;
self.continue_choice(state, &choice).await
}
}
impl Display for ListGames {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "List all games")
}
}