Files
gamenight/gamenight-cli/src/flows/add_game.rs

40 lines
1.0 KiB
Rust

use std::fmt::Display;
use super::*;
use crate::flows::own::Own;
use async_trait::async_trait;
use gamenight_api_client_rs::{apis::default_api::game_post, models::AddGameRequestBody};
use inquire::Text;
#[derive(Clone)]
pub struct AddGame {
}
impl AddGame {
pub fn new() -> Self {
Self {}
}
}
#[async_trait]
impl<'a> Flow<'a> for AddGame {
async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
if let Some(name) = Text::new("What is the game you want to add").prompt_skippable()? {
let add_game_request = AddGameRequestBody {
name
};
let game_id_response = game_post(&state.api_configuration, Some(add_game_request)).await?;
let own_flow = Own::new(Uuid::parse_str(&game_id_response.game_id)?);
return self.continue_with(state, &own_flow).await;
}
Ok((FlowOutcome::Cancelled, state))
}
}
impl Display for AddGame {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Add Game")
}
}