Files
gamenight/backend-actix/src/request/locations.rs

63 lines
1.8 KiB
Rust

use actix_web::{get, post, web, HttpResponse, Responder};
use actix_web::http::header::ContentType;
use gamenight_database::{DbPool, GetConnection};
use gamenight_database::location::{insert_location, locations};
use uuid::Uuid;
use crate::models::add_location_request_body::AddLocationRequestBody;
use crate::models::location::Location;
use crate::models::location_id::LocationId;
use crate::request::authorization::AuthUser;
use crate::request::error::ApiError;
impl From<AddLocationRequestBody> for gamenight_database::location::Location {
fn from(value: AddLocationRequestBody) -> Self {
Self {
id: Uuid::new_v4(),
name: value.name,
address: value.address,
note: value.note,
}
}
}
#[get("/locations")]
pub async fn get_locations(
pool: web::Data<DbPool>,
_user: AuthUser,
) -> Result<impl Responder, ApiError> {
let mut conn = pool.get_conn();
let games: Vec<gamenight_database::location::Location> = locations(&mut conn)?;
let model: Vec<Location> = games
.iter()
.map(|x| Location {
id: x.id.to_string(),
name: x.name.clone(),
address: x.address.clone(),
note: x.note.clone(),
})
.collect();
Ok(HttpResponse::Ok()
.content_type(ContentType::json())
.body(serde_json::to_string(&model)?))
}
#[post("/locations")]
pub async fn post_locations(
pool: web::Data<DbPool>,
_user: AuthUser,
game_data: web::Json<AddLocationRequestBody>,
) -> Result<impl Responder, ApiError> {
let mut conn = pool.get_conn();
let uuid = insert_location(&mut conn, game_data.0.into())?;
let model = LocationId {
location_id: uuid.to_string(),
};
Ok(HttpResponse::Ok()
.content_type(ContentType::json())
.body(serde_json::to_string(&model)?))
}