Merge pull request 'gamenight-participants' (#6) from gamenight-participants into main

Reviewed-on: #6
This commit is contained in:
Roflin 2022-05-30 21:32:47 +02:00
commit 8a318e877f
15 changed files with 748 additions and 468 deletions

25
backend/Cargo.lock generated
View File

@ -518,6 +518,7 @@ checksum = "f73fe65f54d1e12b726f517d3e2135ca3125a437b6d998caf1962961f7172d9e"
dependencies = [
"futures-channel",
"futures-core",
"futures-executor",
"futures-io",
"futures-sink",
"futures-task",
@ -540,12 +541,34 @@ version = "0.3.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0c09fd04b7e4073ac7156a9539b57a484a8ea920f79c7c675d05d289ab6110d3"
[[package]]
name = "futures-executor"
version = "0.3.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9420b90cfa29e327d0429f19be13e7ddb68fa1cccb09d65e5706b8c7a749b8a6"
dependencies = [
"futures-core",
"futures-task",
"futures-util",
]
[[package]]
name = "futures-io"
version = "0.3.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc4045962a5a5e935ee2fdedaa4e08284547402885ab326734432bed5d12966b"
[[package]]
name = "futures-macro"
version = "0.3.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "33c1e13800337f4d4d7a316bf45a567dbcb6ffe087f16424852d97e97a91f512"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "futures-sink"
version = "0.3.21"
@ -567,6 +590,7 @@ dependencies = [
"futures-channel",
"futures-core",
"futures-io",
"futures-macro",
"futures-sink",
"futures-task",
"memchr",
@ -584,6 +608,7 @@ dependencies = [
"diesel",
"diesel-derive-enum",
"diesel_migrations",
"futures",
"jsonwebtoken",
"local-ip-address",
"password-hash",

View File

@ -23,3 +23,4 @@ validator = { version = "0.14", features = ["derive"] }
rocket_cors = "0.6.0-alpha1"
local-ip-address = "0.4"
uuid = { version = "0.8.2", features = ["v4", "serde"] }
futures = "0.3.21"

View File

@ -0,0 +1,3 @@
-- This file should undo anything in `up.sql`
drop table gamenight_participants;

View File

@ -0,0 +1,9 @@
-- Your SQL goes here
create table gamenight_participants (
gamenight_id UUID NOT NULL,
user_id UUID NOT NULL,
CONSTRAINT FK_gamenight_id FOREIGN KEY (gamenight_id) REFERENCES gamenight(id) ON DELETE CASCADE,
CONSTRAINT FK_user_id FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
PRIMARY KEY(gamenight_id, user_id)
)

View File

@ -1,35 +1,24 @@
use uuid::Uuid;
use crate::schema;
use crate::schema::gamenight::*;
use crate::schema::users::*;
use crate::schema::DatabaseError;
use crate::schema::DbConn;
use crate::AppConfig;
use chrono::Utc;
use jsonwebtoken::decode;
use jsonwebtoken::encode;
use jsonwebtoken::DecodingKey;
use jsonwebtoken::Validation;
use jsonwebtoken::{EncodingKey, Header};
use futures::future::join_all;
use jsonwebtoken::{decode, encode, DecodingKey, EncodingKey, Header, Validation};
use rocket::http::Status;
use rocket::request::Outcome;
use rocket::request::{FromRequest, Request};
use rocket::request::{FromRequest, Outcome, Request};
use rocket::serde::json::{json, Json, Value};
use rocket::State;
use serde::{Deserialize, Serialize};
use std::borrow::Cow;
use uuid::Uuid;
use validator::ValidateArgs;
#[derive(Debug, Responder)]
pub enum ApiResponseVariant {
Status(Status),
// Redirect(Redirect),
Value(Value),
// Flash(Flash<Redirect>)
}
#[derive(Debug, Serialize, Deserialize)]
pub struct UserWithToken {
#[serde(flatten)]
pub user: schema::User,
pub jwt: String,
}
#[derive(Serialize, Deserialize, Debug)]
@ -40,9 +29,9 @@ struct ApiResponse {
#[serde(skip_serializing_if = "Option::is_none")]
user: Option<UserWithToken>,
#[serde(skip_serializing_if = "Option::is_none")]
gamenights: Option<Vec<schema::GameNight>>,
gamenights: Option<Vec<GamenightOutput>>,
#[serde(skip_serializing_if = "Option::is_none")]
games: Option<Vec<schema::Game>>,
games: Option<Vec<Game>>,
}
impl ApiResponse {
@ -67,20 +56,20 @@ impl ApiResponse {
}
}
fn login_response(user: schema::User, jwt: String) -> Self {
fn login_response(user: User, jwt: String) -> Self {
Self {
result: Self::SUCCES_RESULT,
message: None,
user: Some(UserWithToken {
user: user,
jwt: jwt
jwt: jwt,
}),
gamenights: None,
games: None,
}
}
fn gamenight_response(gamenights: Vec<schema::GameNight>) -> Self {
fn gamenight_response(gamenights: Vec<GamenightOutput>) -> Self {
Self {
result: Self::SUCCES_RESULT,
message: None,
@ -90,7 +79,7 @@ impl ApiResponse {
}
}
fn games_response(games: Vec<schema::Game>) -> Self {
fn games_response(games: Vec<Game>) -> Self {
Self {
result: Self::SUCCES_RESULT,
message: None,
@ -110,15 +99,13 @@ const AUTH_HEADER: &str = "Authorization";
const BEARER: &str = "Bearer ";
#[rocket::async_trait]
impl<'r> FromRequest<'r> for schema::User {
impl<'r> FromRequest<'r> for User {
type Error = ApiError;
async fn from_request(req: &'r Request<'_>) -> Outcome<Self, Self::Error> {
let header = match req.headers().get_one(AUTH_HEADER) {
Some(header) => header,
None => {
return Outcome::Forward(())
}
None => return Outcome::Forward(()),
};
if !header.starts_with(BEARER) {
@ -133,25 +120,52 @@ impl<'r> FromRequest<'r> for schema::User {
&Validation::default(),
) {
Ok(token) => token,
Err(_) => {
return Outcome::Forward(())
}
Err(_) => return Outcome::Forward(()),
};
let id = token.claims.uid;
let conn = req.guard::<DbConn>().await.unwrap();
return match schema::get_user(conn, id).await {
return match get_user(conn, id).await {
Ok(o) => Outcome::Success(o),
Err(_) => Outcome::Forward(())
}
Err(_) => Outcome::Forward(()),
};
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct GamenightOutput {
#[serde(flatten)]
gamenight: Gamenight,
game_list: Vec<Game>,
participants: Vec<User>,
}
#[get("/gamenights")]
pub async fn gamenights(conn: DbConn, _user: schema::User) -> ApiResponseVariant {
match schema::get_all_gamenights(conn).await {
Ok(gamenights) => ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(gamenights))),
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
pub async fn gamenights(conn: DbConn, _user: User) -> ApiResponseVariant {
let gamenights = match get_all_gamenights(&conn).await {
Ok(result) => result,
Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
};
let conn_ref = &conn;
let game_results: Result<Vec<GamenightOutput>, DatabaseError> =
join_all(gamenights.iter().map(|gn| async move {
let games = get_games_of_gamenight(conn_ref, gn.id).await?;
let participants = load_participants(conn_ref, gn.id).await?;
Ok(GamenightOutput {
gamenight: gn.clone(),
game_list: games,
participants: participants,
})
}))
.await
.into_iter()
.collect();
match game_results {
Ok(result) => ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(result))),
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
}
}
@ -161,21 +175,20 @@ pub async fn gamenights_unauthorized() -> ApiResponseVariant {
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct GameNightInput {
pub struct GamenightInput {
pub name: String,
pub datetime: String,
pub owner_id: Option<Uuid>,
pub game_list: Vec<schema::Game>,
pub game_list: Vec<Game>,
}
impl Into<schema::GameNight> for GameNightInput {
fn into(self) -> schema::GameNight {
schema::GameNight {
impl Into<Gamenight> for GamenightInput {
fn into(self) -> Gamenight {
Gamenight {
id: Uuid::new_v4(),
name: self.name,
datetime: self.datetime,
owner_id: self.owner_id.unwrap()
owner_id: self.owner_id.unwrap(),
}
}
}
@ -183,22 +196,33 @@ impl Into<schema::GameNight> for GameNightInput {
#[post("/gamenights", format = "application/json", data = "<gamenight_json>")]
pub async fn gamenights_post_json(
conn: DbConn,
user: schema::User,
gamenight_json: Json<GameNightInput>,
user: User,
gamenight_json: Json<GamenightInput>,
) -> ApiResponseVariant {
let mut gamenight = gamenight_json.into_inner();
gamenight.owner_id = Some(user.id);
let mut mutable_game_list = gamenight.game_list.clone();
match schema::add_unknown_games(&conn, &mut mutable_game_list).await {
match add_unknown_games(&conn, &mut mutable_game_list).await {
Ok(_) => (),
Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
};
match schema::insert_gamenight(conn, gamenight.clone().into(), mutable_game_list).await {
let gamenight_id = match insert_gamenight(&conn, gamenight.clone().into(), mutable_game_list)
.await
{
Ok(id) => id,
Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
};
let participant = GamenightParticipantsEntry {
gamenight_id: gamenight_id,
user_id: user.id,
};
match insert_participant(&conn, participant).await {
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
}
}
@ -207,44 +231,46 @@ pub async fn gamenights_post_json_unauthorized() -> ApiResponseVariant {
ApiResponseVariant::Status(Status::Unauthorized)
}
#[delete("/gamenights", format = "application/json", data = "<delete_gamenight_json>")]
#[delete(
"/gamenights",
format = "application/json",
data = "<delete_gamenight_json>"
)]
pub async fn gamenights_delete_json(
conn: DbConn,
user: schema::User,
delete_gamenight_json: Json<schema::DeleteGameNight>
user: User,
delete_gamenight_json: Json<DeleteGamenight>,
) -> ApiResponseVariant {
if user.role == schema::Role::Admin {
if let Err(error) = schema::delete_gamenight(&conn, delete_gamenight_json.game_id).await {
return ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
if user.role == Role::Admin {
if let Err(error) = delete_gamenight(&conn, delete_gamenight_json.game_id).await {
return ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())));
}
return ApiResponseVariant::Value(json!(ApiResponse::SUCCES))
return ApiResponseVariant::Value(json!(ApiResponse::SUCCES));
}
match schema::get_gamenight(&conn, delete_gamenight_json.game_id).await {
match get_gamenight(&conn, delete_gamenight_json.game_id).await {
Ok(gamenight) => {
if user.id == gamenight.owner_id {
if let Err(error) = schema::delete_gamenight(&conn, delete_gamenight_json.game_id).await {
if let Err(error) = delete_gamenight(&conn, delete_gamenight_json.game_id).await {
return ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())));
}
return ApiResponseVariant::Value(json!(ApiResponse::SUCCES));
}
}
Err(error) => {
return ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
}
return ApiResponseVariant::Value(json!(ApiResponse::SUCCES))
}
},
Err(error) => return ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
}
ApiResponseVariant::Status(Status::Unauthorized)
}
#[delete("/gamenights", rank = 2)]
pub async fn gamenights_delete_json_unauthorized() -> ApiResponseVariant {
ApiResponseVariant::Status(Status::Unauthorized)
}
#[post("/register", format = "application/json", data = "<register_json>")]
pub async fn register_post_json(
conn: DbConn,
register_json: Json<schema::Register>,
) -> ApiResponseVariant {
pub async fn register_post_json(conn: DbConn, register_json: Json<Register>) -> ApiResponseVariant {
let register = register_json.into_inner();
let register_clone = register.clone();
match conn
@ -257,7 +283,7 @@ pub async fn register_post_json(
}
}
match schema::insert_user(conn, register).await {
match insert_user(conn, register).await {
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
}
@ -267,16 +293,16 @@ pub async fn register_post_json(
struct Claims {
exp: i64,
uid: Uuid,
role: schema::Role,
role: Role,
}
#[post("/login", format = "application/json", data = "<login_json>")]
pub async fn login_post_json(
conn: DbConn,
config: &State<AppConfig>,
login_json: Json<schema::Login>,
login_json: Json<Login>,
) -> ApiResponseVariant {
match schema::login(conn, login_json.into_inner()).await {
match login(conn, login_json.into_inner()).await {
Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
Ok(login_result) => {
if !login_result.result {
@ -298,7 +324,9 @@ pub async fn login_post_json(
&my_claims,
&EncodingKey::from_secret(secret.as_bytes()),
) {
Ok(token) => ApiResponseVariant::Value(json!(ApiResponse::login_response(user, token))),
Ok(token) => {
ApiResponseVariant::Value(json!(ApiResponse::login_response(user, token)))
}
Err(error) => {
ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
}
@ -308,10 +336,10 @@ pub async fn login_post_json(
}
#[get("/games")]
pub async fn games(conn: DbConn, _user: schema::User) -> ApiResponseVariant {
match schema::get_all_known_games(&conn).await {
pub async fn games(conn: DbConn, _user: User) -> ApiResponseVariant {
match get_all_known_games(&conn).await {
Ok(games) => ApiResponseVariant::Value(json!(ApiResponse::games_response(games))),
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
}
}
@ -320,3 +348,57 @@ pub async fn games_unauthorized() -> ApiResponseVariant {
ApiResponseVariant::Status(Status::Unauthorized)
}
#[get(
"/participants",
format = "application/json",
data = "<gamenight_id_json>"
)]
pub async fn get_participants(
conn: DbConn,
_user: User,
gamenight_id_json: Json<GamenightId>,
) -> ApiResponseVariant {
match load_participants(&conn, gamenight_id_json.into_inner().gamenight_id).await {
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
}
}
#[get("/participants", rank = 2)]
pub async fn get_participants_unauthorized() -> ApiResponseVariant {
ApiResponseVariant::Status(Status::Unauthorized)
}
#[post("/participants", format = "application/json", data = "<entry_json>")]
pub async fn post_participants(
conn: DbConn,
_user: User,
entry_json: Json<GamenightParticipantsEntry>,
) -> ApiResponseVariant {
match insert_participant(&conn, entry_json.into_inner()).await {
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
}
}
#[post("/participants", rank = 2)]
pub async fn post_participants_unauthorized() -> ApiResponseVariant {
ApiResponseVariant::Status(Status::Unauthorized)
}
#[delete("/participants", format = "application/json", data = "<entry_json>")]
pub async fn delete_participants(
conn: DbConn,
_user: User,
entry_json: Json<GamenightParticipantsEntry>,
) -> ApiResponseVariant {
match remove_participant(&conn, entry_json.into_inner()).await {
Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
}
}
#[delete("/participants", rank = 2)]
pub async fn delete_participants_unauthorized() -> ApiResponseVariant {
ApiResponseVariant::Status(Status::Unauthorized)
}

View File

@ -46,13 +46,7 @@ async fn rocket() -> _ {
.attach(AdHoc::on_ignite("Run Migrations", schema::run_migrations))
.attach(AdHoc::config::<AppConfig>())
.attach(site::make_cors())
.mount(
"/",
routes![
site::index,
site::files
],
)
.mount("/", routes![site::index, site::files])
.mount(
"/api",
routes![
@ -66,6 +60,12 @@ async fn rocket() -> _ {
api::gamenights_delete_json_unauthorized,
api::games,
api::games_unauthorized,
api::get_participants,
api::get_participants_unauthorized,
api::post_participants,
api::post_participants_unauthorized,
api::delete_participants,
api::delete_participants_unauthorized,
],
);

View File

@ -1,360 +0,0 @@
use uuid::Uuid;
use crate::diesel::Connection;
use crate::diesel::ExpressionMethods;
use crate::diesel::QueryDsl;
use argon2::password_hash::SaltString;
use argon2::PasswordHash;
use argon2::PasswordVerifier;
use argon2::{
password_hash::{rand_core::OsRng, PasswordHasher},
Argon2,
};
use diesel::RunQueryDsl;
use diesel_derive_enum::DbEnum;
use rocket::{Build, Rocket};
use rocket_sync_db_pools::database;
use serde::{Deserialize, Serialize};
use std::ops::Deref;
use validator::{Validate, ValidationError};
#[database("gamenight_database")]
pub struct DbConn(diesel::PgConnection);
impl Deref for DbConn {
type Target = rocket_sync_db_pools::Connection<DbConn, diesel::PgConnection>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
table! {
gamenight (id) {
id -> diesel::sql_types::Uuid,
name -> VarChar,
datetime -> VarChar,
owner_id -> Uuid,
}
}
table! {
known_games (id) {
id -> diesel::sql_types::Uuid,
name -> VarChar,
}
}
table! {
users(id) {
id -> diesel::sql_types::Uuid,
username -> VarChar,
email -> VarChar,
role -> crate::schema::RoleMapping,
}
}
table! {
pwd(user_id) {
user_id -> diesel::sql_types::Uuid,
password -> VarChar,
}
}
table! {
gamenight_gamelist(gamenight_id, game_id) {
gamenight_id -> diesel::sql_types::Uuid,
game_id -> diesel::sql_types::Uuid,
}
}
allow_tables_to_appear_in_same_query!(gamenight, known_games,);
pub enum DatabaseError {
Hash(password_hash::Error),
Query(String),
}
impl From<diesel::result::Error> for DatabaseError {
fn from(error: diesel::result::Error) -> Self {
Self::Query(error.to_string())
}
}
impl From<password_hash::Error> for DatabaseError {
fn from(error: password_hash::Error) -> Self {
Self::Hash(error)
}
}
impl std::fmt::Display for DatabaseError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match self {
DatabaseError::Hash(err) => write!(f, "{}", err),
DatabaseError::Query(err) => write!(f, "{}", err),
}
}
}
pub async fn get_all_gamenights(conn: DbConn) -> Result<Vec<GameNight>, DatabaseError> {
Ok(conn.run(|c|
gamenight::table.load::<GameNight>(c)
).await?)
}
pub async fn insert_gamenight(conn: DbConn, new_gamenight: GameNight, game_list: Vec<Game>) -> Result<usize, DatabaseError> {
Ok(conn.run(move |c|
c.transaction(|| {
diesel::insert_into(gamenight::table)
.values(&new_gamenight)
.execute(c)?;
let entries: Vec<GamenightGameListEntry> = game_list.iter().map(
|g| GamenightGameListEntry { gamenight_id: new_gamenight.id.clone(), game_id: g.id.clone() }
).collect();
diesel::insert_into(gamenight_gamelist::table)
.values(entries)
.execute(c)
})
).await?)
}
pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<GameNight, DatabaseError> {
Ok(conn.run(move |c|
gamenight::table.find(game_id).first(c)
).await?)
}
pub async fn delete_gamenight(conn: &DbConn, game_id: Uuid) -> Result<usize, DatabaseError> {
Ok(conn.run(move |c|
diesel::delete(
gamenight::table.filter(
gamenight::id.eq(game_id)
)
).execute(c)
).await?)
}
pub async fn insert_user(conn: DbConn, new_user: Register) -> Result<usize, DatabaseError> {
let salt = SaltString::generate(&mut OsRng);
let argon2 = Argon2::default();
let password_hash = argon2.hash_password(new_user.password.as_bytes(), &salt)?.to_string();
Ok(conn.run(move |c| {
c.transaction(|| {
let id = Uuid::new_v4();
diesel::insert_into(users::table)
.values(User {
id: id.clone(),
username: new_user.username,
email: new_user.email,
role: Role::User
})
.execute(c)?;
diesel::insert_into(pwd::table)
.values(Pwd {
user_id: id,
password: password_hash
})
.execute(c)
})
})
.await?)
}
pub async fn login(conn: DbConn, login: Login) -> Result<LoginResult, DatabaseError> {
conn.run(move |c| -> Result<LoginResult, DatabaseError> {
let id: Uuid = users::table
.filter(users::username.eq(&login.username))
.or_filter(users::email.eq(&login.username))
.select(users::id)
.first(c)?;
let pwd: String = pwd::table
.filter(pwd::user_id.eq(id))
.select(pwd::password)
.first(c)?;
let parsed_hash = PasswordHash::new(&pwd)?;
if Argon2::default()
.verify_password(&login.password.as_bytes(), &parsed_hash)
.is_ok()
{
let user: User = users::table.find(id).first(c)?;
Ok(LoginResult {
result: true,
user : Some(user)
})
} else {
Ok(LoginResult {
result: false,
user: None
})
}
})
.await
}
pub async fn get_user(conn: DbConn, id: Uuid) -> Result<User, DatabaseError> {
Ok(conn.run(move |c| users::table.filter(users::id.eq(id)).first(c))
.await?)
}
pub async fn get_all_known_games(conn: &DbConn) -> Result<Vec<Game>, DatabaseError> {
Ok(conn.run(|c|
known_games::table.load::<Game>(c)
).await?)
}
pub async fn add_game(conn: &DbConn, game: Game) -> Result<usize, DatabaseError> {
Ok(conn.run(|c|
diesel::insert_into(known_games::table)
.values(game)
.execute(c)
).await?)
}
pub async fn add_unknown_games(conn: &DbConn, games: &mut Vec<Game>) -> Result<(), DatabaseError> {
let all_games = get_all_known_games(conn).await?;
for game in games.iter_mut() {
if !all_games.iter().any(|g| g.name == game.name) {
game.id = Uuid::new_v4();
add_game(conn, game.clone()).await?;
}
}
Ok(())
}
pub fn unique_username(
username: &String,
conn: &diesel::PgConnection,
) -> Result<(), ValidationError> {
match users::table
.count()
.filter(users::username.eq(username))
.get_result(conn)
{
Ok(0) => Ok(()),
Ok(_) => Err(ValidationError::new("User already exists")),
Err(_) => Err(ValidationError::new("Database error while validating user")),
}
}
pub fn unique_email(
email: &String,
conn: &diesel::PgConnection,
) -> Result<(), ValidationError> {
match users::table
.count()
.filter(users::email.eq(email))
.get_result(conn)
{
Ok(0) => Ok(()),
Ok(_) => Err(ValidationError::new("email already exists")),
Err(_) => Err(ValidationError::new(
"Database error while validating email",
)),
}
}
pub async fn run_migrations(rocket: Rocket<Build>) -> Rocket<Build> {
// This macro from `diesel_migrations` defines an `embedded_migrations`
// module containing a function named `run`. This allows the example to be
// run and tested without any outside setup of the database.
embed_migrations!();
let conn = DbConn::get_one(&rocket).await.expect("database connection");
conn.run(|c| embedded_migrations::run(c))
.await
.expect("can run migrations");
rocket
}
#[derive(Debug, Serialize, Deserialize, DbEnum, Clone, Copy, PartialEq)]
pub enum Role {
Admin,
User,
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[table_name = "users"]
pub struct User {
pub id: Uuid,
pub username: String,
pub email: String,
pub role: Role,
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[table_name = "pwd"]
struct Pwd {
user_id: Uuid,
password: String,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Clone, Insertable)]
#[table_name = "known_games"]
pub struct Game {
pub id: Uuid,
pub name: String,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
#[table_name = "gamenight"]
pub struct GameNight {
pub id: Uuid,
pub name: String,
pub datetime: String,
pub owner_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
#[table_name="gamenight_gamelist"]
pub struct GamenightGameListEntry {
pub gamenight_id: Uuid,
pub game_id: Uuid
}
#[derive(Serialize, Deserialize, Debug, Queryable)]
pub struct DeleteGameNight {
pub game_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Validate, Clone)]
pub struct Register {
#[validate(
length(min = 1),
custom(function = "unique_username", arg = "&'v_a diesel::PgConnection")
)]
pub username: String,
#[validate(
email,
custom(function = "unique_email", arg = "&'v_a diesel::PgConnection")
)]
pub email: String,
#[validate(length(min = 10), must_match = "password_repeat")]
pub password: String,
pub password_repeat: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct Login {
pub username: String,
pub password: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct LoginResult {
pub result: bool,
pub user: Option<User>,
}

View File

@ -0,0 +1,219 @@
use crate::schema::users::{users, User};
use crate::schema::{DatabaseError, DbConn};
use diesel::{Connection, ExpressionMethods, QueryDsl, RunQueryDsl};
use serde::{Deserialize, Serialize};
use uuid::Uuid;
table! {
gamenight (id) {
id -> diesel::sql_types::Uuid,
name -> VarChar,
datetime -> VarChar,
owner_id -> Uuid,
}
}
table! {
known_games (id) {
id -> diesel::sql_types::Uuid,
name -> VarChar,
}
}
table! {
gamenight_gamelist(gamenight_id, game_id) {
gamenight_id -> diesel::sql_types::Uuid,
game_id -> diesel::sql_types::Uuid,
}
}
table! {
gamenight_participants(gamenight_id, user_id) {
gamenight_id -> diesel::sql_types::Uuid,
user_id -> diesel::sql_types::Uuid,
}
}
#[derive(Serialize, Deserialize, Debug, Queryable, Clone, Insertable)]
#[table_name = "known_games"]
pub struct Game {
pub id: Uuid,
pub name: String,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable, Clone)]
#[table_name = "gamenight"]
pub struct Gamenight {
pub id: Uuid,
pub name: String,
pub datetime: String,
pub owner_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
#[table_name = "gamenight_gamelist"]
pub struct GamenightGameListEntry {
pub gamenight_id: Uuid,
pub game_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable, Identifiable)]
#[table_name = "gamenight_participants"]
#[primary_key(gamenight_id, user_id)]
pub struct GamenightParticipantsEntry {
pub gamenight_id: Uuid,
pub user_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Queryable)]
pub struct DeleteGamenight {
pub game_id: Uuid,
}
#[derive(Serialize, Deserialize, Debug, Queryable)]
pub struct GamenightId {
pub gamenight_id: Uuid,
}
pub async fn get_all_gamenights(conn: &DbConn) -> Result<Vec<Gamenight>, DatabaseError> {
Ok(conn.run(|c| gamenight::table.load::<Gamenight>(c)).await?)
}
pub async fn insert_gamenight(
conn: &DbConn,
new_gamenight: Gamenight,
game_list: Vec<Game>,
) -> Result<Uuid, DatabaseError> {
Ok(conn
.run(move |c| {
c.transaction::<_, DatabaseError, _>(|| {
let id: Uuid = diesel::insert_into(gamenight::table)
.values(&new_gamenight)
.returning(gamenight::id)
.get_result(c)?;
let entries: Vec<GamenightGameListEntry> = game_list
.iter()
.map(|g| GamenightGameListEntry {
gamenight_id: new_gamenight.id.clone(),
game_id: g.id.clone(),
})
.collect();
diesel::insert_into(gamenight_gamelist::table)
.values(entries)
.execute(c)?;
Ok(id)
})
})
.await?)
}
pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<Gamenight, DatabaseError> {
Ok(conn
.run(move |c| gamenight::table.find(game_id).first(c))
.await?)
}
pub async fn delete_gamenight(conn: &DbConn, game_id: Uuid) -> Result<usize, DatabaseError> {
Ok(conn
.run(move |c| diesel::delete(gamenight::table.filter(gamenight::id.eq(game_id))).execute(c))
.await?)
}
pub async fn get_all_known_games(conn: &DbConn) -> Result<Vec<Game>, DatabaseError> {
Ok(conn.run(|c| known_games::table.load::<Game>(c)).await?)
}
pub async fn get_games_of_gamenight(
conn: &DbConn,
gamenight_id: Uuid,
) -> Result<Vec<Game>, DatabaseError> {
Ok(conn
.run::<_, Result<Vec<Game>, _>>(move |c| {
let linked_game_ids: Vec<GamenightGameListEntry> = gamenight_gamelist::table
.filter(gamenight_gamelist::gamenight_id.eq(gamenight_id))
.load::<GamenightGameListEntry>(c)?;
linked_game_ids
.iter()
.map(|l| {
known_games::table
.filter(known_games::id.eq(l.game_id))
.first::<Game>(c)
})
.collect()
})
.await?)
}
pub async fn add_game(conn: &DbConn, game: Game) -> Result<usize, DatabaseError> {
Ok(conn
.run(|c| {
diesel::insert_into(known_games::table)
.values(game)
.execute(c)
})
.await?)
}
pub async fn add_unknown_games(conn: &DbConn, games: &mut Vec<Game>) -> Result<(), DatabaseError> {
let all_games = get_all_known_games(conn).await?;
for game in games.iter_mut() {
if !all_games.iter().any(|g| g.name == game.name) {
game.id = Uuid::new_v4();
add_game(conn, game.clone()).await?;
}
}
Ok(())
}
pub async fn load_participants(
conn: &DbConn,
gamenight_id: Uuid,
) -> Result<Vec<User>, DatabaseError> {
Ok(conn
.run::<_, Result<Vec<User>, _>>(move |c| {
let linked_participants = gamenight_participants::table
.filter(gamenight_participants::gamenight_id.eq(gamenight_id))
.load::<GamenightParticipantsEntry>(c)?;
linked_participants
.iter()
.map(|l| {
users::table
.filter(users::id.eq(l.user_id))
.first::<User>(c)
})
.collect()
})
.await?)
}
pub async fn insert_participant(
conn: &DbConn,
participant: GamenightParticipantsEntry,
) -> Result<usize, DatabaseError> {
Ok(conn
.run(move |c| {
diesel::insert_into(gamenight_participants::table)
.values(&participant)
.execute(c)
})
.await?)
}
impl From<GamenightParticipantsEntry> for (Uuid, Uuid) {
fn from(entry: GamenightParticipantsEntry) -> Self {
(entry.gamenight_id, entry.user_id)
}
}
pub async fn remove_participant(
conn: &DbConn,
participant: GamenightParticipantsEntry,
) -> Result<usize, DatabaseError> {
Ok(conn
.run(move |c| diesel::delete(&participant).execute(c))
.await?)
}

57
backend/src/schema/mod.rs Normal file
View File

@ -0,0 +1,57 @@
pub mod gamenight;
pub mod users;
use rocket::{Build, Rocket};
use rocket_sync_db_pools::database;
use std::ops::Deref;
#[database("gamenight_database")]
pub struct DbConn(diesel::PgConnection);
impl Deref for DbConn {
type Target = rocket_sync_db_pools::Connection<DbConn, diesel::PgConnection>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
pub enum DatabaseError {
Hash(password_hash::Error),
Query(String),
}
pub async fn run_migrations(rocket: Rocket<Build>) -> Rocket<Build> {
// This macro from `diesel_migrations` defines an `embedded_migrations`
// module containing a function named `run`. This allows the example to be
// run and tested without any outside setup of the database.
embed_migrations!();
let conn = DbConn::get_one(&rocket).await.expect("database connection");
conn.run(|c| embedded_migrations::run(c))
.await
.expect("can run migrations");
rocket
}
impl From<diesel::result::Error> for DatabaseError {
fn from(error: diesel::result::Error) -> Self {
Self::Query(error.to_string())
}
}
impl From<password_hash::Error> for DatabaseError {
fn from(error: password_hash::Error) -> Self {
Self::Hash(error)
}
}
impl std::fmt::Display for DatabaseError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
match self {
DatabaseError::Hash(err) => write!(f, "{}", err),
DatabaseError::Query(err) => write!(f, "{}", err),
}
}
}

191
backend/src/schema/users.rs Normal file
View File

@ -0,0 +1,191 @@
use crate::schema::{DatabaseError, DbConn};
use argon2::password_hash::SaltString;
use argon2::PasswordHash;
use argon2::PasswordVerifier;
use argon2::{
password_hash::{rand_core::OsRng, PasswordHasher},
Argon2,
};
use diesel::{Connection, ExpressionMethods, QueryDsl, RunQueryDsl};
use diesel_derive_enum::DbEnum;
use serde::{Deserialize, Serialize};
use uuid::Uuid;
use validator::{Validate, ValidationError};
#[derive(Debug, Serialize, Deserialize, DbEnum, Clone, Copy, PartialEq)]
pub enum Role {
Admin,
User,
}
table! {
users(id) {
id -> diesel::sql_types::Uuid,
username -> VarChar,
email -> VarChar,
role -> crate::schema::users::RoleMapping,
}
}
table! {
pwd(user_id) {
user_id -> diesel::sql_types::Uuid,
password -> VarChar,
}
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[table_name = "pwd"]
struct Pwd {
user_id: Uuid,
password: String,
}
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
#[table_name = "users"]
pub struct User {
pub id: Uuid,
pub username: String,
pub email: String,
pub role: Role,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct UserWithToken {
#[serde(flatten)]
pub user: User,
pub jwt: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct Login {
pub username: String,
pub password: String,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct LoginResult {
pub result: bool,
pub user: Option<User>,
}
#[derive(Serialize, Deserialize, Debug, Validate, Clone)]
pub struct Register {
#[validate(
length(min = 1),
custom(function = "unique_username", arg = "&'v_a diesel::PgConnection")
)]
pub username: String,
#[validate(
email,
custom(function = "unique_email", arg = "&'v_a diesel::PgConnection")
)]
pub email: String,
#[validate(length(min = 10), must_match = "password_repeat")]
pub password: String,
pub password_repeat: String,
}
pub async fn insert_user(conn: DbConn, new_user: Register) -> Result<usize, DatabaseError> {
let salt = SaltString::generate(&mut OsRng);
let argon2 = Argon2::default();
let password_hash = argon2
.hash_password(new_user.password.as_bytes(), &salt)?
.to_string();
Ok(conn
.run(move |c| {
c.transaction(|| {
let id = Uuid::new_v4();
diesel::insert_into(users::table)
.values(User {
id: id.clone(),
username: new_user.username,
email: new_user.email,
role: Role::User,
})
.execute(c)?;
diesel::insert_into(pwd::table)
.values(Pwd {
user_id: id,
password: password_hash,
})
.execute(c)
})
})
.await?)
}
pub async fn login(conn: DbConn, login: Login) -> Result<LoginResult, DatabaseError> {
conn.run(move |c| -> Result<LoginResult, DatabaseError> {
let id: Uuid = users::table
.filter(users::username.eq(&login.username))
.or_filter(users::email.eq(&login.username))
.select(users::id)
.first(c)?;
let pwd: String = pwd::table
.filter(pwd::user_id.eq(id))
.select(pwd::password)
.first(c)?;
let parsed_hash = PasswordHash::new(&pwd)?;
if Argon2::default()
.verify_password(&login.password.as_bytes(), &parsed_hash)
.is_ok()
{
let user: User = users::table.find(id).first(c)?;
Ok(LoginResult {
result: true,
user: Some(user),
})
} else {
Ok(LoginResult {
result: false,
user: None,
})
}
})
.await
}
pub async fn get_user(conn: DbConn, id: Uuid) -> Result<User, DatabaseError> {
Ok(conn
.run(move |c| users::table.filter(users::id.eq(id)).first(c))
.await?)
}
pub fn unique_username(
username: &String,
conn: &diesel::PgConnection,
) -> Result<(), ValidationError> {
match users::table
.count()
.filter(users::username.eq(username))
.get_result(conn)
{
Ok(0) => Ok(()),
Ok(_) => Err(ValidationError::new("User already exists")),
Err(_) => Err(ValidationError::new("Database error while validating user")),
}
}
pub fn unique_email(email: &String, conn: &diesel::PgConnection) -> Result<(), ValidationError> {
match users::table
.count()
.filter(users::email.eq(email))
.get_result(conn)
{
Ok(0) => Ok(()),
Ok(_) => Err(ValidationError::new("email already exists")),
Err(_) => Err(ValidationError::new(
"Database error while validating email",
)),
}
}

View File

@ -1,16 +1,15 @@
use local_ip_address::local_ip;
use rocket::fs::NamedFile;
use rocket::http::Method;
use rocket_cors::{AllowedHeaders, AllowedOrigins, Cors, CorsOptions};
use std::io;
use std::path::{Path, PathBuf};
use local_ip_address::local_ip;
pub fn make_cors() -> Cors {
let allowed_origins = AllowedOrigins::some_exact(&[
"http://localhost:3000",
"http://127.0.0.1:3000",
&format!("http://{}:8000",local_ip().unwrap())[..],
&format!("http://{}:8000", local_ip().unwrap())[..],
"http://localhost:8000",
"http://0.0.0.0:8000",
]);

View File

@ -2,8 +2,9 @@ import './App.css';
import React, { useState, useEffect } from 'react';
import MenuBar from './components/MenuBar';
import Login from './components/Login';
import Gamenights from './components/Gamenights'
import AddGameNight from './components/AddGameNight'
import Gamenights from './components/Gamenights';
import AddGameNight from './components/AddGameNight';
import Gamenight from './components/Gamenight';
const localStorageUserKey = 'user';
@ -13,6 +14,7 @@ function App() {
const [gamenights, setGamenights] = useState([]);
const [flashData, setFlashData] = useState({});
const [games, setGames] = useState([]);
const [activeGamenight, setActiveGamenight] = useState(null);
const handleLogin = (input) => {
const requestOptions = {
@ -48,6 +50,10 @@ function App() {
setUser({...user});
};
const dismissActiveGamenight = () => {
setActiveGamenight(null);
};
useEffect(() => {
if (user !== null) {
const requestOptions = {
@ -101,11 +107,29 @@ function App() {
</div>
);
} else {
let mainview;
if(activeGamenight === null) {
mainview = <>
<AddGameNight user={user} games={games} setFlash={setFlash} refetchGamenights={refetchGamenights} />
<Gamenights
user={user}
setFlash={setFlash}
refetchGamenights={refetchGamenights}
gamenights={gamenights}
onSelectGamenight={(g) => setActiveGamenight(g)}/>
</>
} else {
mainview = <Gamenight
gamenight={activeGamenight}
onDismis={dismissActiveGamenight}
/>
}
return (
<>
<MenuBar user={user} onLogout={onLogout} />
<AddGameNight user={user} games={games} setFlash={setFlash} refetchGamenights={refetchGamenights} />
<Gamenights user={user} setFlash={setFlash} refetchGamenights={refetchGamenights} gamenights={gamenights} />
{mainview}
</>
);
}

View File

@ -2,8 +2,6 @@ import React, { useEffect, useState } from 'react';
import DateTime from 'react-datetime';
import GameAdder from './GameAdder';
import Autocomplete from '@mui/material/Autocomplete';
import "react-datetime/css/react-datetime.css";
function AddGameNight(props) {
@ -12,12 +10,6 @@ function AddGameNight(props) {
const [date, setDate] = useState(Date.now());
const [gameList, setGameList] = useState([]);
const emptyUuid = "00000000-0000-0000-0000-000000000000";
//temp hack:
props.games = [{id: emptyUuid, name: "mystic vale"}, {id: emptyUuid, name: "Crew"}];
const handleNameChange = (event) => {
setGameName(event.target.value);
};

View File

@ -0,0 +1,38 @@
import * as React from 'react';
function Gamenight(props) {
let games = props.gamenight.game_list.map(g =>
(
<li>
<span>{g.name}</span>
</li>
)
);
let participants = props.gamenight.participants.map(p =>
(
<li>
<span>{p.username}</span>
</li>
)
)
return (
<div>
<h3>{props.gamenight.name}</h3>
<button onClick={(e) => props.onDismis()}>x</button>
<span>{props.gamenight.datetime}</span>
<h4>Games:</h4>
<ul>
{games}
</ul>
<h4>Participants:</h4>
<ul>
{participants}
</ul>
</div>
)
}
export default Gamenight

View File

@ -33,12 +33,12 @@ function Gamenights(props) {
let gamenights = props.gamenights.map(g =>
(
<li>
<li onClick={(e) => props.onSelectGamenight(g)}>
<span>{g.name}</span>
{(props.user.id === g.owner_id || props.user.role === "Admin") &&
<button onClick={() =>DeleteGameNight(g.id, g.owner)}>
x
</button>
<button onClick={(e) => {
e.stopPropagation();
DeleteGameNight(g.id, g.owner)}}>x</button>
}
</li>
)