forked from Roflin/gamenight
23 lines
766 B
Plaintext
23 lines
766 B
Plaintext
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To add cross-platform image assets for your Uno Platform app, use the Assets folder
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in the shared project instead. Assets in this folder are Android-only assets.
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Any raw assets you want to be deployed with your application can be placed in
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this directory (and child directories) and given a Build Action of "AndroidAsset".
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These files will be deployed with you package and will be accessible using Android's
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AssetManager, like this:
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public class ReadAsset : Activity
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{
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protected override void OnCreate (Bundle bundle)
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{
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base.OnCreate (bundle);
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InputStream input = Assets.Open ("my_asset.txt");
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}
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}
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Additionally, some Android functions will automatically load asset files:
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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