forked from Roflin/gamenight
Adds the ability to add games with suggestions from known games.
This commit is contained in:
@@ -1,3 +1,4 @@
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use uuid::Uuid;
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use crate::schema;
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use crate::schema::DbConn;
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use crate::AppConfig;
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@@ -40,6 +41,8 @@ struct ApiResponse {
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user: Option<UserWithToken>,
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#[serde(skip_serializing_if = "Option::is_none")]
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gamenights: Option<Vec<schema::GameNight>>,
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#[serde(skip_serializing_if = "Option::is_none")]
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games: Option<Vec<schema::Game>>,
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}
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impl ApiResponse {
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@@ -51,6 +54,7 @@ impl ApiResponse {
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message: None,
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user: None,
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gamenights: None,
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games: None,
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};
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fn error(message: String) -> Self {
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@@ -59,6 +63,7 @@ impl ApiResponse {
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message: Some(Cow::Owned(message)),
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user: None,
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gamenights: None,
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games: None,
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}
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}
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@@ -71,6 +76,7 @@ impl ApiResponse {
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jwt: jwt
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}),
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gamenights: None,
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games: None,
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}
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}
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@@ -80,6 +86,17 @@ impl ApiResponse {
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message: None,
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user: None,
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gamenights: Some(gamenights),
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games: None,
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}
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}
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fn games_response(games: Vec<schema::Game>) -> Self {
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Self {
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result: Self::SUCCES_RESULT,
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message: None,
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user: None,
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gamenights: None,
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games: Some(games),
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}
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}
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}
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@@ -143,27 +160,55 @@ pub async fn gamenights_unauthorized() -> ApiResponseVariant {
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ApiResponseVariant::Status(Status::Unauthorized)
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}
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#[post("/gamenight", format = "application/json", data = "<gamenight_json>")]
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pub async fn gamenight_post_json(
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conn: DbConn,
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user: schema::User,
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gamenight_json: Json<schema::GameNightNoId>,
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) -> ApiResponseVariant {
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let mut gamenight = gamenight_json.into_inner();
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gamenight.owner_id = Some(user.id);
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match schema::insert_gamenight(conn, gamenight).await {
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Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
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Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string()))),
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct GameNightInput {
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pub name: String,
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pub datetime: String,
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pub owner_id: Option<Uuid>,
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pub game_list: Vec<schema::Game>,
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}
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impl Into<schema::GameNight> for GameNightInput {
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fn into(self) -> schema::GameNight {
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schema::GameNight {
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id: Uuid::new_v4(),
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name: self.name,
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datetime: self.datetime,
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owner_id: self.owner_id.unwrap()
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}
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}
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}
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#[post("/gamenight", rank = 2)]
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pub async fn gamenight_post_json_unauthorized() -> ApiResponseVariant {
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#[post("/gamenights", format = "application/json", data = "<gamenight_json>")]
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pub async fn gamenights_post_json(
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conn: DbConn,
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user: schema::User,
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gamenight_json: Json<GameNightInput>,
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) -> ApiResponseVariant {
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let mut gamenight = gamenight_json.into_inner();
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gamenight.owner_id = Some(user.id);
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let mut mutable_game_list = gamenight.game_list.clone();
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match schema::add_unknown_games(&conn, &mut mutable_game_list).await {
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Ok(_) => (),
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Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
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};
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match schema::insert_gamenight(conn, gamenight.clone().into(), mutable_game_list).await {
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Ok(_) => ApiResponseVariant::Value(json!(ApiResponse::SUCCES)),
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Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
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}
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}
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#[post("/gamenights", rank = 2)]
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pub async fn gamenights_post_json_unauthorized() -> ApiResponseVariant {
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ApiResponseVariant::Status(Status::Unauthorized)
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}
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#[delete("/gamenight", format = "application/json", data = "<delete_gamenight_json>")]
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pub async fn gamenight_delete_json(
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#[delete("/gamenights", format = "application/json", data = "<delete_gamenight_json>")]
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pub async fn gamenights_delete_json(
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conn: DbConn,
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user: schema::User,
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delete_gamenight_json: Json<schema::DeleteGameNight>
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@@ -190,8 +235,8 @@ pub async fn gamenight_delete_json(
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}
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#[delete("/gamenight", rank = 2)]
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pub async fn gamenight_delete_json_unauthorized() -> ApiResponseVariant {
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#[delete("/gamenights", rank = 2)]
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pub async fn gamenights_delete_json_unauthorized() -> ApiResponseVariant {
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ApiResponseVariant::Status(Status::Unauthorized)
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}
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@@ -221,7 +266,7 @@ pub async fn register_post_json(
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#[derive(Debug, Serialize, Deserialize)]
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struct Claims {
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exp: i64,
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uid: i32,
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uid: Uuid,
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role: schema::Role,
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}
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@@ -261,3 +306,17 @@ pub async fn login_post_json(
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}
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}
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}
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#[get("/games")]
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pub async fn games(conn: DbConn, _user: schema::User) -> ApiResponseVariant {
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match schema::get_all_known_games(&conn).await {
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Ok(games) => ApiResponseVariant::Value(json!(ApiResponse::games_response(games))),
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Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string())))
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}
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}
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#[get("/games", rank = 2)]
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pub async fn games_unauthorized() -> ApiResponseVariant {
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ApiResponseVariant::Status(Status::Unauthorized)
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}
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@@ -58,12 +58,14 @@ async fn rocket() -> _ {
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routes![
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api::gamenights,
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api::gamenights_unauthorized,
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api::gamenight_post_json,
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api::gamenight_post_json_unauthorized,
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api::gamenights_post_json,
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api::gamenights_post_json_unauthorized,
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api::register_post_json,
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api::login_post_json,
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api::gamenight_delete_json,
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api::gamenight_delete_json_unauthorized
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api::gamenights_delete_json,
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api::gamenights_delete_json_unauthorized,
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api::games,
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api::games_unauthorized,
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],
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);
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@@ -1,4 +1,4 @@
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use crate::diesel::BoolExpressionMethods;
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use uuid::Uuid;
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use crate::diesel::Connection;
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use crate::diesel::ExpressionMethods;
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use crate::diesel::QueryDsl;
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@@ -9,7 +9,6 @@ use argon2::{
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password_hash::{rand_core::OsRng, PasswordHasher},
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Argon2,
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};
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use diesel::dsl::count;
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use diesel::RunQueryDsl;
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use diesel_derive_enum::DbEnum;
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use rocket::{Build, Rocket};
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@@ -19,10 +18,10 @@ use std::ops::Deref;
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use validator::{Validate, ValidationError};
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#[database("gamenight_database")]
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pub struct DbConn(diesel::SqliteConnection);
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pub struct DbConn(diesel::PgConnection);
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impl Deref for DbConn {
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type Target = rocket_sync_db_pools::Connection<DbConn, diesel::SqliteConnection>;
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type Target = rocket_sync_db_pools::Connection<DbConn, diesel::PgConnection>;
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fn deref(&self) -> &Self::Target {
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&self.0
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@@ -31,36 +30,40 @@ impl Deref for DbConn {
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table! {
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gamenight (id) {
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id -> Integer,
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game -> Text,
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datetime -> Text,
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owner_id -> Integer,
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id -> diesel::sql_types::Uuid,
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name -> VarChar,
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datetime -> VarChar,
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owner_id -> Uuid,
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}
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}
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table! {
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known_games (game) {
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id -> Integer,
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game -> Text,
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known_games (id) {
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id -> diesel::sql_types::Uuid,
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name -> VarChar,
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}
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}
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table! {
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use diesel::sql_types::Integer;
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use diesel::sql_types::Text;
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use super::RoleMapping;
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user(id) {
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id -> Integer,
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username -> Text,
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email -> Text,
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role -> RoleMapping,
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users(id) {
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id -> diesel::sql_types::Uuid,
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username -> VarChar,
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email -> VarChar,
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role -> crate::schema::RoleMapping,
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}
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}
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table! {
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pwd(user_id) {
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user_id -> Integer,
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password -> Text,
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user_id -> diesel::sql_types::Uuid,
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password -> VarChar,
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}
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}
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table! {
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gamenight_gamelist(gamenight_id, game_id) {
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gamenight_id -> diesel::sql_types::Uuid,
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game_id -> diesel::sql_types::Uuid,
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}
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}
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@@ -98,21 +101,31 @@ pub async fn get_all_gamenights(conn: DbConn) -> Result<Vec<GameNight>, Database
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).await?)
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}
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pub async fn insert_gamenight(conn: DbConn, new_gamenight: GameNightNoId) -> Result<usize, DatabaseError> {
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Ok(conn.run(|c|
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diesel::insert_into(gamenight::table)
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.values(new_gamenight)
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.execute(c)
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pub async fn insert_gamenight(conn: DbConn, new_gamenight: GameNight, game_list: Vec<Game>) -> Result<usize, DatabaseError> {
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Ok(conn.run(move |c|
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c.transaction(|| {
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diesel::insert_into(gamenight::table)
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.values(&new_gamenight)
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.execute(c)?;
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let entries: Vec<GamenightGameListEntry> = game_list.iter().map(
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|g| GamenightGameListEntry { gamenight_id: new_gamenight.id.clone(), game_id: g.id.clone() }
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).collect();
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diesel::insert_into(gamenight_gamelist::table)
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.values(entries)
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.execute(c)
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})
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).await?)
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}
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pub async fn get_gamenight(conn: &DbConn, game_id: i32) -> Result<GameNight, DatabaseError> {
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pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<GameNight, DatabaseError> {
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Ok(conn.run(move |c|
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gamenight::table.find(game_id).first(c)
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).await?)
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}
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pub async fn delete_gamenight(conn: &DbConn, game_id: i32) -> Result<usize, DatabaseError> {
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pub async fn delete_gamenight(conn: &DbConn, game_id: Uuid) -> Result<usize, DatabaseError> {
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Ok(conn.run(move |c|
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diesel::delete(
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gamenight::table.filter(
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@@ -131,25 +144,22 @@ pub async fn insert_user(conn: DbConn, new_user: Register) -> Result<usize, Data
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Ok(conn.run(move |c| {
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c.transaction(|| {
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diesel::insert_into(user::table)
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.values((
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user::username.eq(&new_user.username),
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user::email.eq(&new_user.email),
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user::role.eq(Role::User),
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))
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let id = Uuid::new_v4();
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diesel::insert_into(users::table)
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.values(User {
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id: id.clone(),
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username: new_user.username,
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email: new_user.email,
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role: Role::User
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})
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.execute(c)?;
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let id: i32 = user::table
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.filter(
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user::username
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.eq(&new_user.username)
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.and(user::email.eq(&new_user.email)),
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)
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.select(user::id)
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.first(c)?;
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diesel::insert_into(pwd::table)
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.values((pwd::user_id.eq(id), pwd::password.eq(&password_hash)))
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.values(Pwd {
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user_id: id,
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password: password_hash
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})
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.execute(c)
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})
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})
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@@ -158,10 +168,10 @@ pub async fn insert_user(conn: DbConn, new_user: Register) -> Result<usize, Data
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pub async fn login(conn: DbConn, login: Login) -> Result<LoginResult, DatabaseError> {
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conn.run(move |c| -> Result<LoginResult, DatabaseError> {
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let id: i32 = user::table
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.filter(user::username.eq(&login.username))
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.or_filter(user::email.eq(&login.username))
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.select(user::id)
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let id: Uuid = users::table
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.filter(users::username.eq(&login.username))
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.or_filter(users::email.eq(&login.username))
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.select(users::id)
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.first(c)?;
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let pwd: String = pwd::table
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@@ -175,7 +185,7 @@ pub async fn login(conn: DbConn, login: Login) -> Result<LoginResult, DatabaseEr
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.verify_password(&login.password.as_bytes(), &parsed_hash)
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.is_ok()
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{
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let user: User = user::table.find(id).first(c)?;
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let user: User = users::table.find(id).first(c)?;
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Ok(LoginResult {
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result: true,
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@@ -191,19 +201,46 @@ pub async fn login(conn: DbConn, login: Login) -> Result<LoginResult, DatabaseEr
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.await
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}
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pub async fn get_user(conn: DbConn, id: i32) -> Result<User, DatabaseError> {
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Ok(conn.run(move |c| user::table.filter(user::id.eq(id)).first(c))
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pub async fn get_user(conn: DbConn, id: Uuid) -> Result<User, DatabaseError> {
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Ok(conn.run(move |c| users::table.filter(users::id.eq(id)).first(c))
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.await?)
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}
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pub async fn get_all_known_games(conn: &DbConn) -> Result<Vec<Game>, DatabaseError> {
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Ok(conn.run(|c|
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known_games::table.load::<Game>(c)
|
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).await?)
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}
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pub async fn add_game(conn: &DbConn, game: Game) -> Result<usize, DatabaseError> {
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Ok(conn.run(|c|
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diesel::insert_into(known_games::table)
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.values(game)
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.execute(c)
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|
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).await?)
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}
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pub async fn add_unknown_games(conn: &DbConn, games: &mut Vec<Game>) -> Result<(), DatabaseError> {
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let all_games = get_all_known_games(conn).await?;
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for game in games.iter_mut() {
|
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if !all_games.iter().any(|g| g.name == game.name) {
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game.id = Uuid::new_v4();
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add_game(conn, game.clone()).await?;
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}
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}
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Ok(())
|
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}
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|
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|
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pub fn unique_username(
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username: &String,
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conn: &diesel::SqliteConnection,
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conn: &diesel::PgConnection,
|
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) -> Result<(), ValidationError> {
|
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match user::table
|
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.select(count(user::username))
|
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.filter(user::username.eq(username))
|
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.execute(conn)
|
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match users::table
|
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.count()
|
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.filter(users::username.eq(username))
|
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.get_result(conn)
|
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{
|
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Ok(0) => Ok(()),
|
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Ok(_) => Err(ValidationError::new("User already exists")),
|
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@@ -213,12 +250,12 @@ pub fn unique_username(
|
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|
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pub fn unique_email(
|
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email: &String,
|
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conn: &diesel::SqliteConnection,
|
||||
conn: &diesel::PgConnection,
|
||||
) -> Result<(), ValidationError> {
|
||||
match user::table
|
||||
.select(count(user::email))
|
||||
.filter(user::email.eq(email))
|
||||
.execute(conn)
|
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match users::table
|
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.count()
|
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.filter(users::email.eq(email))
|
||||
.get_result(conn)
|
||||
{
|
||||
Ok(0) => Ok(()),
|
||||
Ok(_) => Err(ValidationError::new("email already exists")),
|
||||
@@ -249,57 +286,60 @@ pub enum Role {
|
||||
}
|
||||
|
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#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
|
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#[table_name = "user"]
|
||||
#[table_name = "users"]
|
||||
pub struct User {
|
||||
pub id: i32,
|
||||
pub id: Uuid,
|
||||
pub username: String,
|
||||
pub email: String,
|
||||
pub role: Role,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, FromForm, Insertable)]
|
||||
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
|
||||
#[table_name = "pwd"]
|
||||
struct Pwd {
|
||||
user_id: Uuid,
|
||||
password: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Queryable, Clone, Insertable)]
|
||||
#[table_name = "known_games"]
|
||||
pub struct GameNoId {
|
||||
pub game: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, FromForm, Queryable)]
|
||||
pub struct Game {
|
||||
pub id: i32,
|
||||
pub game: String,
|
||||
pub id: Uuid,
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Insertable)]
|
||||
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
|
||||
#[table_name = "gamenight"]
|
||||
pub struct GameNightNoId {
|
||||
pub game: String,
|
||||
pub datetime: String,
|
||||
pub owner_id: Option<i32>
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, FromForm, Queryable)]
|
||||
pub struct GameNight {
|
||||
pub id: i32,
|
||||
pub game: String,
|
||||
pub id: Uuid,
|
||||
pub name: String,
|
||||
pub datetime: String,
|
||||
pub owner_id: i32,
|
||||
pub owner_id: Uuid,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, FromForm, Queryable)]
|
||||
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
|
||||
#[table_name="gamenight_gamelist"]
|
||||
pub struct GamenightGameListEntry {
|
||||
pub gamenight_id: Uuid,
|
||||
pub game_id: Uuid
|
||||
}
|
||||
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Queryable)]
|
||||
pub struct DeleteGameNight {
|
||||
pub game_id: i32,
|
||||
pub game_id: Uuid,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Validate, Clone)]
|
||||
pub struct Register {
|
||||
#[validate(
|
||||
length(min = 1),
|
||||
custom(function = "unique_username", arg = "&'v_a diesel::SqliteConnection")
|
||||
custom(function = "unique_username", arg = "&'v_a diesel::PgConnection")
|
||||
)]
|
||||
pub username: String,
|
||||
#[validate(
|
||||
email,
|
||||
custom(function = "unique_email", arg = "&'v_a diesel::SqliteConnection")
|
||||
custom(function = "unique_email", arg = "&'v_a diesel::PgConnection")
|
||||
)]
|
||||
pub email: String,
|
||||
#[validate(length(min = 10), must_match = "password_repeat")]
|
||||
|
||||
Reference in New Issue
Block a user