forked from Roflin/gamenight
		
	Adds Adding of Games to the system.
This commit is contained in:
		
							parent
							
								
									3f51d52edf
								
							
						
					
					
						commit
						28f7306d57
					
				@ -2,6 +2,7 @@ use std::{fs::{exists, read_dir, remove_dir_all, File}, io::Write, process::Comm
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
fn main() {
 | 
			
		||||
    println!("cargo::rerun-if-changed=gamenight-api.yaml");
 | 
			
		||||
 | 
			
		||||
    if exists("src/models").unwrap() {
 | 
			
		||||
        remove_dir_all("src/models").unwrap();
 | 
			
		||||
 | 
			
		||||
@ -38,7 +38,6 @@ paths:
 | 
			
		||||
      parameters: []
 | 
			
		||||
      security:
 | 
			
		||||
        - JWT-Auth: []
 | 
			
		||||
      
 | 
			
		||||
  /user:
 | 
			
		||||
    post:
 | 
			
		||||
      summary: ''
 | 
			
		||||
@ -146,7 +145,7 @@ paths:
 | 
			
		||||
    post:
 | 
			
		||||
      responses:
 | 
			
		||||
        '200':
 | 
			
		||||
          description: OK
 | 
			
		||||
          description: "OK"
 | 
			
		||||
        '401':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
        '422':
 | 
			
		||||
@ -155,6 +154,42 @@ paths:
 | 
			
		||||
        $ref: '#/components/requestBodies/LeaveGamenight'
 | 
			
		||||
      security:
 | 
			
		||||
        - JWT-Auth: []
 | 
			
		||||
  /games:
 | 
			
		||||
    get:
 | 
			
		||||
      responses:
 | 
			
		||||
        '200':
 | 
			
		||||
          $ref: '#/components/responses/GamesResponse'
 | 
			
		||||
        '401':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
        '422':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
      security:
 | 
			
		||||
        - JWT-Auth: []
 | 
			
		||||
  /game:
 | 
			
		||||
    get:
 | 
			
		||||
      responses: 
 | 
			
		||||
        '200':
 | 
			
		||||
          $ref: '#/components/responses/GameResponse'
 | 
			
		||||
        '401':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
        '422':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
      requestBody:
 | 
			
		||||
        $ref: '#/components/requestBodies/GetGameRequest'
 | 
			
		||||
      security:
 | 
			
		||||
        - JWT-Auth: []
 | 
			
		||||
    post:
 | 
			
		||||
      responses: 
 | 
			
		||||
        '200':
 | 
			
		||||
          description: "OK"
 | 
			
		||||
        '401':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
        '422':
 | 
			
		||||
          $ref: '#/components/responses/FailureResponse'
 | 
			
		||||
      requestBody:
 | 
			
		||||
        $ref: '#/components/requestBodies/AddGameRequest'
 | 
			
		||||
      security:
 | 
			
		||||
        - JWT-Auth: []
 | 
			
		||||
      
 | 
			
		||||
components:
 | 
			
		||||
  schemas:
 | 
			
		||||
@ -256,6 +291,14 @@ components:
 | 
			
		||||
          type: string
 | 
			
		||||
      required:
 | 
			
		||||
        - gamenight_id
 | 
			
		||||
    GameId:
 | 
			
		||||
      title: GameId
 | 
			
		||||
      type: object
 | 
			
		||||
      properties: 
 | 
			
		||||
        game_id:
 | 
			
		||||
          type: string
 | 
			
		||||
      required:
 | 
			
		||||
        - game_id
 | 
			
		||||
    GetGamenightRequestBody:
 | 
			
		||||
      type: object
 | 
			
		||||
      properties:
 | 
			
		||||
@ -273,6 +316,24 @@ components:
 | 
			
		||||
      required:
 | 
			
		||||
        - id
 | 
			
		||||
        - username
 | 
			
		||||
    Game:
 | 
			
		||||
      type: object
 | 
			
		||||
      properties:
 | 
			
		||||
        id:
 | 
			
		||||
          type: string
 | 
			
		||||
        name:
 | 
			
		||||
          type: string
 | 
			
		||||
      required:
 | 
			
		||||
        - id
 | 
			
		||||
        - name
 | 
			
		||||
    AddGameRequestBody:
 | 
			
		||||
      type: object
 | 
			
		||||
      properties:
 | 
			
		||||
        name:
 | 
			
		||||
          type: string
 | 
			
		||||
      required:
 | 
			
		||||
        - name
 | 
			
		||||
 | 
			
		||||
  requestBodies:
 | 
			
		||||
    LoginRequest:
 | 
			
		||||
      content:
 | 
			
		||||
@ -314,6 +375,16 @@ components:
 | 
			
		||||
        application/json:
 | 
			
		||||
          schema:
 | 
			
		||||
            $ref: '#/components/schemas/GamenightId'
 | 
			
		||||
    GetGameRequest:
 | 
			
		||||
      content:
 | 
			
		||||
        application/json:
 | 
			
		||||
          schema:
 | 
			
		||||
            $ref: '#/components/schemas/GameId'
 | 
			
		||||
    AddGameRequest:
 | 
			
		||||
      content:
 | 
			
		||||
        application/json:
 | 
			
		||||
          schema:
 | 
			
		||||
            $ref: '#/components/schemas/AddGameRequestBody'
 | 
			
		||||
  responses:
 | 
			
		||||
    TokenResponse:
 | 
			
		||||
      description: Example response
 | 
			
		||||
@ -353,6 +424,20 @@ components:
 | 
			
		||||
        application/json:
 | 
			
		||||
          schema:
 | 
			
		||||
            $ref: '#/components/schemas/User'
 | 
			
		||||
    GamesResponse:
 | 
			
		||||
      description: A list of Games in this gamenight instance.
 | 
			
		||||
      content:
 | 
			
		||||
        application/json:
 | 
			
		||||
          schema:
 | 
			
		||||
            type: array
 | 
			
		||||
            items:
 | 
			
		||||
              $ref: '#/components/schemas/Game'
 | 
			
		||||
    GameResponse:
 | 
			
		||||
      description: A game.
 | 
			
		||||
      content:
 | 
			
		||||
        application/json:
 | 
			
		||||
          schema:
 | 
			
		||||
            $ref: '#/components/schemas/Game'
 | 
			
		||||
  securitySchemes:
 | 
			
		||||
    JWT-Auth:
 | 
			
		||||
      type: http
 | 
			
		||||
 | 
			
		||||
@ -48,6 +48,8 @@ async fn main() -> std::io::Result<()> {
 | 
			
		||||
            .service(post_join_gamenight)
 | 
			
		||||
            .service(post_leave_gamenight)
 | 
			
		||||
            .service(get_get_participants)
 | 
			
		||||
            .service(get_games)
 | 
			
		||||
            .service(post_game)
 | 
			
		||||
    })
 | 
			
		||||
    .bind(("::1", 8080))?
 | 
			
		||||
    .run()
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										39
									
								
								backend-actix/src/request/game.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								backend-actix/src/request/game.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,39 @@
 | 
			
		||||
use actix_web::{get, http::header::ContentType, post, web, HttpResponse, Responder};
 | 
			
		||||
use gamenight_database::{game::insert_game, DbPool, GetConnection};
 | 
			
		||||
use uuid::Uuid;
 | 
			
		||||
 | 
			
		||||
use crate::{models::{add_game_request_body::AddGameRequestBody, game::Game}, request::{authorization::AuthUser, error::ApiError}};
 | 
			
		||||
 | 
			
		||||
#[get("/games")]
 | 
			
		||||
pub async fn get_games(pool: web::Data<DbPool>, _user: AuthUser) -> Result<impl Responder, ApiError> {
 | 
			
		||||
    let mut conn = pool.get_conn();
 | 
			
		||||
    let games: Vec<gamenight_database::game::Game> = gamenight_database::games(&mut conn)?;
 | 
			
		||||
    let model: Vec<Game> = games.iter().map(|x| {
 | 
			
		||||
        Game {
 | 
			
		||||
            id: x.id.to_string(),
 | 
			
		||||
            name: x.name.clone(),
 | 
			
		||||
        }}
 | 
			
		||||
    ).collect();
 | 
			
		||||
 | 
			
		||||
    Ok(HttpResponse::Ok()
 | 
			
		||||
        .content_type(ContentType::json())
 | 
			
		||||
        .body(serde_json::to_string(&model)?)
 | 
			
		||||
    )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl From<AddGameRequestBody> for gamenight_database::game::Game {
 | 
			
		||||
    fn from(value: AddGameRequestBody) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            id: Uuid::new_v4(),
 | 
			
		||||
            name: value.name
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[post("/game")]
 | 
			
		||||
pub async fn post_game(pool: web::Data<DbPool>, _user: AuthUser, game_data: web::Json<AddGameRequestBody>) -> Result<impl Responder, ApiError> {
 | 
			
		||||
    let mut conn = pool.get_conn();
 | 
			
		||||
    insert_game(&mut conn, game_data.0.into())?;
 | 
			
		||||
 | 
			
		||||
    Ok(HttpResponse::Ok())
 | 
			
		||||
}
 | 
			
		||||
@ -5,6 +5,7 @@ mod error;
 | 
			
		||||
mod authorization;
 | 
			
		||||
mod join_gamenight;
 | 
			
		||||
mod participant_handlers;
 | 
			
		||||
mod game;
 | 
			
		||||
 | 
			
		||||
pub use user_handlers::login;
 | 
			
		||||
pub use user_handlers::refresh;
 | 
			
		||||
@ -17,3 +18,5 @@ pub use user_handlers::get_user_unauthenticated;
 | 
			
		||||
pub use join_gamenight::post_join_gamenight;
 | 
			
		||||
pub use join_gamenight::post_leave_gamenight;
 | 
			
		||||
pub use participant_handlers::get_get_participants;
 | 
			
		||||
pub use game::get_games;
 | 
			
		||||
pub use game::post_game;
 | 
			
		||||
 | 
			
		||||
@ -2,9 +2,12 @@
 | 
			
		||||
.travis.yml
 | 
			
		||||
Cargo.toml
 | 
			
		||||
README.md
 | 
			
		||||
docs/AddGameRequestBody.md
 | 
			
		||||
docs/AddGamenightRequestBody.md
 | 
			
		||||
docs/DefaultApi.md
 | 
			
		||||
docs/Failure.md
 | 
			
		||||
docs/Game.md
 | 
			
		||||
docs/GameId.md
 | 
			
		||||
docs/Gamenight.md
 | 
			
		||||
docs/GamenightId.md
 | 
			
		||||
docs/GetGamenightRequestBody.md
 | 
			
		||||
@ -19,8 +22,11 @@ src/apis/configuration.rs
 | 
			
		||||
src/apis/default_api.rs
 | 
			
		||||
src/apis/mod.rs
 | 
			
		||||
src/lib.rs
 | 
			
		||||
src/models/add_game_request_body.rs
 | 
			
		||||
src/models/add_gamenight_request_body.rs
 | 
			
		||||
src/models/failure.rs
 | 
			
		||||
src/models/game.rs
 | 
			
		||||
src/models/game_id.rs
 | 
			
		||||
src/models/gamenight.rs
 | 
			
		||||
src/models/gamenight_id.rs
 | 
			
		||||
src/models/get_gamenight_request_body.rs
 | 
			
		||||
 | 
			
		||||
@ -27,6 +27,9 @@ All URIs are relative to *http://localhost:8080*
 | 
			
		||||
 | 
			
		||||
Class | Method | HTTP request | Description
 | 
			
		||||
------------ | ------------- | ------------- | -------------
 | 
			
		||||
*DefaultApi* | [**game_get**](docs/DefaultApi.md#game_get) | **GET** /game | 
 | 
			
		||||
*DefaultApi* | [**game_post**](docs/DefaultApi.md#game_post) | **POST** /game | 
 | 
			
		||||
*DefaultApi* | [**games_get**](docs/DefaultApi.md#games_get) | **GET** /games | 
 | 
			
		||||
*DefaultApi* | [**get_gamenight**](docs/DefaultApi.md#get_gamenight) | **GET** /gamenight | 
 | 
			
		||||
*DefaultApi* | [**get_gamenights**](docs/DefaultApi.md#get_gamenights) | **GET** /gamenights | Get a all gamenights
 | 
			
		||||
*DefaultApi* | [**get_token**](docs/DefaultApi.md#get_token) | **GET** /token | 
 | 
			
		||||
@ -41,8 +44,11 @@ Class | Method | HTTP request | Description
 | 
			
		||||
 | 
			
		||||
## Documentation For Models
 | 
			
		||||
 | 
			
		||||
 - [AddGameRequestBody](docs/AddGameRequestBody.md)
 | 
			
		||||
 - [AddGamenightRequestBody](docs/AddGamenightRequestBody.md)
 | 
			
		||||
 - [Failure](docs/Failure.md)
 | 
			
		||||
 - [Game](docs/Game.md)
 | 
			
		||||
 - [GameId](docs/GameId.md)
 | 
			
		||||
 - [Gamenight](docs/Gamenight.md)
 | 
			
		||||
 - [GamenightId](docs/GamenightId.md)
 | 
			
		||||
 - [GetGamenightRequestBody](docs/GetGamenightRequestBody.md)
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
use std::process::Command;
 | 
			
		||||
 | 
			
		||||
fn main() {
 | 
			
		||||
    println!("cargo::rerun-if-changed=../backend-actix/gamenight-api.yaml");
 | 
			
		||||
    let _ = 
 | 
			
		||||
        Command::new("openapi-generator")
 | 
			
		||||
            .args(["generate", "-i", "../backend-actix/gamenight-api.yaml", "-g", "rust", "--additional-properties=withSeparateModelsAndApi=true,modelPackage=gamenight_model,apiPackage=gamenight_api,packageName=gamenight-api-client-rs,packageVersion=0.1.0"])
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										11
									
								
								gamenight-api-client-rs/docs/AddGame.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								gamenight-api-client-rs/docs/AddGame.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
# AddGame
 | 
			
		||||
 | 
			
		||||
## Properties
 | 
			
		||||
 | 
			
		||||
Name | Type | Description | Notes
 | 
			
		||||
------------ | ------------- | ------------- | -------------
 | 
			
		||||
**name** | **String** |  | 
 | 
			
		||||
 | 
			
		||||
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										11
									
								
								gamenight-api-client-rs/docs/AddGameRequestBody.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								gamenight-api-client-rs/docs/AddGameRequestBody.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
# AddGameRequestBody
 | 
			
		||||
 | 
			
		||||
## Properties
 | 
			
		||||
 | 
			
		||||
Name | Type | Description | Notes
 | 
			
		||||
------------ | ------------- | ------------- | -------------
 | 
			
		||||
**name** | **String** |  | 
 | 
			
		||||
 | 
			
		||||
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,9 @@ All URIs are relative to *http://localhost:8080*
 | 
			
		||||
 | 
			
		||||
Method | HTTP request | Description
 | 
			
		||||
------------- | ------------- | -------------
 | 
			
		||||
[**game_get**](DefaultApi.md#game_get) | **GET** /game | 
 | 
			
		||||
[**game_post**](DefaultApi.md#game_post) | **POST** /game | 
 | 
			
		||||
[**games_get**](DefaultApi.md#games_get) | **GET** /games | 
 | 
			
		||||
[**get_gamenight**](DefaultApi.md#get_gamenight) | **GET** /gamenight | 
 | 
			
		||||
[**get_gamenights**](DefaultApi.md#get_gamenights) | **GET** /gamenights | Get a all gamenights
 | 
			
		||||
[**get_token**](DefaultApi.md#get_token) | **GET** /token | 
 | 
			
		||||
@ -17,6 +20,87 @@ Method | HTTP request | Description
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## game_get
 | 
			
		||||
 | 
			
		||||
> models::Game game_get(game_id)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### Parameters
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Name | Type | Description  | Required | Notes
 | 
			
		||||
------------- | ------------- | ------------- | ------------- | -------------
 | 
			
		||||
**game_id** | Option<[**GameId**](GameId.md)> |  |  |
 | 
			
		||||
 | 
			
		||||
### Return type
 | 
			
		||||
 | 
			
		||||
[**models::Game**](Game.md)
 | 
			
		||||
 | 
			
		||||
### Authorization
 | 
			
		||||
 | 
			
		||||
[JWT-Auth](../README.md#JWT-Auth)
 | 
			
		||||
 | 
			
		||||
### HTTP request headers
 | 
			
		||||
 | 
			
		||||
- **Content-Type**: application/json
 | 
			
		||||
- **Accept**: application/json
 | 
			
		||||
 | 
			
		||||
[[Back to top]](#) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to Model list]](../README.md#documentation-for-models) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## game_post
 | 
			
		||||
 | 
			
		||||
> game_post(add_game_request_body)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### Parameters
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Name | Type | Description  | Required | Notes
 | 
			
		||||
------------- | ------------- | ------------- | ------------- | -------------
 | 
			
		||||
**add_game_request_body** | Option<[**AddGameRequestBody**](AddGameRequestBody.md)> |  |  |
 | 
			
		||||
 | 
			
		||||
### Return type
 | 
			
		||||
 | 
			
		||||
 (empty response body)
 | 
			
		||||
 | 
			
		||||
### Authorization
 | 
			
		||||
 | 
			
		||||
[JWT-Auth](../README.md#JWT-Auth)
 | 
			
		||||
 | 
			
		||||
### HTTP request headers
 | 
			
		||||
 | 
			
		||||
- **Content-Type**: application/json
 | 
			
		||||
- **Accept**: application/json
 | 
			
		||||
 | 
			
		||||
[[Back to top]](#) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to Model list]](../README.md#documentation-for-models) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## games_get
 | 
			
		||||
 | 
			
		||||
> Vec<models::Game> games_get()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### Parameters
 | 
			
		||||
 | 
			
		||||
This endpoint does not need any parameter.
 | 
			
		||||
 | 
			
		||||
### Return type
 | 
			
		||||
 | 
			
		||||
[**Vec<models::Game>**](Game.md)
 | 
			
		||||
 | 
			
		||||
### Authorization
 | 
			
		||||
 | 
			
		||||
[JWT-Auth](../README.md#JWT-Auth)
 | 
			
		||||
 | 
			
		||||
### HTTP request headers
 | 
			
		||||
 | 
			
		||||
- **Content-Type**: Not defined
 | 
			
		||||
- **Accept**: application/json
 | 
			
		||||
 | 
			
		||||
[[Back to top]](#) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to Model list]](../README.md#documentation-for-models) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## get_gamenight
 | 
			
		||||
 | 
			
		||||
> models::Gamenight get_gamenight(get_gamenight_request_body)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										12
									
								
								gamenight-api-client-rs/docs/Game.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								gamenight-api-client-rs/docs/Game.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,12 @@
 | 
			
		||||
# Game
 | 
			
		||||
 | 
			
		||||
## Properties
 | 
			
		||||
 | 
			
		||||
Name | Type | Description | Notes
 | 
			
		||||
------------ | ------------- | ------------- | -------------
 | 
			
		||||
**id** | **String** |  | 
 | 
			
		||||
**name** | **String** |  | 
 | 
			
		||||
 | 
			
		||||
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										11
									
								
								gamenight-api-client-rs/docs/GameId.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								gamenight-api-client-rs/docs/GameId.md
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
# GameId
 | 
			
		||||
 | 
			
		||||
## Properties
 | 
			
		||||
 | 
			
		||||
Name | Type | Description | Notes
 | 
			
		||||
------------ | ------------- | ------------- | -------------
 | 
			
		||||
**game_id** | **String** |  | 
 | 
			
		||||
 | 
			
		||||
[[Back to Model list]](../README.md#documentation-for-models) [[Back to API list]](../README.md#documentation-for-api-endpoints) [[Back to README]](../README.md)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -15,6 +15,33 @@ use crate::{apis::ResponseContent, models};
 | 
			
		||||
use super::{Error, configuration, ContentType};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/// struct for typed errors of method [`game_get`]
 | 
			
		||||
#[derive(Debug, Clone, Serialize, Deserialize)]
 | 
			
		||||
#[serde(untagged)]
 | 
			
		||||
pub enum GameGetError {
 | 
			
		||||
    Status401(models::Failure),
 | 
			
		||||
    Status422(models::Failure),
 | 
			
		||||
    UnknownValue(serde_json::Value),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// struct for typed errors of method [`game_post`]
 | 
			
		||||
#[derive(Debug, Clone, Serialize, Deserialize)]
 | 
			
		||||
#[serde(untagged)]
 | 
			
		||||
pub enum GamePostError {
 | 
			
		||||
    Status401(models::Failure),
 | 
			
		||||
    Status422(models::Failure),
 | 
			
		||||
    UnknownValue(serde_json::Value),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// struct for typed errors of method [`games_get`]
 | 
			
		||||
#[derive(Debug, Clone, Serialize, Deserialize)]
 | 
			
		||||
#[serde(untagged)]
 | 
			
		||||
pub enum GamesGetError {
 | 
			
		||||
    Status401(models::Failure),
 | 
			
		||||
    Status422(models::Failure),
 | 
			
		||||
    UnknownValue(serde_json::Value),
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/// struct for typed errors of method [`get_gamenight`]
 | 
			
		||||
#[derive(Debug, Clone, Serialize, Deserialize)]
 | 
			
		||||
#[serde(untagged)]
 | 
			
		||||
@ -104,6 +131,112 @@ pub enum UserGetError {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
pub async fn game_get(configuration: &configuration::Configuration, game_id: Option<models::GameId>) -> Result<models::Game, Error<GameGetError>> {
 | 
			
		||||
    // add a prefix to parameters to efficiently prevent name collisions
 | 
			
		||||
    let p_game_id = game_id;
 | 
			
		||||
 | 
			
		||||
    let uri_str = format!("{}/game", configuration.base_path);
 | 
			
		||||
    let mut req_builder = configuration.client.request(reqwest::Method::GET, &uri_str);
 | 
			
		||||
 | 
			
		||||
    if let Some(ref user_agent) = configuration.user_agent {
 | 
			
		||||
        req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
 | 
			
		||||
    }
 | 
			
		||||
    if let Some(ref token) = configuration.bearer_access_token {
 | 
			
		||||
        req_builder = req_builder.bearer_auth(token.to_owned());
 | 
			
		||||
    };
 | 
			
		||||
    req_builder = req_builder.json(&p_game_id);
 | 
			
		||||
 | 
			
		||||
    let req = req_builder.build()?;
 | 
			
		||||
    let resp = configuration.client.execute(req).await?;
 | 
			
		||||
 | 
			
		||||
    let status = resp.status();
 | 
			
		||||
    let content_type = resp
 | 
			
		||||
        .headers()
 | 
			
		||||
        .get("content-type")
 | 
			
		||||
        .and_then(|v| v.to_str().ok())
 | 
			
		||||
        .unwrap_or("application/octet-stream");
 | 
			
		||||
    let content_type = super::ContentType::from(content_type);
 | 
			
		||||
 | 
			
		||||
    if !status.is_client_error() && !status.is_server_error() {
 | 
			
		||||
        let content = resp.text().await?;
 | 
			
		||||
        match content_type {
 | 
			
		||||
            ContentType::Json => serde_json::from_str(&content).map_err(Error::from),
 | 
			
		||||
            ContentType::Text => return Err(Error::from(serde_json::Error::custom("Received `text/plain` content type response that cannot be converted to `models::Game`"))),
 | 
			
		||||
            ContentType::Unsupported(unknown_type) => return Err(Error::from(serde_json::Error::custom(format!("Received `{unknown_type}` content type response that cannot be converted to `models::Game`")))),
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        let content = resp.text().await?;
 | 
			
		||||
        let entity: Option<GameGetError> = serde_json::from_str(&content).ok();
 | 
			
		||||
        Err(Error::ResponseError(ResponseContent { status, content, entity }))
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub async fn game_post(configuration: &configuration::Configuration, add_game_request_body: Option<models::AddGameRequestBody>) -> Result<(), Error<GamePostError>> {
 | 
			
		||||
    // add a prefix to parameters to efficiently prevent name collisions
 | 
			
		||||
    let p_add_game_request_body = add_game_request_body;
 | 
			
		||||
 | 
			
		||||
    let uri_str = format!("{}/game", configuration.base_path);
 | 
			
		||||
    let mut req_builder = configuration.client.request(reqwest::Method::POST, &uri_str);
 | 
			
		||||
 | 
			
		||||
    if let Some(ref user_agent) = configuration.user_agent {
 | 
			
		||||
        req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
 | 
			
		||||
    }
 | 
			
		||||
    if let Some(ref token) = configuration.bearer_access_token {
 | 
			
		||||
        req_builder = req_builder.bearer_auth(token.to_owned());
 | 
			
		||||
    };
 | 
			
		||||
    req_builder = req_builder.json(&p_add_game_request_body);
 | 
			
		||||
 | 
			
		||||
    let req = req_builder.build()?;
 | 
			
		||||
    let resp = configuration.client.execute(req).await?;
 | 
			
		||||
 | 
			
		||||
    let status = resp.status();
 | 
			
		||||
 | 
			
		||||
    if !status.is_client_error() && !status.is_server_error() {
 | 
			
		||||
        Ok(())
 | 
			
		||||
    } else {
 | 
			
		||||
        let content = resp.text().await?;
 | 
			
		||||
        let entity: Option<GamePostError> = serde_json::from_str(&content).ok();
 | 
			
		||||
        Err(Error::ResponseError(ResponseContent { status, content, entity }))
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub async fn games_get(configuration: &configuration::Configuration, ) -> Result<Vec<models::Game>, Error<GamesGetError>> {
 | 
			
		||||
 | 
			
		||||
    let uri_str = format!("{}/games", configuration.base_path);
 | 
			
		||||
    let mut req_builder = configuration.client.request(reqwest::Method::GET, &uri_str);
 | 
			
		||||
 | 
			
		||||
    if let Some(ref user_agent) = configuration.user_agent {
 | 
			
		||||
        req_builder = req_builder.header(reqwest::header::USER_AGENT, user_agent.clone());
 | 
			
		||||
    }
 | 
			
		||||
    if let Some(ref token) = configuration.bearer_access_token {
 | 
			
		||||
        req_builder = req_builder.bearer_auth(token.to_owned());
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    let req = req_builder.build()?;
 | 
			
		||||
    let resp = configuration.client.execute(req).await?;
 | 
			
		||||
 | 
			
		||||
    let status = resp.status();
 | 
			
		||||
    let content_type = resp
 | 
			
		||||
        .headers()
 | 
			
		||||
        .get("content-type")
 | 
			
		||||
        .and_then(|v| v.to_str().ok())
 | 
			
		||||
        .unwrap_or("application/octet-stream");
 | 
			
		||||
    let content_type = super::ContentType::from(content_type);
 | 
			
		||||
 | 
			
		||||
    if !status.is_client_error() && !status.is_server_error() {
 | 
			
		||||
        let content = resp.text().await?;
 | 
			
		||||
        match content_type {
 | 
			
		||||
            ContentType::Json => serde_json::from_str(&content).map_err(Error::from),
 | 
			
		||||
            ContentType::Text => return Err(Error::from(serde_json::Error::custom("Received `text/plain` content type response that cannot be converted to `Vec<models::Game>`"))),
 | 
			
		||||
            ContentType::Unsupported(unknown_type) => return Err(Error::from(serde_json::Error::custom(format!("Received `{unknown_type}` content type response that cannot be converted to `Vec<models::Game>`")))),
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        let content = resp.text().await?;
 | 
			
		||||
        let entity: Option<GamesGetError> = serde_json::from_str(&content).ok();
 | 
			
		||||
        Err(Error::ResponseError(ResponseContent { status, content, entity }))
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub async fn get_gamenight(configuration: &configuration::Configuration, get_gamenight_request_body: Option<models::GetGamenightRequestBody>) -> Result<models::Gamenight, Error<GetGamenightError>> {
 | 
			
		||||
    // add a prefix to parameters to efficiently prevent name collisions
 | 
			
		||||
    let p_get_gamenight_request_body = get_gamenight_request_body;
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										27
									
								
								gamenight-api-client-rs/src/models/add_game.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								gamenight-api-client-rs/src/models/add_game.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Gamenight
 | 
			
		||||
 *
 | 
			
		||||
 * Api specifaction for a Gamenight server
 | 
			
		||||
 *
 | 
			
		||||
 * The version of the OpenAPI document: 1.0
 | 
			
		||||
 * Contact: dennis@brentj.es
 | 
			
		||||
 * Generated by: https://openapi-generator.tech
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
use crate::models;
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
 | 
			
		||||
pub struct AddGame {
 | 
			
		||||
    #[serde(rename = "name")]
 | 
			
		||||
    pub name: String,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AddGame {
 | 
			
		||||
    pub fn new(name: String) -> AddGame {
 | 
			
		||||
        AddGame {
 | 
			
		||||
            name,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										27
									
								
								gamenight-api-client-rs/src/models/add_game_request_body.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								gamenight-api-client-rs/src/models/add_game_request_body.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Gamenight
 | 
			
		||||
 *
 | 
			
		||||
 * Api specifaction for a Gamenight server
 | 
			
		||||
 *
 | 
			
		||||
 * The version of the OpenAPI document: 1.0
 | 
			
		||||
 * Contact: dennis@brentj.es
 | 
			
		||||
 * Generated by: https://openapi-generator.tech
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
use crate::models;
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
 | 
			
		||||
pub struct AddGameRequestBody {
 | 
			
		||||
    #[serde(rename = "name")]
 | 
			
		||||
    pub name: String,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AddGameRequestBody {
 | 
			
		||||
    pub fn new(name: String) -> AddGameRequestBody {
 | 
			
		||||
        AddGameRequestBody {
 | 
			
		||||
            name,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										30
									
								
								gamenight-api-client-rs/src/models/game.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								gamenight-api-client-rs/src/models/game.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Gamenight
 | 
			
		||||
 *
 | 
			
		||||
 * Api specifaction for a Gamenight server
 | 
			
		||||
 *
 | 
			
		||||
 * The version of the OpenAPI document: 1.0
 | 
			
		||||
 * Contact: dennis@brentj.es
 | 
			
		||||
 * Generated by: https://openapi-generator.tech
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
use crate::models;
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
 | 
			
		||||
pub struct Game {
 | 
			
		||||
    #[serde(rename = "id")]
 | 
			
		||||
    pub id: String,
 | 
			
		||||
    #[serde(rename = "name")]
 | 
			
		||||
    pub name: String,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Game {
 | 
			
		||||
    pub fn new(id: String, name: String) -> Game {
 | 
			
		||||
        Game {
 | 
			
		||||
            id,
 | 
			
		||||
            name,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										27
									
								
								gamenight-api-client-rs/src/models/game_id.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								gamenight-api-client-rs/src/models/game_id.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
/*
 | 
			
		||||
 * Gamenight
 | 
			
		||||
 *
 | 
			
		||||
 * Api specifaction for a Gamenight server
 | 
			
		||||
 *
 | 
			
		||||
 * The version of the OpenAPI document: 1.0
 | 
			
		||||
 * Contact: dennis@brentj.es
 | 
			
		||||
 * Generated by: https://openapi-generator.tech
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
use crate::models;
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
 | 
			
		||||
pub struct GameId {
 | 
			
		||||
    #[serde(rename = "game_id")]
 | 
			
		||||
    pub game_id: String,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl GameId {
 | 
			
		||||
    pub fn new(game_id: String) -> GameId {
 | 
			
		||||
        GameId {
 | 
			
		||||
            game_id,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,13 @@
 | 
			
		||||
pub mod add_game_request_body;
 | 
			
		||||
pub use self::add_game_request_body::AddGameRequestBody;
 | 
			
		||||
pub mod add_gamenight_request_body;
 | 
			
		||||
pub use self::add_gamenight_request_body::AddGamenightRequestBody;
 | 
			
		||||
pub mod failure;
 | 
			
		||||
pub use self::failure::Failure;
 | 
			
		||||
pub mod game;
 | 
			
		||||
pub use self::game::Game;
 | 
			
		||||
pub mod game_id;
 | 
			
		||||
pub use self::game_id::GameId;
 | 
			
		||||
pub mod gamenight;
 | 
			
		||||
pub use self::gamenight::Gamenight;
 | 
			
		||||
pub mod gamenight_id;
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										44
									
								
								gamenight-cli/src/flows/add_game.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										44
									
								
								gamenight-cli/src/flows/add_game.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,44 @@
 | 
			
		||||
use std::fmt::Display;
 | 
			
		||||
 | 
			
		||||
use async_trait::async_trait;
 | 
			
		||||
use gamenight_api_client_rs::{apis::default_api::game_post, models::{AddGameRequestBody, Game}};
 | 
			
		||||
use inquire::{Confirm, Text};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
use super::*;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#[derive(Clone)]
 | 
			
		||||
pub struct AddGame {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AddGame {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        Self {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[async_trait]
 | 
			
		||||
impl<'a> Flow<'a> for AddGame {
 | 
			
		||||
    async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
 | 
			
		||||
        if let Some(name) = Text::new("What is the game you want to add").prompt_skippable()? {
 | 
			
		||||
            let add_game_request = AddGameRequestBody {
 | 
			
		||||
                name
 | 
			
		||||
            };
 | 
			
		||||
            game_post(&state.api_configuration, Some(add_game_request)).await?;
 | 
			
		||||
 | 
			
		||||
            if let Some(owned) = Confirm::new("Do you own this game?").prompt_skippable()? {
 | 
			
		||||
                if owned {
 | 
			
		||||
                    todo!()
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        Ok((FlowOutcome::Cancelled, state))
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Display for AddGame {
 | 
			
		||||
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | 
			
		||||
        write!(f, "Add Game")
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										31
									
								
								gamenight-cli/src/flows/edit_game.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								gamenight-cli/src/flows/edit_game.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,31 @@
 | 
			
		||||
 | 
			
		||||
use gamenight_api_client_rs::models::Game;
 | 
			
		||||
 | 
			
		||||
use super::*;
 | 
			
		||||
 | 
			
		||||
#[derive(Clone)]
 | 
			
		||||
pub struct EditGame {
 | 
			
		||||
    game: Game
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl EditGame {
 | 
			
		||||
    pub fn new(game: Game) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            game
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[async_trait]
 | 
			
		||||
impl<'a> Flow<'a> for EditGame {
 | 
			
		||||
    async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
 | 
			
		||||
        todo!()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Display for EditGame {
 | 
			
		||||
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | 
			
		||||
        write!(f, "")
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,7 @@
 | 
			
		||||
 | 
			
		||||
use inquire::{ui::RenderConfig, Select};
 | 
			
		||||
 | 
			
		||||
use crate::flows::{add_gamenight::AddGamenight, exit::Exit, list_gamenights::ListGamenights};
 | 
			
		||||
use crate::flows::{add_gamenight::AddGamenight, exit::Exit, games::Games, list_gamenights::ListGamenights};
 | 
			
		||||
 | 
			
		||||
use super::*;
 | 
			
		||||
 | 
			
		||||
@ -26,6 +26,7 @@ impl<'a> Flow<'a> for GamenightMenu {
 | 
			
		||||
        let flows: Vec<Box<dyn Flow + Send>> = vec![
 | 
			
		||||
            Box::new(ListGamenights::new()),
 | 
			
		||||
            Box::new(AddGamenight::new()),
 | 
			
		||||
            Box::new(Games::new()),
 | 
			
		||||
            Box::new(Exit::new())
 | 
			
		||||
        ];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										47
									
								
								gamenight-cli/src/flows/games.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								gamenight-cli/src/flows/games.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,47 @@
 | 
			
		||||
use std::fmt::Display;
 | 
			
		||||
 | 
			
		||||
use async_trait::async_trait;
 | 
			
		||||
use inquire::{ui::RenderConfig, Select};
 | 
			
		||||
 | 
			
		||||
use crate::flows::{add_game::AddGame, exit::Exit, list_games::ListGames};
 | 
			
		||||
 | 
			
		||||
use super::*;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#[derive(Clone)]
 | 
			
		||||
pub struct Games {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Games {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        Self {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[async_trait]
 | 
			
		||||
impl<'a> Flow<'a> for Games {
 | 
			
		||||
    async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
 | 
			
		||||
        let flows: Vec<Box<dyn Flow + Send>> = vec![
 | 
			
		||||
            Box::new(ListGames::new()),
 | 
			
		||||
            Box::new(AddGame::new()),
 | 
			
		||||
            Box::new(Exit::new())
 | 
			
		||||
        ];
 | 
			
		||||
 | 
			
		||||
        let choice = Select::new("What would you like to do?", flows)
 | 
			
		||||
            .with_help_message("Select the action you want to take or quit the program")
 | 
			
		||||
            .with_render_config(RenderConfig {
 | 
			
		||||
                option_index_prefix: inquire::ui::IndexPrefix::Simple,
 | 
			
		||||
                ..Default::default()
 | 
			
		||||
            })
 | 
			
		||||
            .prompt_skippable()?;
 | 
			
		||||
 | 
			
		||||
        clear_screen::clear();    
 | 
			
		||||
        handle_choice_option(&choice, self, state).await
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Display for Games {
 | 
			
		||||
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | 
			
		||||
        write!(f, "Games")
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								gamenight-cli/src/flows/list_games.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								gamenight-cli/src/flows/list_games.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,51 @@
 | 
			
		||||
use std::fmt::Display;
 | 
			
		||||
 | 
			
		||||
use async_trait::async_trait;
 | 
			
		||||
use gamenight_api_client_rs::apis::default_api::games_get;
 | 
			
		||||
use inquire::{ui::RenderConfig, Select};
 | 
			
		||||
 | 
			
		||||
use crate::flows::{edit_game::EditGame, exit::Exit};
 | 
			
		||||
 | 
			
		||||
use super::*;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#[derive(Clone)]
 | 
			
		||||
pub struct ListGames {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ListGames {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        Self {}
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[async_trait]
 | 
			
		||||
impl<'a> Flow<'a> for ListGames {
 | 
			
		||||
    async fn run(&self, state: &'a mut GamenightState) -> FlowResult<'a> {
 | 
			
		||||
        let games = games_get(&state.api_configuration).await?;
 | 
			
		||||
 | 
			
		||||
        let mut flows = games.into_iter().map(|game| -> Box<dyn Flow + Send> {
 | 
			
		||||
            Box::new(EditGame::new(game))
 | 
			
		||||
        }).collect::<Vec::<Box::<dyn Flow + Send>>>();
 | 
			
		||||
 | 
			
		||||
        flows.push(Box::new(Exit::new()));
 | 
			
		||||
 | 
			
		||||
        let choice = Select::new("What would you like to do?", flows)
 | 
			
		||||
            .with_help_message("Select the action you want to take or quit the program")
 | 
			
		||||
            .with_render_config(RenderConfig {
 | 
			
		||||
                option_index_prefix: inquire::ui::IndexPrefix::Simple,
 | 
			
		||||
                ..Default::default()
 | 
			
		||||
            })
 | 
			
		||||
            .prompt_skippable()?;
 | 
			
		||||
 | 
			
		||||
        clear_screen::clear();    
 | 
			
		||||
        handle_choice_option(&choice, self, state).await
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Display for ListGames {
 | 
			
		||||
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | 
			
		||||
        write!(f, "List all games")
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -20,6 +20,10 @@ mod join;
 | 
			
		||||
mod leave;
 | 
			
		||||
mod connect;
 | 
			
		||||
mod settings;
 | 
			
		||||
mod games;
 | 
			
		||||
mod list_games;
 | 
			
		||||
mod add_game;
 | 
			
		||||
mod edit_game;
 | 
			
		||||
 | 
			
		||||
pub struct GamenightState {
 | 
			
		||||
    api_configuration: Configuration,
 | 
			
		||||
 | 
			
		||||
@ -1,2 +1,2 @@
 | 
			
		||||
[print_schema]
 | 
			
		||||
file = "src/schema/schema.rs"
 | 
			
		||||
file = "src/schema.rs"
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
-- This file should undo anything in `up.sql`
 | 
			
		||||
 | 
			
		||||
drop table gamenight;
 | 
			
		||||
drop table known_games;
 | 
			
		||||
drop table game;
 | 
			
		||||
@ -6,7 +6,7 @@ CREATE TABLE gamenight (
 | 
			
		||||
    datetime VARCHAR NOT NULL
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
CREATE TABLE known_games (
 | 
			
		||||
CREATE TABLE game (
 | 
			
		||||
    id UUID NOT NULL PRIMARY KEY,
 | 
			
		||||
    name VARCHAR UNIQUE NOT NULL
 | 
			
		||||
);
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
-- This file should undo anything in `up.sql`
 | 
			
		||||
 | 
			
		||||
drop table pwd;
 | 
			
		||||
drop table users;
 | 
			
		||||
drop table client;
 | 
			
		||||
 | 
			
		||||
drop type Role;
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
CREATE TYPE Role AS ENUM ('user', 'admin');
 | 
			
		||||
 | 
			
		||||
CREATE TABLE users (
 | 
			
		||||
CREATE TABLE client (
 | 
			
		||||
    id UUID NOT NULL PRIMARY KEY,
 | 
			
		||||
    username VARCHAR UNIQUE NOT NULL,
 | 
			
		||||
    email VARCHAR UNIQUE NOT NULL,
 | 
			
		||||
@ -10,7 +10,7 @@ CREATE TABLE users (
 | 
			
		||||
CREATE TABLE pwd (
 | 
			
		||||
    user_id UUID NOT NULL PRIMARY KEY,
 | 
			
		||||
    password VARCHAR NOT NULL,
 | 
			
		||||
    CONSTRAINT FK_UserId FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE
 | 
			
		||||
    CONSTRAINT FK_UserId FOREIGN KEY (user_id) REFERENCES client(id) ON DELETE CASCADE
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
--Initialize default admin user, with password "gamenight!"
 | 
			
		||||
@ -19,7 +19,7 @@ DO $$
 | 
			
		||||
DECLARE 
 | 
			
		||||
    admin_uuid uuid = uuid_generate_v4();
 | 
			
		||||
BEGIN
 | 
			
		||||
    INSERT INTO users (id, username, email, role)
 | 
			
		||||
    INSERT INTO client (id, username, email, role)
 | 
			
		||||
    values(admin_uuid, 'admin', '', 'admin');
 | 
			
		||||
 | 
			
		||||
    insert INTO pwd (user_id, password)
 | 
			
		||||
 | 
			
		||||
@ -5,7 +5,7 @@ CREATE TABLE gamenight (
 | 
			
		||||
    name VARCHAR NOT NULL,
 | 
			
		||||
    datetime VARCHAR NOT NULL,
 | 
			
		||||
    owner_id UUID NOT NULL,
 | 
			
		||||
    CONSTRAINT FK_OwnerId FOREIGN KEY (owner_id) REFERENCES users(id) ON DELETE CASCADE
 | 
			
		||||
    CONSTRAINT FK_OwnerId FOREIGN KEY (owner_id) REFERENCES client(id) ON DELETE CASCADE
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
SET session_replication_role = 'replica';
 | 
			
		||||
 | 
			
		||||
@ -4,6 +4,6 @@ create table gamenight_gamelist (
 | 
			
		||||
    gamenight_id UUID NOT NULL,
 | 
			
		||||
    game_id UUID NOT NULL,
 | 
			
		||||
    CONSTRAINT FK_gamenight_id FOREIGN KEY (gamenight_id) REFERENCES gamenight(id) ON DELETE CASCADE,
 | 
			
		||||
    CONSTRAINT FK_game_id FOREIGN KEY (game_id) REFERENCES known_games(id) ON DELETE CASCADE,
 | 
			
		||||
    CONSTRAINT FK_game_id FOREIGN KEY (game_id) REFERENCES game(id) ON DELETE CASCADE,
 | 
			
		||||
    PRIMARY KEY(gamenight_id, game_id)
 | 
			
		||||
);
 | 
			
		||||
@ -4,6 +4,6 @@ create table gamenight_participant (
 | 
			
		||||
    gamenight_id UUID NOT NULL,
 | 
			
		||||
    user_id UUID NOT NULL,
 | 
			
		||||
    CONSTRAINT FK_gamenight_id FOREIGN KEY (gamenight_id) REFERENCES gamenight(id) ON DELETE CASCADE,
 | 
			
		||||
    CONSTRAINT FK_user_id FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
 | 
			
		||||
    CONSTRAINT FK_user_id FOREIGN KEY (user_id) REFERENCES client(id) ON DELETE CASCADE,
 | 
			
		||||
    PRIMARY KEY(gamenight_id, user_id)
 | 
			
		||||
)
 | 
			
		||||
@ -0,0 +1,3 @@
 | 
			
		||||
-- This file should undo anything in `up.sql`
 | 
			
		||||
 | 
			
		||||
drop table owned_game;
 | 
			
		||||
@ -0,0 +1,9 @@
 | 
			
		||||
-- Your SQL goes here
 | 
			
		||||
 | 
			
		||||
create table owned_game (
 | 
			
		||||
    user_id UUID NOT NULL,
 | 
			
		||||
    game_id UUID NOT NULL,
 | 
			
		||||
    CONSTRAINT FK_gamenight_id FOREIGN KEY (user_id) REFERENCES client(id) ON DELETE CASCADE,
 | 
			
		||||
    CONSTRAINT FK_user_id FOREIGN KEY (game_id) REFERENCES game(id) ON DELETE CASCADE,
 | 
			
		||||
    PRIMARY KEY(user_id, game_id)
 | 
			
		||||
)
 | 
			
		||||
							
								
								
									
										21
									
								
								gamenight-database/src/game.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								gamenight-database/src/game.rs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,21 @@
 | 
			
		||||
use diesel::{dsl::insert_into, Insertable, PgConnection, Queryable, RunQueryDsl};
 | 
			
		||||
use serde::{Serialize, Deserialize};
 | 
			
		||||
use uuid::Uuid;
 | 
			
		||||
use crate::schema::game;
 | 
			
		||||
 | 
			
		||||
use super::error::DatabaseError;
 | 
			
		||||
 | 
			
		||||
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
 | 
			
		||||
#[diesel(table_name = game)]
 | 
			
		||||
pub struct Game {
 | 
			
		||||
    pub id: Uuid,
 | 
			
		||||
    pub name: String,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn games(conn: &mut PgConnection) -> Result<Vec::<Game>, DatabaseError> {
 | 
			
		||||
    Ok(game::table.load::<Game>(conn)?)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn insert_game(conn: &mut PgConnection, game: Game) -> Result<usize, DatabaseError> {
 | 
			
		||||
    Ok(insert_into(game::table).values(&game).execute(conn)?)
 | 
			
		||||
}
 | 
			
		||||
@ -3,6 +3,7 @@ pub mod error;
 | 
			
		||||
pub mod schema;
 | 
			
		||||
pub mod gamenight;
 | 
			
		||||
pub mod gamenight_participants;
 | 
			
		||||
pub mod game;
 | 
			
		||||
 | 
			
		||||
use diesel::r2d2::ConnectionManager;
 | 
			
		||||
use diesel::r2d2::ManageConnection;
 | 
			
		||||
@ -17,6 +18,7 @@ pub use user::login;
 | 
			
		||||
pub use user::register;
 | 
			
		||||
pub use gamenight::gamenights;
 | 
			
		||||
pub use gamenight_participants::get_participants;
 | 
			
		||||
pub use game::games;
 | 
			
		||||
 | 
			
		||||
pub const MIGRATIONS: EmbeddedMigrations = embed_migrations!();
 | 
			
		||||
pub type DbConnection = PgConnection;
 | 
			
		||||
 | 
			
		||||
@ -6,6 +6,25 @@ pub mod sql_types {
 | 
			
		||||
    pub struct Role;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    use diesel::sql_types::*;
 | 
			
		||||
    use super::sql_types::Role;
 | 
			
		||||
 | 
			
		||||
    client (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        username -> Varchar,
 | 
			
		||||
        email -> Varchar,
 | 
			
		||||
        role -> Role,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    game (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        name -> Varchar,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    gamenight (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
@ -30,9 +49,9 @@ diesel::table! {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    known_games (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        name -> Varchar,
 | 
			
		||||
    owned_game (user_id, game_id) {
 | 
			
		||||
        user_id -> Uuid,
 | 
			
		||||
        game_id -> Uuid,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -53,31 +72,22 @@ diesel::table! {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    use diesel::sql_types::*;
 | 
			
		||||
    use super::sql_types::Role;
 | 
			
		||||
 | 
			
		||||
    users (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        username -> Varchar,
 | 
			
		||||
        email -> Varchar,
 | 
			
		||||
        role -> Role,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::joinable!(gamenight -> users (owner_id));
 | 
			
		||||
diesel::joinable!(gamenight -> client (owner_id));
 | 
			
		||||
diesel::joinable!(gamenight_gamelist -> game (game_id));
 | 
			
		||||
diesel::joinable!(gamenight_gamelist -> gamenight (gamenight_id));
 | 
			
		||||
diesel::joinable!(gamenight_gamelist -> known_games (game_id));
 | 
			
		||||
diesel::joinable!(gamenight_participant -> client (user_id));
 | 
			
		||||
diesel::joinable!(gamenight_participant -> gamenight (gamenight_id));
 | 
			
		||||
diesel::joinable!(gamenight_participant -> users (user_id));
 | 
			
		||||
diesel::joinable!(pwd -> users (user_id));
 | 
			
		||||
diesel::joinable!(owned_game -> client (user_id));
 | 
			
		||||
diesel::joinable!(owned_game -> game (game_id));
 | 
			
		||||
diesel::joinable!(pwd -> client (user_id));
 | 
			
		||||
 | 
			
		||||
diesel::allow_tables_to_appear_in_same_query!(
 | 
			
		||||
    client,
 | 
			
		||||
    game,
 | 
			
		||||
    gamenight,
 | 
			
		||||
    gamenight_gamelist,
 | 
			
		||||
    gamenight_participant,
 | 
			
		||||
    known_games,
 | 
			
		||||
    owned_game,
 | 
			
		||||
    pwd,
 | 
			
		||||
    registration_tokens,
 | 
			
		||||
    users,
 | 
			
		||||
);
 | 
			
		||||
 | 
			
		||||
@ -1,83 +0,0 @@
 | 
			
		||||
// @generated automatically by Diesel CLI.
 | 
			
		||||
 | 
			
		||||
pub mod sql_types {
 | 
			
		||||
    #[derive(diesel::sql_types::SqlType)]
 | 
			
		||||
    #[diesel(postgres_type(name = "role"))]
 | 
			
		||||
    pub struct Role;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    gamenight (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        name -> Varchar,
 | 
			
		||||
        datetime -> Timestamptz,
 | 
			
		||||
        owner_id -> Uuid,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    gamenight_gamelist (gamenight_id, game_id) {
 | 
			
		||||
        gamenight_id -> Uuid,
 | 
			
		||||
        game_id -> Uuid,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    gamenight_participant (gamenight_id, user_id) {
 | 
			
		||||
        gamenight_id -> Uuid,
 | 
			
		||||
        user_id -> Uuid,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    known_games (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        name -> Varchar,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    pwd (user_id) {
 | 
			
		||||
        user_id -> Uuid,
 | 
			
		||||
        password -> Varchar,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    registration_tokens (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        #[max_length = 32]
 | 
			
		||||
        token -> Bpchar,
 | 
			
		||||
        single_use -> Bool,
 | 
			
		||||
        expires -> Nullable<Timestamptz>,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::table! {
 | 
			
		||||
    use diesel::sql_types::*;
 | 
			
		||||
    use super::sql_types::Role;
 | 
			
		||||
 | 
			
		||||
    users (id) {
 | 
			
		||||
        id -> Uuid,
 | 
			
		||||
        username -> Varchar,
 | 
			
		||||
        email -> Varchar,
 | 
			
		||||
        role -> Role,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
diesel::joinable!(gamenight -> users (owner_id));
 | 
			
		||||
diesel::joinable!(gamenight_gamelist -> gamenight (gamenight_id));
 | 
			
		||||
diesel::joinable!(gamenight_gamelist -> known_games (game_id));
 | 
			
		||||
diesel::joinable!(gamenight_participant -> gamenight (gamenight_id));
 | 
			
		||||
diesel::joinable!(gamenight_participant -> users (user_id));
 | 
			
		||||
diesel::joinable!(pwd -> users (user_id));
 | 
			
		||||
 | 
			
		||||
diesel::allow_tables_to_appear_in_same_query!(
 | 
			
		||||
    gamenight,
 | 
			
		||||
    gamenight_gamelist,
 | 
			
		||||
    gamenight_participant,
 | 
			
		||||
    known_games,
 | 
			
		||||
    pwd,
 | 
			
		||||
    registration_tokens,
 | 
			
		||||
    users,
 | 
			
		||||
);
 | 
			
		||||
@ -13,7 +13,7 @@ use argon2::password_hash::rand_core::OsRng;
 | 
			
		||||
use argon2::password_hash::rand_core::RngCore;
 | 
			
		||||
use crate::DbConnection;
 | 
			
		||||
 | 
			
		||||
use super::schema::{pwd, users};
 | 
			
		||||
use super::schema::{pwd, client};
 | 
			
		||||
pub use super::error::DatabaseError;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -26,7 +26,7 @@ struct Pwd {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
 | 
			
		||||
#[diesel(table_name = users)]
 | 
			
		||||
#[diesel(table_name = client)]
 | 
			
		||||
pub struct User {
 | 
			
		||||
    pub id: Uuid,
 | 
			
		||||
    pub username: String,
 | 
			
		||||
@ -65,10 +65,10 @@ pub struct Register {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn login(conn: &mut DbConnection, user: LoginUser) -> Result<Option<User>, DatabaseError> {
 | 
			
		||||
    let id: Uuid = users::table
 | 
			
		||||
        .filter(users::username.eq(&user.username))
 | 
			
		||||
        .or_filter(users::email.eq(&user.username))
 | 
			
		||||
        .select(users::id)
 | 
			
		||||
    let id: Uuid = client::table
 | 
			
		||||
        .filter(client::username.eq(&user.username))
 | 
			
		||||
        .or_filter(client::email.eq(&user.username))
 | 
			
		||||
        .select(client::id)
 | 
			
		||||
        .first(conn)?;
 | 
			
		||||
 | 
			
		||||
    let pwd: String = pwd::table
 | 
			
		||||
@ -82,14 +82,14 @@ pub fn login(conn: &mut DbConnection, user: LoginUser) -> Result<Option<User>, D
 | 
			
		||||
        .verify_password(user.password.as_bytes(), &parsed_hash)
 | 
			
		||||
        .is_ok()
 | 
			
		||||
    {
 | 
			
		||||
        Ok(Some(users::table.find(id).first(conn)?))
 | 
			
		||||
        Ok(Some(client::table.find(id).first(conn)?))
 | 
			
		||||
    } else {
 | 
			
		||||
        Ok(None)
 | 
			
		||||
    } 
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn get_user(conn: &mut DbConnection, id: Uuid) -> Result<User, DatabaseError> {
 | 
			
		||||
    Ok(users::table.find(id).first(conn)?)
 | 
			
		||||
    Ok(client::table.find(id).first(conn)?)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn register(conn: &mut DbConnection, register: Register) -> Result<(), DatabaseError> {
 | 
			
		||||
@ -105,7 +105,7 @@ pub fn register(conn: &mut DbConnection, register: Register) -> Result<(), Datab
 | 
			
		||||
    conn.transaction(|c| {
 | 
			
		||||
        let id = Uuid::new_v4();
 | 
			
		||||
 | 
			
		||||
        diesel::insert_into(users::table)
 | 
			
		||||
        diesel::insert_into(client::table)
 | 
			
		||||
            .values(User {
 | 
			
		||||
                id,
 | 
			
		||||
                username: register.username,
 | 
			
		||||
@ -126,15 +126,15 @@ pub fn register(conn: &mut DbConnection, register: Register) -> Result<(), Datab
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn count_users_with_username(conn: &mut DbConnection, username: &String) -> Result<i64, DatabaseError> {
 | 
			
		||||
    Ok(users::table
 | 
			
		||||
    Ok(client::table
 | 
			
		||||
        .count()
 | 
			
		||||
        .filter(users::username.eq(username))
 | 
			
		||||
        .filter(client::username.eq(username))
 | 
			
		||||
        .get_result::<i64>(conn)?)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn count_users_with_email(conn: &mut DbConnection, email: &String) -> Result<i64, DatabaseError> {
 | 
			
		||||
    Ok(users::table
 | 
			
		||||
    Ok(client::table
 | 
			
		||||
        .count()
 | 
			
		||||
        .filter(users::email.eq(email))
 | 
			
		||||
        .filter(client::email.eq(email))
 | 
			
		||||
        .get_result::<i64>(conn)?)
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user