forked from Roflin/gamenight
Splits database into a separate crate
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use chrono::{DateTime, Utc};
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use diesel::{Insertable, Queryable, PgConnection, RunQueryDsl, insert_into, QueryDsl};
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use serde::{Serialize, Deserialize};
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use uuid::Uuid;
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use crate::schema::gamenight;
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use super::error::DatabaseError;
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#[derive(Serialize, Deserialize, Debug, Insertable, Queryable)]
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#[diesel(table_name = gamenight)]
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pub struct Gamenight {
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pub id: Uuid,
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pub name: String,
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pub datetime: DateTime<Utc>,
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pub owner_id: Uuid,
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}
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pub fn gamenights(conn: &mut PgConnection) -> Result<Vec::<Gamenight>, DatabaseError> {
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Ok(gamenight::table.load::<Gamenight>(conn)?)
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}
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pub fn add_gamenight(conn: &mut PgConnection, gamenight: Gamenight) -> Result<usize, DatabaseError> {
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Ok(insert_into(gamenight::table).values(&gamenight).execute(conn)?)
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}
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pub fn get_gamenight(conn: &mut PgConnection, id: Uuid) -> Result<Gamenight, DatabaseError> {
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Ok(gamenight::table.find(id).first(conn)?)
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}
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