gamenight/FrontendPlatformUno/FrontendPlatformUno.Mobile/Android/Main.Android.cs

43 lines
1.2 KiB
C#

using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Com.Nostra13.Universalimageloader.Core;
using Microsoft.UI.Xaml.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FrontendPlatformUno.Droid
{
[global::Android.App.ApplicationAttribute(
Label = "@string/ApplicationName",
Icon = "@mipmap/iconapp",
LargeHeap = true,
HardwareAccelerated = true,
Theme = "@style/AppTheme"
)]
public class Application : Microsoft.UI.Xaml.NativeApplication
{
public Application(IntPtr javaReference, JniHandleOwnership transfer)
: base(() => new AppHead(), javaReference, transfer)
{
ConfigureUniversalImageLoader();
}
private static void ConfigureUniversalImageLoader()
{
// Create global configuration and initialize ImageLoader with this config
ImageLoaderConfiguration config = new ImageLoaderConfiguration
.Builder(Context)
.Build();
ImageLoader.Instance.Init(config);
ImageSource.DefaultImageLoader = ImageLoader.Instance.LoadImageAsync;
}
}
}