gamenight/FrontendPlatformUno/FrontendPlatformUno.Mobile/Android/Assets/AboutAssets.txt

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To add cross-platform image assets for your Uno Platform app, use the Assets folder
in the shared project instead. Assets in this folder are Android-only assets.
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");