Files
gamenight/Gamenight.Ui/Gamenight.Ui/ViewLocator.cs
T

45 lines
1.3 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using Gamenight.Ui.ViewModels;
using Gamenight.Ui.Views;
using ReactiveUI;
namespace Gamenight.Ui;
/// <summary>
/// Given a view model, returns the corresponding view if possible.
/// </summary>
[RequiresUnreferencedCode(
"Default implementation of ViewLocator involves reflection which may be trimmed away.",
Url = "https://docs.avaloniaui.net/docs/concepts/view-locator")]
public class ViewLocator : IDataTemplate, ReactiveUI.IViewLocator
{
public Control? Build(object? param)
{
if (param is null)
return null;
var name = param.GetType().FullName!.Replace("ViewModel", "View", StringComparison.Ordinal);
var type = Type.GetType(name);
if (type != null)
{
return (Control)Activator.CreateInstance(type)!;
}
return new TextBlock { Text = "Not Found: " + name };
}
public bool Match(object? data)
{
return data is ViewModelBase;
}
public IViewFor ResolveView<T>(T? viewModel, string? contract = null) => viewModel switch
{
GamenightsViewModel context => new GamenightsView { DataContext = context },
_ => throw new ArgumentOutOfRangeException(nameof(viewModel))
};
}