forked from Roflin/gamenight
		
	Gamenights also return their game list.
This commit is contained in:
		
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								backend/Cargo.lock
									
									
									
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							@ -518,6 +518,7 @@ checksum = "f73fe65f54d1e12b726f517d3e2135ca3125a437b6d998caf1962961f7172d9e"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "futures-channel",
 | 
			
		||||
 "futures-core",
 | 
			
		||||
 "futures-executor",
 | 
			
		||||
 "futures-io",
 | 
			
		||||
 "futures-sink",
 | 
			
		||||
 "futures-task",
 | 
			
		||||
@ -540,12 +541,34 @@ version = "0.3.21"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "0c09fd04b7e4073ac7156a9539b57a484a8ea920f79c7c675d05d289ab6110d3"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "futures-executor"
 | 
			
		||||
version = "0.3.21"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "9420b90cfa29e327d0429f19be13e7ddb68fa1cccb09d65e5706b8c7a749b8a6"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "futures-core",
 | 
			
		||||
 "futures-task",
 | 
			
		||||
 "futures-util",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "futures-io"
 | 
			
		||||
version = "0.3.21"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "fc4045962a5a5e935ee2fdedaa4e08284547402885ab326734432bed5d12966b"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "futures-macro"
 | 
			
		||||
version = "0.3.21"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "33c1e13800337f4d4d7a316bf45a567dbcb6ffe087f16424852d97e97a91f512"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "proc-macro2",
 | 
			
		||||
 "quote",
 | 
			
		||||
 "syn",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "futures-sink"
 | 
			
		||||
version = "0.3.21"
 | 
			
		||||
@ -567,6 +590,7 @@ dependencies = [
 | 
			
		||||
 "futures-channel",
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		||||
 "futures-core",
 | 
			
		||||
 "futures-io",
 | 
			
		||||
 "futures-macro",
 | 
			
		||||
 "futures-sink",
 | 
			
		||||
 "futures-task",
 | 
			
		||||
 "memchr",
 | 
			
		||||
@ -584,6 +608,7 @@ dependencies = [
 | 
			
		||||
 "diesel",
 | 
			
		||||
 "diesel-derive-enum",
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		||||
 "diesel_migrations",
 | 
			
		||||
 "futures",
 | 
			
		||||
 "jsonwebtoken",
 | 
			
		||||
 "local-ip-address",
 | 
			
		||||
 "password-hash",
 | 
			
		||||
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		||||
@ -22,4 +22,5 @@ jsonwebtoken = "8.1"
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		||||
validator = { version = "0.14", features = ["derive"] }
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		||||
rocket_cors = "0.6.0-alpha1"
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		||||
local-ip-address = "0.4"
 | 
			
		||||
uuid = { version = "0.8.2", features = ["v4", "serde"] }
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		||||
uuid = { version = "0.8.2", features = ["v4", "serde"] }
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futures = "0.3.21"
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@ -1,3 +1,4 @@
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use crate::schema::DatabaseError;
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use crate::schema::gamenight::*;
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use crate::schema::users::*;
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use crate::schema::DbConn;
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@ -12,6 +13,7 @@ use serde::{Deserialize, Serialize};
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use std::borrow::Cow;
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use uuid::Uuid;
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use validator::ValidateArgs;
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use futures::future::join_all;
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#[derive(Debug, Responder)]
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pub enum ApiResponseVariant {
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@ -27,7 +29,7 @@ struct ApiResponse {
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    #[serde(skip_serializing_if = "Option::is_none")]
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    user: Option<UserWithToken>,
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    #[serde(skip_serializing_if = "Option::is_none")]
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    gamenights: Option<Vec<GameNight>>,
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    gamenights: Option<Vec<GamenightOutput>>,
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    #[serde(skip_serializing_if = "Option::is_none")]
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    games: Option<Vec<Game>>,
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}
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@ -67,7 +69,7 @@ impl ApiResponse {
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        }
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    }
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    fn gamenight_response(gamenights: Vec<GameNight>) -> Self {
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    fn gamenight_response(gamenights: Vec<GamenightOutput>) -> Self {
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        Self {
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            result: Self::SUCCES_RESULT,
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            message: None,
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@ -130,14 +132,34 @@ impl<'r> FromRequest<'r> for User {
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    }
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct GamenightOutput {
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    #[serde(flatten)]
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    gamenight: Gamenight,
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    game_list: Vec<Game>,
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}
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#[get("/gamenights")]
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pub async fn gamenights(conn: DbConn, _user: User) -> ApiResponseVariant {
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    match get_all_gamenights(conn).await {
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        Ok(gamenights) => {
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            ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(gamenights)))
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        }
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        Err(error) => ApiResponseVariant::Value(json!(ApiResponse::error(error.to_string()))),
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    }
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    let gamenights = match get_all_gamenights(&conn).await {
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        Ok(result) => result,
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        Err(err) => return ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
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    };
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    let conn_ref = &conn;
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    let game_results : Result<Vec<GamenightOutput>, DatabaseError> = join_all(gamenights.iter().map(|gn| async move {
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        let games = get_games_of_gamenight(conn_ref, gn.id).await?;
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        Ok(GamenightOutput{
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            gamenight: gn.clone(),
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            game_list: games
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        })
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    })).await.into_iter().collect();
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    match game_results {
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        Ok(result) => ApiResponseVariant::Value(json!(ApiResponse::gamenight_response(result))),
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        Err(err) => ApiResponseVariant::Value(json!(ApiResponse::error(err.to_string())))
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    }   
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}
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#[get("/gamenights", rank = 2)]
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@ -146,16 +168,16 @@ pub async fn gamenights_unauthorized() -> ApiResponseVariant {
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}
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct GameNightInput {
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pub struct GamenightInput {
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    pub name: String,
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    pub datetime: String,
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    pub owner_id: Option<Uuid>,
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    pub game_list: Vec<Game>,
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}
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impl Into<GameNight> for GameNightInput {
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    fn into(self) -> GameNight {
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        GameNight {
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impl Into<Gamenight> for GamenightInput {
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    fn into(self) -> Gamenight {
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        Gamenight {
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            id: Uuid::new_v4(),
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            name: self.name,
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            datetime: self.datetime,
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@ -168,7 +190,7 @@ impl Into<GameNight> for GameNightInput {
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pub async fn gamenights_post_json(
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    conn: DbConn,
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    user: User,
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    gamenight_json: Json<GameNightInput>,
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    gamenight_json: Json<GamenightInput>,
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) -> ApiResponseVariant {
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    let mut gamenight = gamenight_json.into_inner();
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    gamenight.owner_id = Some(user.id);
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@ -205,7 +227,7 @@ pub async fn gamenights_post_json_unauthorized() -> ApiResponseVariant {
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pub async fn gamenights_delete_json(
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    conn: DbConn,
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    user: User,
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    delete_gamenight_json: Json<DeleteGameNight>,
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    delete_gamenight_json: Json<DeleteGamenight>,
 | 
			
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) -> ApiResponseVariant {
 | 
			
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    if user.role == Role::Admin {
 | 
			
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        if let Err(error) = delete_gamenight(&conn, delete_gamenight_json.game_id).await {
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@ -40,9 +40,9 @@ pub struct Game {
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    pub name: String,
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}
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#[derive(Serialize, Deserialize, Debug, Queryable, Insertable)]
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		||||
#[derive(Serialize, Deserialize, Debug, Queryable, Insertable, Clone)]
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#[table_name = "gamenight"]
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pub struct GameNight {
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pub struct Gamenight {
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    pub id: Uuid,
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    pub name: String,
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    pub datetime: String,
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@ -65,7 +65,7 @@ pub struct GamenightParticipantsEntry {
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}
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#[derive(Serialize, Deserialize, Debug, Queryable)]
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pub struct DeleteGameNight {
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pub struct DeleteGamenight {
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    pub game_id: Uuid,
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}
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@ -74,13 +74,13 @@ pub struct GamenightId {
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    pub gamenight_id: Uuid,
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}
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pub async fn get_all_gamenights(conn: DbConn) -> Result<Vec<GameNight>, DatabaseError> {
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    Ok(conn.run(|c| gamenight::table.load::<GameNight>(c)).await?)
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pub async fn get_all_gamenights(conn: &DbConn) -> Result<Vec<Gamenight>, DatabaseError> {
 | 
			
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    Ok(conn.run(|c| gamenight::table.load::<Gamenight>(c)).await?)
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}
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pub async fn insert_gamenight(
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    conn: &DbConn,
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    new_gamenight: GameNight,
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    new_gamenight: Gamenight,
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    game_list: Vec<Game>,
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) -> Result<Uuid, DatabaseError> {
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    Ok(conn
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@ -109,7 +109,7 @@ pub async fn insert_gamenight(
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    )
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}
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pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<GameNight, DatabaseError> {
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pub async fn get_gamenight(conn: &DbConn, game_id: Uuid) -> Result<Gamenight, DatabaseError> {
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    Ok(conn
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        .run(move |c| gamenight::table.find(game_id).first(c))
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        .await?)
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@ -125,6 +125,20 @@ pub async fn get_all_known_games(conn: &DbConn) -> Result<Vec<Game>, DatabaseErr
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    Ok(conn.run(|c| known_games::table.load::<Game>(c)).await?)
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}
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pub async fn get_games_of_gamenight(conn: &DbConn, gamenight_id: Uuid) -> Result<Vec<Game>, DatabaseError> {
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    Ok(conn.run::<_, Result<Vec<Game>, _>>(move |c| {
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        let linked_game_ids: Vec<GamenightGameListEntry> = gamenight_gamelist::table
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            .filter(gamenight_gamelist::gamenight_id.eq(gamenight_id))
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            .load::<GamenightGameListEntry>(c)?;
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        linked_game_ids.iter().map(|l| {
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            known_games::table
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                .filter(known_games::id.eq(l.game_id))
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                .first::<Game>(c)
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        }).collect()
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    }).await?)
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}
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pub async fn add_game(conn: &DbConn, game: Game) -> Result<usize, DatabaseError> {
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    Ok(conn
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        .run(|c| {
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@ -2,8 +2,9 @@ import './App.css';
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import React, { useState, useEffect } from 'react';
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import MenuBar from './components/MenuBar';
 | 
			
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import Login from './components/Login';
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import Gamenights from './components/Gamenights'
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import AddGameNight from './components/AddGameNight'
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import Gamenights from './components/Gamenights';
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import AddGameNight from './components/AddGameNight';
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import Gamenight from './components/Gamenight';
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const localStorageUserKey = 'user';
 | 
			
		||||
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@ -13,6 +14,7 @@ function App() {
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  const [gamenights, setGamenights] = useState([]);
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  const [flashData, setFlashData] = useState({});
 | 
			
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  const [games, setGames] = useState([]);
 | 
			
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  const [activeGamenight, setActiveGamenight] = useState(null);
 | 
			
		||||
 | 
			
		||||
  const handleLogin = (input) => {
 | 
			
		||||
    const requestOptions = {
 | 
			
		||||
@ -94,6 +96,9 @@ function App() {
 | 
			
		||||
    setUser(JSON.parse(localStorage.getItem(localStorageUserKey)));
 | 
			
		||||
  }, []);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  console.log(activeGamenight);
 | 
			
		||||
 | 
			
		||||
  if(user === null) {
 | 
			
		||||
    return (
 | 
			
		||||
      <div className="App">
 | 
			
		||||
@ -101,11 +106,29 @@ function App() {
 | 
			
		||||
      </div>
 | 
			
		||||
    );
 | 
			
		||||
  } else {
 | 
			
		||||
 | 
			
		||||
    let mainview;
 | 
			
		||||
    if(activeGamenight === null) {
 | 
			
		||||
      mainview = <>
 | 
			
		||||
        <AddGameNight user={user} games={games} setFlash={setFlash} refetchGamenights={refetchGamenights} />
 | 
			
		||||
        <Gamenights 
 | 
			
		||||
          user={user}
 | 
			
		||||
          setFlash={setFlash}
 | 
			
		||||
          refetchGamenights={refetchGamenights}
 | 
			
		||||
          gamenights={gamenights}
 | 
			
		||||
          setActiveGamenight={setActiveGamenight}/>
 | 
			
		||||
      </>
 | 
			
		||||
    } else {
 | 
			
		||||
      mainview = <Gamenight
 | 
			
		||||
        gamenight={activeGamenight}
 | 
			
		||||
        onDismis={setActiveGamenight}
 | 
			
		||||
      />
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return (
 | 
			
		||||
      <>
 | 
			
		||||
        <MenuBar user={user} onLogout={onLogout} />
 | 
			
		||||
        <AddGameNight user={user} games={games} setFlash={setFlash} refetchGamenights={refetchGamenights} />
 | 
			
		||||
        <Gamenights user={user} setFlash={setFlash} refetchGamenights={refetchGamenights} gamenights={gamenights} />
 | 
			
		||||
        {mainview}
 | 
			
		||||
      </>
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										27
									
								
								frontend/src/components/Gamenight.jsx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								frontend/src/components/Gamenight.jsx
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,27 @@
 | 
			
		||||
import * as React from 'react';
 | 
			
		||||
 | 
			
		||||
function Gamenight(props) {
 | 
			
		||||
 | 
			
		||||
    console.log(props.gamenight);
 | 
			
		||||
 | 
			
		||||
    let games = props.gamenight.game_list.map(g =>
 | 
			
		||||
        (
 | 
			
		||||
          <li>
 | 
			
		||||
            <span>{g.name}</span>
 | 
			
		||||
          </li>
 | 
			
		||||
        )
 | 
			
		||||
      );
 | 
			
		||||
 | 
			
		||||
    return (
 | 
			
		||||
    <div>
 | 
			
		||||
      <button onClick={props.onDismis(null)}>x</button>
 | 
			
		||||
      <h3>{props.gamenight.name}</h3>
 | 
			
		||||
      <span>{props.gamenight.datetime}</span>
 | 
			
		||||
      <ul>
 | 
			
		||||
        {games}
 | 
			
		||||
      </ul>
 | 
			
		||||
    </div>
 | 
			
		||||
    )
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export default Gamenight
 | 
			
		||||
@ -33,7 +33,7 @@ function Gamenights(props) {
 | 
			
		||||
 | 
			
		||||
  let gamenights = props.gamenights.map(g =>
 | 
			
		||||
    (
 | 
			
		||||
      <li>
 | 
			
		||||
      <li onClick={(e) => {console.log(g); props.setActiveGamenight(g);}}>
 | 
			
		||||
        <span>{g.name}</span>
 | 
			
		||||
        {(props.user.id === g.owner_id || props.user.role === "Admin") && 
 | 
			
		||||
          <button onClick={() =>DeleteGameNight(g.id, g.owner)}>
 | 
			
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