Compare commits

...

44 Commits
main ... main

Author SHA1 Message Date
a8a797211a Add PlatformUno Frontend. 2024-10-10 20:24:15 +02:00
Dennis Brentjes
9e84a62c41 Added Avanlonia frontend. 2023-08-15 11:31:58 +02:00
22f05c00c1 Added a client (From generator) and a basic login page to test it. 2023-04-30 20:51:42 +02:00
b2aba31264 Added initial Uno Platform frontend project. 2023-04-30 17:23:00 +02:00
Dennis Brentjes
1296f363af Re-added auto migrations 2023-03-30 17:08:44 +02:00
Dennis Brentjes
70ae15f655 Fixes the ugly Register User post handler. 2023-03-30 09:32:24 +02:00
3509a70a6a Abstracted away getting a PgConnection with expect(). 2023-03-26 11:25:15 +02:00
217e5ee64b Adds get for a single gamenight. 2023-03-25 23:32:41 +01:00
5216f55a14 Adds the post gamenight handler. 2023-03-25 22:44:58 +01:00
534e6867d8 Adds user authorization to the actix backend. 2023-03-25 19:20:38 +01:00
1c8110cdb0 Added Login and Register handlers for actix backend 2023-03-24 22:28:18 +01:00
d961896242 Started reimplementation of the Rest api in actix-web 2023-03-17 22:20:26 +01:00
7741c1dbae Merge pull request 'Adds an AdminPanel with currently active registration tokens.' (#9) from admin-panel into main
Reviewed-on: Roflin/gamenight#9
2022-06-05 16:15:50 +02:00
65d2dece55 Adds an AdminPanel with currently active registration tokens. 2022-06-04 21:57:54 +02:00
34737bfb6b Updates all libraries and some cleanup in the Rust part. 2022-06-04 13:10:09 +02:00
5ace39d820 Merge pull request 'join_gamenight' (#8) from join_gamenight into main
Reviewed-on: Roflin/gamenight#8
2022-06-03 19:47:02 +02:00
b7f981e3a6 Adds the ability to join or leave a gamenight. 2022-05-31 21:27:35 +02:00
f7f9f7456b Adds a Apihelper to cleanup the react components. 2022-05-31 19:56:44 +02:00
cfaa6ebdb1 Merge pull request 'Adds some basic styling' (#7) from some-styling-work into main
Reviewed-on: Roflin/gamenight#7
2022-05-30 21:35:58 +02:00
8a318e877f Merge pull request 'gamenight-participants' (#6) from gamenight-participants into main
Reviewed-on: Roflin/gamenight#6
2022-05-30 21:32:47 +02:00
bcfcf66df5 Merge pull request 'Adds the ability to add games with suggestions from known games.' (#3) from game-adding-to-gamenight into main
Reviewed-on: Roflin/gamenight#3
2022-05-30 21:31:01 +02:00
83a0b5ad9d Adds some basic styling 2022-05-29 18:26:08 +02:00
9de8ffaa2d Some Cleaup. 2022-05-29 10:46:05 +02:00
102a3e6082 Formatting commit 2022-05-29 10:33:55 +02:00
639405bf9f Adds a details page for a single gamenight. 2022-05-29 10:33:19 +02:00
2ba2026e21 Gamenights also return their game list. 2022-05-29 10:33:19 +02:00
86cdbedd41 Adds the participants part of the API. 2022-05-29 10:33:19 +02:00
836a4ab59f Formatting commit. 2022-05-29 10:33:19 +02:00
5c27be0191 Schema rewrite to split up the schema.rs file. 2022-05-29 10:33:19 +02:00
1a6ead4760 Adds the ability to add games with suggestions from known games. 2022-05-29 10:32:20 +02:00
5ffeea6553 Merge pull request 'initial-frontend-work' (#2) from initial-frontend-work into main
Reviewed-on: Roflin/gamenight#2
2022-05-27 20:30:06 +02:00
cc26aed9a5 Reworked the database code to make use of the ? operator. 2022-05-14 23:44:40 +02:00
92e0257e74 Added gamenight owners and some ui and api functions to delete gamenights. 2022-05-14 23:36:35 +02:00
0a214ca388 Fixes the infinite loop and refactores some statechanges into useEffect hooks 2022-05-01 17:51:28 +02:00
2cfaf2b4cc Adds an add gamenight control and fixes the fetch gamenight Effect,
Introduces an infinite fetch gamenights loop
2022-04-29 22:40:10 +02:00
bf796201bf move to function based react components 2022-04-29 20:27:54 +02:00
56d0889963 A start on a frontend application in React. 2022-04-23 23:30:26 +02:00
d80f705b5d Merge pull request 'Added a user system with no proper user validation but working authorisation.' (#1) from user-system into main
Reviewed-on: Roflin/gamenight#1
2022-04-23 13:17:28 +02:00
aab60dcc11 Fixes 3 potential panics when querying the user and pwd table. 2022-04-21 21:51:57 +02:00
b5e9420c1f Makes seperate function for authorized and unauthorized request. 2022-04-21 21:35:14 +02:00
5f73d556c6 Fixes the review comments 2022-04-21 20:02:15 +02:00
81e65b1619 Ran rust fmt. 2022-04-21 19:12:16 +02:00
df8b553345 Adds some validation to new user registration. 2022-04-21 18:51:13 +02:00
af0dcee159 Added a user system with no proper user validation but working authorisation. 2022-04-20 22:28:00 +02:00
254 changed files with 41278 additions and 930 deletions

3
.gitignore vendored
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@ -1,4 +1 @@
/target
.vscode .vscode
Rocket.toml
*.sqlite

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[package]
name = "gamenight"
version = "0.1.0"
authors = ["Dennis Brentjes <d.brentjes@gmail.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rocket = { version = "0.5.0-rc.1", features = ["default", "json"] }
libsqlite3-sys = { version = ">=0.8.0, <0.19.0", features = ["bundled"] }
rocket_sync_db_pools = { version = "0.1.0-rc.1", features = ["diesel_sqlite_pool"] }
diesel = { version = "1.4.8", features = ["sqlite"] }
diesel_migrations = "1.4.0"
rocket_dyn_templates = { version = "0.1.0-rc.1", features = ["handlebars"] }
chrono = "0.4.19"
serde = "1.0.136"

454
FrontendAvalonia/.gitignore vendored Normal file
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<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="FrontendAvalonia.App">
<Application.Styles>
<FluentTheme Mode="Light"/>
</Application.Styles>
</Application>

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using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace FrontendAvalonia;
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow();
}
base.OnFrameworkInitializationCompleted();
}
}

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<Project>
<PropertyGroup>
<Nullable>enable</Nullable>
<AvaloniaVersion>11.0.0-rc1.1</AvaloniaVersion>
</PropertyGroup>
</Project>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0-android</TargetFramework>
<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
<ApplicationId>com.CompanyName.FrontendAvalonia</ApplicationId>
<ApplicationVersion>1</ApplicationVersion>
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<AndroidPackageFormat>apk</AndroidPackageFormat>
<AndroidEnableProfiledAot>False</AndroidEnableProfiledAot>
</PropertyGroup>
<ItemGroup>
<AndroidResource Include="Icon.png">
<Link>Resources\drawable\Icon.png</Link>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Android" Version="11.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FrontendAvalonia\FrontendAvalonia.csproj" />
</ItemGroup>
</Project>

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using Android.App;
using Android.Content.PM;
using Avalonia.Android;
namespace FrontendAvalonia.Android;
[Activity(Label = "FrontendAvalonia.Android", Theme = "@style/MyTheme.NoActionBar", Icon = "@drawable/icon", LaunchMode = LaunchMode.SingleTop, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize | ConfigChanges.UiMode)]
public class MainActivity : AvaloniaMainActivity
{
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
<application android:label="FrontendAvalonia" android:icon="@drawable/Icon" />
</manifest>

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<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<color android:color="@color/splash_background"/>
</item>
<item android:drawable="@drawable/icon"
android:width="120dp"
android:height="120dp"
android:gravity="center" />
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splash_background">#212121</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splash_background">#FFFFFF</color>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MyTheme">
</style>
<style name="MyTheme.NoActionBar" parent="@style/Theme.AppCompat.NoActionBar">
<item name="android:windowActionBar">false</item>
<item name="android:windowNoTitle">true</item>
</style>
<style name="MyTheme.Splash" parent ="MyTheme.NoActionBar">
<item name="android:windowBackground">@drawable/splash_screen</item>
<item name="android:windowContentOverlay">@null</item>
</style>
</resources>

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//using Android.App;
//using Android.Content;
//using Android.OS;
//using Application = Android.App.Application;
//using Avalonia;
//using Avalonia.Android;
//using Avalonia.ReactiveUI;
//namespace FrontendAvalonia.Android;
//[Activity(Theme = "@style/MyTheme.Splash", MainLauncher = true, NoHistory = true)]
//public class SplashActivity : AvaloniaSplashActivity<App>
//{
// protected override AppBuilder CustomizeAppBuilder(AppBuilder builder)
// {
// return base.CustomizeAppBuilder(builder)
// .WithInterFont()
// .UseReactiveUI();
// }
// protected override void OnCreate(Bundle? savedInstanceState)
// {
// base.OnCreate(savedInstanceState);
// }
// protected override void OnResume()
// {
// base.OnResume();
// StartActivity(new Intent(Application.Context, typeof(MainActivity)));
// }
//}

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<svg width="35" height="35" viewBox="0 0 35 35" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M30.4661 34.928C30.5364 34.928 30.6052 34.928 30.6754 34.928C32.8596 34.928 34.654 33.2918 34.9053 31.1752L34.9356 16.9955C34.6872 7.56697 26.9662 0 17.4777 0C7.83263 0 0.0137329 7.8189 0.0137329 17.464C0.0137329 27.0059 7.66618 34.7631 17.1687 34.928H30.4661Z" fill="white"/>
<path fill-rule="evenodd" clip-rule="evenodd" d="M17.5239 5.948C12.0268 5.948 7.42967 9.80117 6.286 14.954C7.38092 15.2609 8.18385 16.2664 8.18385 17.4593C8.18385 18.6523 7.38092 19.6577 6.286 19.9647C7.42966 25.1175 12.0268 28.9706 17.5239 28.9706C19.525 28.9706 21.4068 28.4601 23.0462 27.562V28.8927H29.0352V17.9365C29.0407 17.7908 29.0352 17.6063 29.0352 17.4593C29.0352 11.1018 23.8814 5.948 17.5239 5.948ZM12.0098 17.4593C12.0098 14.414 14.4786 11.9452 17.5239 11.9452C20.5693 11.9452 23.038 14.414 23.038 17.4593C23.038 20.5047 20.5693 22.9734 17.5239 22.9734C14.4786 22.9734 12.0098 20.5047 12.0098 17.4593Z" fill="#8B44AC"/>
<path d="M7.36841 17.4517C7.36841 18.4691 6.54368 19.2938 5.52631 19.2938C4.50894 19.2938 3.6842 18.4691 3.6842 17.4517C3.6842 16.4343 4.50894 15.6096 5.52631 15.6096C6.54368 15.6096 7.36841 16.4343 7.36841 17.4517Z" fill="#8B44AC"/>
</svg>

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:root {
--sat: env(safe-area-inset-top);
--sar: env(safe-area-inset-right);
--sab: env(safe-area-inset-bottom);
--sal: env(safe-area-inset-left);
}
/* HTML styles for the splash screen */
.highlight {
color: white;
font-size: 2.5rem;
display: block;
}
.purple {
color: #8b44ac;
}
.icon {
opacity: 0.05;
height: 35%;
width: 35%;
position: absolute;
background-repeat: no-repeat;
right: 0px;
bottom: 0px;
margin-right: 3%;
margin-bottom: 5%;
z-index: 5000;
background-position: right bottom;
pointer-events: none;
}
#avalonia-splash a {
color: whitesmoke;
text-decoration: none;
}
.center {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
#avalonia-splash {
position: relative;
height: 100%;
width: 100%;
color: whitesmoke;
background: #1b2a4e;
font-family: 'Nunito', sans-serif;
background-position: center;
background-size: cover;
background-repeat: no-repeat;
justify-content: center;
align-items: center;
}
.splash-close {
animation: fadeout 0.25s linear forwards;
}
@keyframes fadeout {
0% {
opacity: 100%;
}
100% {
opacity: 0;
visibility: collapse;
}
}

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<!DOCTYPE html>
<html>
<head>
<title>FrontendAvalonia.Browser</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<base href="/" />
<link rel="modulepreload" href="./main.js" />
<link rel="modulepreload" href="./dotnet.js" />
<link rel="modulepreload" href="./avalonia.js" />
<link rel="stylesheet" href="./app.css" />
</head>
<body style="margin: 0px; overflow: hidden">
<div id="out">
<div id="avalonia-splash">
<div class="center">
<h2 class="purple">
Powered by
<a class="highlight" href="https://www.avaloniaui.net/" target="_blank">Avalonia UI</a>
</h2>
</div>
<img class="icon" src="Logo.svg" alt="Avalonia Logo" />
</div>
</div>
<script type='module' src="./main.js"></script>
</body>
</html>

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@ -0,0 +1,13 @@
import { dotnet } from './dotnet.js'
const is_browser = typeof window != "undefined";
if (!is_browser) throw new Error(`Expected to be running in a browser`);
const dotnetRuntime = await dotnet
.withDiagnosticTracing(false)
.withApplicationArgumentsFromQuery()
.create();
const config = dotnetRuntime.getConfig();
await dotnetRuntime.runMainAndExit(config.mainAssemblyName, [window.location.search]);

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifier>browser-wasm</RuntimeIdentifier>
<WasmMainJSPath>AppBundle\main.js</WasmMainJSPath>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<WasmExtraFilesToDeploy Include="AppBundle\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Browser" Version="11.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FrontendAvalonia\FrontendAvalonia.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,19 @@
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Browser;
using Avalonia.ReactiveUI;
using FrontendAvalonia;
[assembly: SupportedOSPlatform("browser")]
internal partial class Program
{
private static async Task Main(string[] args) => await BuildAvaloniaApp()
.WithInterFont()
.UseReactiveUI()
.StartBrowserAppAsync("out");
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>();
}

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@ -0,0 +1,13 @@
{
"profiles": {
"FrontendAvalonia.Browser": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:5001;http://localhost:5000",
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/debug?browser={browserInspectUri}"
}
}
}

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@ -0,0 +1,11 @@
{
"wasmHostProperties": {
"perHostConfig": [
{
"name": "browser",
"html-path": "index.html",
"Host": "browser"
}
]
}
}

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@ -0,0 +1 @@
<EFBFBD><01>g/<2F>L<><4C><EFBFBD>Ѓ^/<2F>

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@ -0,0 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<!--If you are willing to use Windows/MacOS native APIs you will need to create 3 projects.
One for Windows with net7.0-windows TFM, one for MacOS with net7.0-macos and one with net7.0 TFM for Linux.-->
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Desktop" Version="11.0.3" />
<!--Condition below is needed to remove Avalonia.Diagnostics package from build output in Release configuration.-->
<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="11.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FrontendAvalonia\FrontendAvalonia.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,23 @@
using System;
using Avalonia;
using Avalonia.ReactiveUI;
namespace FrontendAvalonia.Desktop;
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace()
.UseReactiveUI();
}

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@ -0,0 +1,11 @@
{
"profiles": {
"FrontendAvalonia.Desktop": {
"commandName": "Project"
},
"WSL": {
"commandName": "WSL2",
"distributionName": ""
}
}
}

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<!-- This manifest is used on Windows only.
Don't remove it as it might cause problems with window transparency and embeded controls.
For more details visit https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests -->
<assemblyIdentity version="1.0.0.0" name="FrontendAvalonia.Desktop"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>

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@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<ProjectCapability Include="Avalonia"/>
<TrimmerRootAssembly Include="Avalonia.Themes.Fluent" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="0.10.21" />
<PackageReference Include="Avalonia.Desktop" Version="0.10.21" />
<!--Condition below is needed to remove Avalonia.Diagnostics package from build output in Release configuration.-->
<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="0.10.21" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.6.1" />
</ItemGroup>
</Project>

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@ -0,0 +1,23 @@
using Foundation;
using UIKit;
using Avalonia;
using Avalonia.Controls;
using Avalonia.iOS;
using Avalonia.Media;
using Avalonia.ReactiveUI;
namespace FrontendAvalonia.iOS;
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : AvaloniaAppDelegate<App>
{
protected override AppBuilder CustomizeAppBuilder(AppBuilder builder)
{
return base.CustomizeAppBuilder(builder)
.WithInterFont()
.UseReactiveUI();
}
}

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>

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@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0-ios</TargetFramework>
<SupportedOSPlatformVersion>10.0</SupportedOSPlatformVersion>
<ProvisioningType>manual</ProvisioningType>
<Nullable>enable</Nullable>
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
<!-- These properties need to be set in order to run on a real iDevice -->
<!--<RuntimeIdentifier>ios-arm64</RuntimeIdentifier>-->
<!--<CodesignKey></CodesignKey>-->
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.iOS" Version="11.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FrontendAvalonia\FrontendAvalonia.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>FrontendAvalonia</string>
<key>CFBundleIdentifier</key>
<string>companyName.FrontendAvalonia</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>

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@ -0,0 +1,14 @@
using UIKit;
namespace FrontendAvalonia.iOS;
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2022 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21" />
<fontDescription key="fontDescription" type="system" pointSize="17" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="FrontendAvalonia" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43" />
<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
</constraints>
<nil key="simulatedStatusBarMetrics" />
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
<point key="canvasLocation" x="548" y="455" />
</view>
</objects>
</document>

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@ -0,0 +1,54 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32811.315
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FrontendAvalonia", "FrontendAvalonia\FrontendAvalonia.csproj", "{EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FrontendAvalonia.Desktop", "FrontendAvalonia.Desktop\FrontendAvalonia.Desktop.csproj", "{ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FrontendAvalonia.Browser", "FrontendAvalonia.Browser\FrontendAvalonia.Browser.csproj", "{1C1A049E-235C-4CD0-B6FA-D53AC418F4DA}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FrontendAvalonia.iOS", "FrontendAvalonia.iOS\FrontendAvalonia.iOS.csproj", "{EBD9022F-BC83-4846-9A11-6F7F3772DC64}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FrontendAvalonia.Android", "FrontendAvalonia.Android\FrontendAvalonia.Android.csproj", "{7AD1DAC8-7FBE-49D5-8614-7321233DB82E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{3DA99C4E-89E3-4049-9C22-0A7EC60D83D8}"
ProjectSection(SolutionItems) = preProject
Directory.Build.props = Directory.Build.props
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EBFA8512-1EA5-4D8C-B4AC-AB5B48A6D568}.Release|Any CPU.Build.0 = Release|Any CPU
{ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ABC31E74-02FF-46EB-B3B2-4E6AE43B456C}.Release|Any CPU.Build.0 = Release|Any CPU
{1C1A049E-235C-4CD0-B6FA-D53AC418F4DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1C1A049E-235C-4CD0-B6FA-D53AC418F4DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1C1A049E-235C-4CD0-B6FA-D53AC418F4DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1C1A049E-235C-4CD0-B6FA-D53AC418F4DA}.Release|Any CPU.Build.0 = Release|Any CPU
{EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EBD9022F-BC83-4846-9A11-6F7F3772DC64}.Release|Any CPU.Build.0 = Release|Any CPU
{7AD1DAC8-7FBE-49D5-8614-7321233DB82E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7AD1DAC8-7FBE-49D5-8614-7321233DB82E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7AD1DAC8-7FBE-49D5-8614-7321233DB82E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7AD1DAC8-7FBE-49D5-8614-7321233DB82E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {83CB65B8-011F-4ED7-BCD3-A6CFA935EF7E}
EndGlobalSection
EndGlobal

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@ -0,0 +1 @@
ю╪Сбк╣ B╨NХся_н≤

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<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:FrontendAvalonia"
xmlns:viewModels="clr-namespace:FrontendAvalonia.ViewModels"
xmlns:views="clr-namespace:FrontendAvalonia.Views"
x:Class="FrontendAvalonia.App"
RequestedThemeVariant="Default">
<!-- "Default" ThemeVariant follows system theme variant. "Dark" or "Light" are other available options. -->
<Application.Styles>
<Style Selector="MenuItem" x:DataType="viewModels:MenuItemViewModel">
<Setter Property="Header" Value="{Binding Header}"/>
<Setter Property="ItemsSource" Value="{Binding Items}"/>
<Setter Property="Command" Value="{Binding Command}"/>
<Setter Property="CommandParameter" Value="{Binding CommandParameter}"/>
</Style>
</Application.Styles>
<Application.DataTemplates>
<DataTemplate DataType="viewModels:AddGamenightViewModel">
<views:AddGamenight></views:AddGamenight>
</DataTemplate>
</Application.DataTemplates>
<Application.Styles>
<FluentTheme />
</Application.Styles>
</Application>

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@ -0,0 +1,71 @@
using System;
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
using FrontendAvalonia.Extensions;
using FrontendAvalonia.Models;
using FrontendAvalonia.Services.GamenightApi;
using FrontendAvalonia.ViewModels;
using FrontendAvalonia.Views;
using ReactiveUI;
using Refit;
using Splat;
namespace FrontendAvalonia;
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
var mutable = Locator.CurrentMutable;
var locator = Locator.Current ?? throw new InvalidOperationException("Locator should not be null here.");
mutable.RegisterLazySingleton(() => new GamenightModel());
mutable.RegisterLazySingleton<IScreen>(() => new MainScreenViewModel());
mutable.RegisterLazySingleton(() => RestService.For<IGamenight>("http://localhost:8080"));
mutable.Register(() => new AddGamenightViewModel(
locator.GetRequiredService<IGamenight>(),
locator.GetRequiredService<GamenightModel>()));
mutable.Register(() => new LoginViewModel(
locator.GetRequiredService<IScreen>(),
locator.GetRequiredService<IGamenight>(),
locator.GetRequiredService<GamenightModel>()));
mutable.Register(() => new GamenightsViewModel(
locator.GetRequiredService<IScreen>(),
locator.GetRequiredService<IGamenight>(),
locator.GetRequiredService<GamenightModel>(),
locator.GetRequiredService<LoginViewModel>()));
mutable.Register(() => new MainViewModel(
locator.GetRequiredService<IScreen>(),
locator.GetRequiredService<GamenightModel>(),
locator.GetRequiredService<IGamenight>(),
locator.GetRequiredService<LoginViewModel>(),
locator.GetRequiredService<GamenightsViewModel>()));
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow
{
DataContext = Locator.Current.GetService<MainViewModel>()
};
}
else if (ApplicationLifetime is ISingleViewApplicationLifetime singleViewPlatform)
{
singleViewPlatform.MainView = new MainView
{
DataContext = Locator.Current.GetService<MainViewModel>()
};
}
Locator.Current.GetService<IScreen>()?.Router.Navigate.Execute(Locator.Current.GetService<GamenightsViewModel>() ?? throw new InvalidOperationException("Could not find initial viewmodel to navigate to"));
base.OnFrameworkInitializationCompleted();
}
}

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using Splat;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FrontendAvalonia.Extensions
{
public static class SplatExtensions
{
public static T GetRequiredService<T>(this IReadonlyDependencyResolver resolver, string? contract = null)
{
if (resolver is null)
{
throw new ArgumentNullException(nameof(resolver));
}
return resolver.GetService<T>(contract) ?? throw new InvalidOperationException($"Service {typeof(T).Name} was required but was not registered.");
}
}
}

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@ -0,0 +1,47 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="11.0.3" />
<PackageReference Include="Avalonia.Themes.Fluent" Version="11.0.3" />
<PackageReference Include="Avalonia.Fonts.Inter" Version="11.0.3" />
<PackageReference Include="Avalonia.ReactiveUI" Version="11.0.3" />
<!--Condition below is needed to remove Avalonia.Diagnostics package from build output in Release configuration.-->
<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="11.0.3" />
<PackageReference Include="Refit" Version="7.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Services\GamenightApi\Gamenight.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Gamenight.yaml</DependentUpon>
</Compile>
<Compile Update="Views\LoginView.axaml.cs">
<DependentUpon>LoginView.axaml</DependentUpon>
</Compile>
<Compile Update="Views\GamenightsView.axaml.cs">
<DependentUpon>GamenightsView.axaml</DependentUpon>
</Compile>
<Compile Update="Views\AddGamenight.axaml.cs">
<DependentUpon>AddGamenight.axaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Update="Services\GamenightApi\Gamenight.yaml">
<Generator>RefitterCodeGenerator</Generator>
<LastGenOutput>Gamenight.cs</LastGenOutput>
</None>
</ItemGroup>
</Project>

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@ -0,0 +1,16 @@

using ReactiveUI;
namespace FrontendAvalonia.Models
{
public class GamenightModel : ReactiveObject
{
private string? _userToken;
public string? UserToken
{
get => _userToken;
set => this.RaiseAndSetIfChanged(ref _userToken, value);
}
}
}

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@ -0,0 +1,240 @@
//----------------------
// <auto-generated>
// Generated REST API Client Code Generator v1.7.17.0 on 6/26/2023 11:20:46 AM
// Using the tool Refitter v0.6.0
// </auto-generated>
//----------------------
// <auto-generated>
// This code was generated by Refitter.
// </auto-generated>
using Refit;
using System.Collections.Generic;
using System.Text.Json.Serialization;
using System.Threading;
using System.Threading.Tasks;
namespace FrontendAvalonia.Services.GamenightApi
{
public interface IGamenight
{
/// <summary>
/// Submit your credentials to get a JWT-token to use with the rest of the api.
/// </summary>
[Post("/token")]
Task<IApiResponse<Token>> GetToken([Body] object body, CancellationToken cancellationToken = default);
/// <summary>
/// Create a new user given a registration token and user information, username and email must be unique, and password and password_repeat must match.
/// </summary>
[Post("/user")]
Task PostRegister([Body] object body, CancellationToken cancellationToken = default);
/// <summary>
/// Retrieve the list of gamenights on this gamenight server. Requires authorization.
/// </summary>
[Get("/gamenights")]
Task<IApiResponse<ICollection<Gamenight>>> GetGamenights(CancellationToken cancellationToken = default);
/// <summary>
/// Add a gamenight by providing a name and a date, only available when providing an JWT token.
/// </summary>
[Post("/gamenight")]
Task PostGamenight([Body] object body, [Authorize("Bearer")] string token, CancellationToken cancellationToken = default);
[Get("/gamenight")]
Task<IApiResponse<Gamenight>> GetGamenight([Body] object body, CancellationToken cancellationToken = default);
}
}
//----------------------
// <auto-generated>
// Generated using the NSwag toolchain v13.19.0.0 (NJsonSchema v10.9.0.0 (Newtonsoft.Json v13.0.3.0)) (http://NSwag.org)
// </auto-generated>
//----------------------
#pragma warning disable 108 // Disable "CS0108 '{derivedDto}.ToJson()' hides inherited member '{dtoBase}.ToJson()'. Use the new keyword if hiding was intended."
#pragma warning disable 114 // Disable "CS0114 '{derivedDto}.RaisePropertyChanged(String)' hides inherited member 'dtoBase.RaisePropertyChanged(String)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword."
#pragma warning disable 472 // Disable "CS0472 The result of the expression is always 'false' since a value of type 'Int32' is never equal to 'null' of type 'Int32?'
#pragma warning disable 612 // Disable "CS0612 '...' is obsolete"
#pragma warning disable 1573 // Disable "CS1573 Parameter '...' has no matching param tag in the XML comment for ...
#pragma warning disable 1591 // Disable "CS1591 Missing XML comment for publicly visible type or member ..."
#pragma warning disable 8073 // Disable "CS8073 The result of the expression is always 'false' since a value of type 'T' is never equal to 'null' of type 'T?'"
#pragma warning disable 3016 // Disable "CS3016 Arrays as attribute arguments is not CLS-compliant"
#pragma warning disable 8603 // Disable "CS8603 Possible null reference return"
namespace FrontendAvalonia.Services.GamenightApi
{
using System = global::System;
[System.CodeDom.Compiler.GeneratedCode("NJsonSchema", "13.19.0.0 (NJsonSchema v10.9.0.0 (Newtonsoft.Json v13.0.3.0))")]
public partial class Gamenight
{
[JsonPropertyName("id")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Id { get; set; }
[JsonPropertyName("name")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Name { get; set; }
[JsonPropertyName("datetime")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Datetime { get; set; }
[JsonPropertyName("owner_id")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Owner_id { get; set; }
private IDictionary<string, object> _additionalProperties;
[JsonExtensionData]
public IDictionary<string, object> AdditionalProperties
{
get { return _additionalProperties ?? (_additionalProperties = new Dictionary<string, object>()); }
set { _additionalProperties = value; }
}
}
[System.CodeDom.Compiler.GeneratedCode("NJsonSchema", "13.19.0.0 (NJsonSchema v10.9.0.0 (Newtonsoft.Json v13.0.3.0))")]
public partial class Failure
{
[JsonPropertyName("message")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public string Message { get; set; }
private IDictionary<string, object> _additionalProperties;
[JsonExtensionData]
public IDictionary<string, object> AdditionalProperties
{
get { return _additionalProperties ?? (_additionalProperties = new Dictionary<string, object>()); }
set { _additionalProperties = value; }
}
}
[System.CodeDom.Compiler.GeneratedCode("NJsonSchema", "13.19.0.0 (NJsonSchema v10.9.0.0 (Newtonsoft.Json v13.0.3.0))")]
public partial class Token
{
[JsonPropertyName("jwt_token")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public string Jwt_token { get; set; }
private IDictionary<string, object> _additionalProperties;
[JsonExtensionData]
public IDictionary<string, object> AdditionalProperties
{
get { return _additionalProperties ?? (_additionalProperties = new Dictionary<string, object>()); }
set { _additionalProperties = value; }
}
}
[System.CodeDom.Compiler.GeneratedCode("NJsonSchema", "13.19.0.0 (NJsonSchema v10.9.0.0 (Newtonsoft.Json v13.0.3.0))")]
public partial class Login
{
[JsonPropertyName("username")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Username { get; set; }
[JsonPropertyName("password")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Password { get; set; }
private IDictionary<string, object> _additionalProperties;
[JsonExtensionData]
public IDictionary<string, object> AdditionalProperties
{
get { return _additionalProperties ?? (_additionalProperties = new Dictionary<string, object>()); }
set { _additionalProperties = value; }
}
}
[System.CodeDom.Compiler.GeneratedCode("NJsonSchema", "13.19.0.0 (NJsonSchema v10.9.0.0 (Newtonsoft.Json v13.0.3.0))")]
public partial class Registration
{
[JsonPropertyName("username")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Username { get; set; }
[JsonPropertyName("email")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Email { get; set; }
[JsonPropertyName("password")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Password { get; set; }
[JsonPropertyName("password_repeat")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Password_repeat { get; set; }
[JsonPropertyName("registration_token")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[System.ComponentModel.DataAnnotations.Required(AllowEmptyStrings = true)]
public string Registration_token { get; set; }
private IDictionary<string, object> _additionalProperties;
[JsonExtensionData]
public IDictionary<string, object> AdditionalProperties
{
get { return _additionalProperties ?? (_additionalProperties = new Dictionary<string, object>()); }
set { _additionalProperties = value; }
}
}
}
#pragma warning restore 108
#pragma warning restore 114
#pragma warning restore 472
#pragma warning restore 612
#pragma warning restore 1573
#pragma warning restore 1591
#pragma warning restore 8073
#pragma warning restore 3016
#pragma warning restore 8603

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@ -0,0 +1,224 @@
openapi: 3.0.0
x-stoplight:
id: w776sltk0h1bo
info:
title: Gamenight
version: '1.0'
contact:
name: Dennis Brentjes
email: dennis@brentj.es
url: 'https://brentj.es'
description: Api specifaction for a Gamenight server
license:
name: MIT
servers:
- url: 'http://localhost:8080'
description: Gamenight
paths:
/token:
post:
summary: ''
operationId: get-token
responses:
'200':
$ref: '#/components/responses/TokenResponse'
'401':
$ref: '#/components/responses/FailureResponse'
requestBody:
$ref: '#/components/requestBodies/LoginRequest'
description: Submit your credentials to get a JWT-token to use with the rest of the api.
parameters: []
/user:
post:
summary: ''
operationId: post-register
requestBody:
$ref: '#/components/requestBodies/RegisterRequest'
responses:
'200':
description: ''
'422':
$ref: '#/components/responses/FailureResponse'
description: 'Create a new user given a registration token and user information, username and email must be unique, and password and password_repeat must match.'
parameters: []
/gamenights:
get:
summary: Your GET endpoint
responses:
'200':
$ref: '#/components/responses/GamenightsResponse'
'400':
$ref: '#/components/responses/FailureResponse'
'401':
$ref: '#/components/responses/FailureResponse'
operationId: get-gamenights
security:
- JWT-Auth: []
description: Retrieve the list of gamenights on this gamenight server. Requires authorization.
/gamenight:
post:
summary: ''
operationId: post-gamenight
responses:
'200':
description: OK
'401':
$ref: '#/components/responses/FailureResponse'
'422':
$ref: '#/components/responses/FailureResponse'
security:
- JWT-Auth: []
requestBody:
$ref: '#/components/requestBodies/AddGamenight'
description: 'Add a gamenight by providing a name and a date, only available when providing an JWT token.'
get:
summary: ''
operationId: get-gamenight
responses:
'200':
$ref: '#/components/responses/GamenightResponse'
'401':
$ref: '#/components/responses/FailureResponse'
'422':
$ref: '#/components/responses/FailureResponse'
requestBody:
$ref: '#/components/requestBodies/GetGamenight'
security:
- JWT-Auth: []
components:
schemas:
Gamenight:
title: Gamenight
x-stoplight:
id: 0nmru75ph5wh3
type: object
properties:
id:
type: string
name:
type: string
datetime:
type: string
owner_id:
type: string
required:
- id
- name
- datetime
- owner_id
Failure:
title: Failure
type: object
properties:
message:
type: string
description: ''
Token:
title: Token
x-stoplight:
id: 8pz19kigm1jer
type: object
properties:
jwt_token:
type: string
Login:
title: Login
type: object
properties:
username:
type: string
password:
type: string
required:
- username
- password
Registration:
title: Registration
type: object
properties:
username:
type: string
email:
type: string
password:
type: string
password_repeat:
type: string
registration_token:
type: string
required:
- username
- email
- password
- password_repeat
- registration_token
requestBodies:
LoginRequest:
content:
application/json:
schema:
$ref: '#/components/schemas/Login'
RegisterRequest:
content:
application/json:
schema:
$ref: '#/components/schemas/Registration'
AddGamenight:
content:
application/json:
schema:
type: object
properties:
name:
type: string
datetime:
type: string
GetGamenight:
content:
application/json:
schema:
type: object
properties:
id:
type: string
responses:
TokenResponse:
description: Example response
content:
application/json:
schema:
$ref: '#/components/schemas/Token'
FailureResponse:
description: Example response
content:
application/json:
schema:
$ref: '#/components/schemas/Failure'
application/xml:
schema:
type: object
properties:
message:
type: string
required:
- message
GamenightsResponse:
description: Example response
content:
application/json:
schema:
type: array
items:
$ref: '#/components/schemas/Gamenight'
GamenightResponse:
description: Example response
content:
application/json:
schema:
$ref: '#/components/schemas/Gamenight'
securitySchemes:
JWT-Auth:
type: http
scheme: bearer
bearerFormat: JWT
description: ''

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using System;
using System.Runtime.Serialization;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using FrontendAvalonia.ViewModels;
using FrontendAvalonia.Views;
using ReactiveUI;
namespace FrontendAvalonia;
public class ViewLocator : IViewLocator
{
public IViewFor? ResolveView<T>(T? viewModel, string? contract = null)
{
return viewModel switch
{
GamenightsViewModel context => new GamenightsView { DataContext = context },
LoginViewModel context => new LoginView { DataContext = context },
_ => throw new InvalidOperationException($"Cannot find view for {viewModel?.GetType().Name}")
};
}
}

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using System;
using System.Runtime.InteropServices.JavaScript;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Input;
using FrontendAvalonia.Models;
using FrontendAvalonia.Services.GamenightApi;
using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class AddGamenightViewModel : ViewModelBase
{
private IGamenight Gamenight { get; }
private GamenightModel GamenightModel { get; }
private bool _expanded;
public bool Expanded
{
get => _expanded;
set => this.RaiseAndSetIfChanged(ref _expanded, value);
}
public AddGamenightViewModel(IGamenight gamenight, GamenightModel gamenightModel)
{
Gamenight = gamenight;
GamenightModel = gamenightModel;
StartDate = DateTime.Now.Date;
EndDate = DateTime.Now.Date;
AddCommand = ReactiveCommand.CreateFromTask(AddGamenight);
}
private async Task AddGamenight(CancellationToken ct)
{
var body = new Gamenight
{
Name = Name,
Datetime = (StartDate + StartTime).ToString("u").Replace(" ", "T"),
};
await Gamenight.PostGamenight(body, GamenightModel.UserToken, ct);
}
private string _name = string.Empty;
public string Name
{
get => _name;
set => this.RaiseAndSetIfChanged(ref _name, value);
}
private DateTimeOffset _startDate;
public DateTimeOffset StartDate
{
get => _startDate;
set => this.RaiseAndSetIfChanged(ref _startDate, value);
}
private TimeSpan _startTime;
public TimeSpan StartTime
{
get => _startTime;
set => this.RaiseAndSetIfChanged(ref _startTime, value);
}
private DateTimeOffset _endDate;
public DateTimeOffset EndDate
{
get => _endDate;
set => this.RaiseAndSetIfChanged(ref _endDate, value);
}
private TimeSpan _endTime;
public TimeSpan EndTime
{
get => _endTime;
set => this.RaiseAndSetIfChanged(ref _endTime, value);
}
public ICommand AddCommand { get; }
}

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using System;
using System.Collections.Generic;
using System.Linq;
using DynamicData.Binding;
using FrontendAvalonia.Models;
using FrontendAvalonia.Services.GamenightApi;
using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class GamenightsViewModel : PageViewModelBase
{
private IGamenight Gamenight { get; }
private GamenightModel Model { get; }
private LoginViewModel LoginViewModel { get; }
public AddGamenightViewModel AddGamenightViewModel { get; }
private ObservableCollectionExtended<ReactiveObject> _gamenightItems = new ObservableCollectionExtended<ReactiveObject>();
public ObservableCollectionExtended<ReactiveObject> GamenightItems {
get => _gamenightItems;
set => this.RaiseAndSetIfChanged(ref _gamenightItems, value);
}
public GamenightsViewModel(IScreen screen, IGamenight gamenight, GamenightModel model, LoginViewModel loginViewModel)
: base(screen)
{
Gamenight = gamenight;
Model = model;
LoginViewModel = loginViewModel;
AddGamenightViewModel = new AddGamenightViewModel(Gamenight, model);
this._gamenightItems.Add(AddGamenightViewModel);
this.WhenActivated(OnActivated);
}
private IEnumerable<IDisposable> OnActivated()
{
if (Model.UserToken == null)
{
HostScreen.Router.Navigate.Execute(LoginViewModel);
}
return Enumerable.Empty<IDisposable>();
}
}

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using System.Threading.Tasks;
using System.Windows.Input;
using FrontendAvalonia.Models;
using FrontendAvalonia.Services.GamenightApi;
using FrontendAvalonia.Views;
using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class LoginViewModel : PageViewModelBase
{
private IGamenight GamenightApi { get; }
private GamenightModel Model { get; }
public string Username { get; set; } = string.Empty;
public string Password { get; set; } = string.Empty;
public ICommand LoginCommand { get; }
public LoginViewModel(IScreen screen, IGamenight gamenightApi, GamenightModel model)
:base(screen)
{
GamenightApi = gamenightApi;
Model = model;
LoginCommand = ReactiveCommand.CreateFromTask(Login);
}
private async Task Login()
{
var result = await GamenightApi.GetToken(new Login { Username = Username, Password = Password });
if (result is { IsSuccessStatusCode: true })
{
Model.UserToken = result.Content?.Jwt_token;
HostScreen.Router.NavigateBack.Execute();
}
}
}

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using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class MainScreenViewModel : IScreen
{
public RoutingState Router { get; } = new();
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reactive;
using System.Threading.Tasks;
using System.Windows.Input;
using Avalonia.Controls;
using Avalonia.Input;
using DynamicData.Binding;
using FrontendAvalonia.Models;
using FrontendAvalonia.Services.GamenightApi;
using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class MainViewModel : PageViewModelBase
{
private GamenightModel GamenightModel { get; }
private List<MenuItemViewModel> _MenuItems = new();
public List<MenuItemViewModel> MenuItems
{
get => _MenuItems;
set => this.RaiseAndSetIfChanged(ref _MenuItems, value);
}
public IGamenight? Gamenight { get; }
private LoginViewModel LoginViewModel { get; }
private GamenightsViewModel GamenightsViewModel { get; }
public MainViewModel(IScreen screen, GamenightModel gamenightModel, IGamenight gamenight, LoginViewModel loginViewModel, GamenightsViewModel gamenightsViewModel)
:base(screen)
{
GamenightModel = gamenightModel;
MenuItems = new List<MenuItemViewModel>();
Gamenight = gamenight;
LoginViewModel = loginViewModel;
GamenightsViewModel = gamenightsViewModel;
gamenightModel.WhenAnyValue(m => m.UserToken).Subscribe(CreateMenuItems);
}
private Task NavigateToLoginPage()
{
return Task.FromResult(HostScreen.Router.Navigate.Execute(LoginViewModel));
}
private Task NavigateToGamenightsPage()
{
return Task.FromResult(HostScreen.Router.NavigateAndReset.Execute(GamenightsViewModel));
}
private void CreateMenuItems(string? userToken)
{
if (userToken != null)
{
MenuItems = new List<MenuItemViewModel>
{
new()
{
Header = "_Logout",
Command = ReactiveCommand.Create(async () =>
{
GamenightModel.UserToken = null;
await NavigateToGamenightsPage();
}),
CommandParameter = null!,
Items = new List<MenuItemViewModel>(),
}
};
}
else
{
MenuItems = new List<MenuItemViewModel>
{
new()
{
Header = "_Login",
Command = ReactiveCommand.CreateFromTask(NavigateToLoginPage),
CommandParameter = null!,
Items = new List<MenuItemViewModel>(),
}
};
}
}
// The command that navigates a user back.
public ReactiveCommand<Unit, IRoutableViewModel?> GoBack => HostScreen.Router.NavigateBack;
}

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using System.Collections.Generic;
using System.Windows.Input;
using ReactiveUI;
namespace FrontendAvalonia.ViewModels
{
public class MenuItemViewModel : ViewModelBase
{
public string Header { get; set; } = "Placeholder";
public ICommand Command { get; set; } = ReactiveCommand.Create(() => { });
public object? CommandParameter { get; set; } = null;
public IList<MenuItemViewModel> Items { get; set; } = new List<MenuItemViewModel>();
}
}

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@ -0,0 +1,16 @@
using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class PageViewModelBase : ViewModelBase, IRoutableViewModel, IActivatableViewModel
{
public PageViewModelBase(IScreen screen)
{
UrlPathSegment = GetType().Name.Replace("ViewModel", "");
HostScreen = screen;
}
public string? UrlPathSegment { get; }
public IScreen HostScreen { get; }
public ViewModelActivator Activator { get; } = new();
}

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@ -0,0 +1,8 @@
using Microsoft.CodeAnalysis.CSharp.Syntax;
using ReactiveUI;
namespace FrontendAvalonia.ViewModels;
public class ViewModelBase : ReactiveObject
{
}

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<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:FrontendAvalonia.ViewModels"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="FrontendAvalonia.Views.AddGamenight"
x:DataType="viewModels:AddGamenightViewModel">
<Design.DataContext>
<viewModels:AddGamenightViewModel />
</Design.DataContext>
<Grid RowDefinitions="Auto,Auto,Auto,Auto,Auto,Auto,Auto,Auto,Auto" ColumnDefinitions="1*, 8*, 1*">
<Label Grid.Column="1" Grid.Row="0" HorizontalAlignment="Left" Content="Name"/>
<TextBox Grid.Column="1" Grid.Row="1" HorizontalAlignment="Left" MinWidth="300" Text="{Binding Name, Mode=TwoWay}"/>
<Label Grid.Column="1" Grid.Row="2" HorizontalAlignment="Left" Content="Start"/>
<DatePicker Grid.Column="1" Grid.Row="3" HorizontalAlignment="Left" SelectedDate="{Binding StartDate, Mode=TwoWay}"/>
<TimePicker Grid.Column="1" Grid.Row="4" HorizontalAlignment="Left" ClockIdentifier="24HourClock" SelectedTime="{Binding StartTime, Mode=TwoWay}"/>
<Label Grid.Column="1" Grid.Row="5" HorizontalAlignment="Left" Content="Start"/>
<DatePicker Grid.Column="1" Grid.Row="6" HorizontalAlignment="Left" SelectedDate="{Binding EndDate, Mode=TwoWay}"/>
<TimePicker Grid.Column="1" Grid.Row="7" HorizontalAlignment="Left" ClockIdentifier="24HourClock" SelectedTime="{Binding EndTime, Mode=TwoWay}"/>
<Button Grid.Column="1" Grid.Row="8" HorizontalAlignment="Left" Command="{Binding AddCommand}" Content="Add"/>
</Grid>
</UserControl>

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using Avalonia.ReactiveUI;
using FrontendAvalonia.ViewModels;
namespace FrontendAvalonia.Views;
public partial class AddGamenight : ReactiveUserControl<AddGamenightViewModel>
{
public AddGamenight()
{
InitializeComponent();
}
}

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@ -0,0 +1,16 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:FrontendAvalonia.ViewModels"
xmlns:views="clr-namespace:FrontendAvalonia.Views"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="FrontendAvalonia.Views.GamenightsView"
x:DataType="viewModels:GamenightsViewModel">
<Design.DataContext>
<viewModels:GamenightsViewModel />
</Design.DataContext>
<Grid>
<ItemsControl ItemsSource="{Binding GamenightItems}"></ItemsControl>
</Grid>
</UserControl>

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@ -0,0 +1,14 @@
using Avalonia.ReactiveUI;
using FrontendAvalonia.ViewModels;
using ReactiveUI;
namespace FrontendAvalonia.Views;
public partial class GamenightsView : ReactiveUserControl<GamenightsViewModel>
{
public GamenightsView()
{
this.WhenActivated(disposables => { });
InitializeComponent();
}
}

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@ -0,0 +1,19 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:FrontendAvalonia.ViewModels"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="FrontendAvalonia.Views.LoginView"
x:DataType="viewModels:LoginViewModel">
<Design.DataContext>
<viewModels:LoginViewModel />
</Design.DataContext>
<StackPanel Orientation="Vertical" VerticalAlignment="Center" Width="300">
<TextBlock>Login view</TextBlock>
<TextBox Text="{Binding Username}"/>
<TextBox Text="{Binding Password}" PasswordChar="*"/>
<Button IsDefault="True" Command="{Binding LoginCommand}">Login!</Button>
</StackPanel>
</UserControl>

View File

@ -0,0 +1,14 @@
using Avalonia.ReactiveUI;
using FrontendAvalonia.ViewModels;
using ReactiveUI;
namespace FrontendAvalonia.Views;
public partial class LoginView : ReactiveUserControl<LoginViewModel>
{
public LoginView()
{
this.WhenActivated(disposables => { });
InitializeComponent();
}
}

View File

@ -0,0 +1,47 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:FrontendAvalonia.ViewModels"
xmlns:reactiveUi="http://reactiveui.net"
xmlns:frontendAvalonia="clr-namespace:FrontendAvalonia"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="FrontendAvalonia.Views.MainView"
x:DataType="viewModels:MainViewModel">
<Design.DataContext>
<viewModels:MainViewModel />
</Design.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<DockPanel Grid.Row="0">
<Menu ItemsSource="{Binding MenuItems}"/>
</DockPanel>
<reactiveUi:RoutedViewHost Grid.Row="1" Router="{Binding HostScreen.Router}" >
<reactiveUi:RoutedViewHost.DefaultContent>
<TextBlock Text="Default content"
HorizontalAlignment="Center"
VerticalAlignment="Center" />
</reactiveUi:RoutedViewHost.DefaultContent>
<reactiveUi:RoutedViewHost.ViewLocator>
<frontendAvalonia:ViewLocator />
</reactiveUi:RoutedViewHost.ViewLocator>
</reactiveUi:RoutedViewHost>
<StackPanel Grid.Row="2" Orientation="Horizontal" Margin="15">
<StackPanel.Styles>
<Style Selector="StackPanel > :is(Control)">
<Setter Property="Margin" Value="2"/>
</Style>
<Style Selector="StackPanel > TextBlock">
<Setter Property="VerticalAlignment" Value="Center"/>
</Style>
</StackPanel.Styles>
<Button Content="Go back" Command="{Binding GoBack}" />
<TextBlock Text="{Binding HostScreen.Router.NavigationStack.Count}" />
</StackPanel>
</Grid>
</UserControl>

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@ -0,0 +1,14 @@
using Avalonia.ReactiveUI;
using FrontendAvalonia.ViewModels;
using ReactiveUI;
namespace FrontendAvalonia.Views;
public partial class MainView : ReactiveUserControl<MainViewModel>
{
public MainView()
{
this.WhenActivated(disposables => { });
InitializeComponent();
}
}

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@ -0,0 +1,12 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:FrontendAvalonia.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="clr-namespace:FrontendAvalonia.Views"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="FrontendAvalonia.Views.MainWindow"
Icon="/Assets/avalonia-logo.ico"
Title="FrontendAvalonia">
<views:MainView />
</Window>

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@ -0,0 +1,11 @@
using Avalonia.Controls;
namespace FrontendAvalonia.Views;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}

View File

@ -0,0 +1,9 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="FrontendAvalonia.MainWindow"
Title="FrontendAvalonia">
Welcome to Avalonia!
</Window>

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@ -0,0 +1,11 @@
using Avalonia.Controls;
namespace FrontendAvalonia;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}

View File

@ -0,0 +1,20 @@
using Avalonia;
using System;
namespace FrontendAvalonia;
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace();
}

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<!-- This manifest is used on Windows only.
Don't remove it as it might cause problems with window transparency and embeded controls.
For more details visit https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests -->
<assemblyIdentity version="1.0.0.0" name="AvaloniaTest.Desktop"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>

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@ -0,0 +1,167 @@
; This file is for unifying the coding style for different editors and IDEs.
; More information at http://editorconfig.org
# This file is the top-most EditorConfig file
root = true
##########################################
# Common Settings
##########################################
[*]
indent_style = space
end_of_line = crlf
trim_trailing_whitespace = true
insert_final_newline = true
charset = utf-8
##########################################
# File Extension Settings
##########################################
[*.{yml,yaml}]
indent_size = 2
[.vsconfig]
indent_size = 2
end_of_line = lf
[*.sln]
indent_style = tab
indent_size = 2
[*.{csproj,proj,projitems,shproj}]
indent_size = 2
[*.{json,slnf}]
indent_size = 2
end_of_line = lf
[*.{props,targets}]
indent_size = 2
[*.xaml]
indent_size = 2
charset = utf-8-bom
[*.xml]
indent_size = 2
end_of_line = lf
[*.plist]
indent_size = 2
indent_style = tab
end_of_line = lf
[*.manifest]
indent_size = 2
[*.appxmanifest]
indent_size = 2
[*.{json,css,webmanifest}]
indent_size = 2
end_of_line = lf
[web.config]
indent_size = 2
end_of_line = lf
[*.sh]
indent_size = 2
end_of_line = lf
[*.cs]
# EOL should be normalized by Git. See https://github.com/dotnet/format/issues/1099
end_of_line = unset
# See https://github.com/dotnet/roslyn/issues/20356#issuecomment-310143926
trim_trailing_whitespace = false
tab_width = 4
indent_size = 4
# Sort using and Import directives with System.* appearing first
dotnet_sort_system_directives_first = true
# Avoid "this." and "Me." if not necessary
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_event = false:suggestion
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
# Symbol specifications
dotnet_naming_symbols.interface.applicable_kinds = interface
dotnet_naming_symbols.interface.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.interface.required_modifiers =
dotnet_naming_symbols.types.applicable_kinds = class, struct, interface, enum
dotnet_naming_symbols.types.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.types.required_modifiers =
dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, method
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
# Naming styles
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_style_operator_placement_when_wrapping = beginning_of_line
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_prefer_simplified_boolean_expressions = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
csharp_indent_labels = one_less_than_current
csharp_using_directive_placement = outside_namespace:silent
csharp_prefer_simple_using_statement = true:suggestion
csharp_prefer_braces = true:silent
csharp_style_namespace_declarations = file_scoped:warning
csharp_style_prefer_method_group_conversion = true:silent
csharp_style_prefer_top_level_statements = true:silent
csharp_style_prefer_primary_constructors = true:suggestion
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent

403
FrontendPlaformUno/.gitignore vendored Normal file
View File

@ -0,0 +1,403 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
# Single Target Config
solution-config.props
# Publish Profiles
!**/Properties/PublishProfiles/*.pubxml

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@ -0,0 +1,62 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="FrontendPlaformUno (Desktop)" type="LaunchSettings" factoryName=".NET Launch Settings Profile">
<option name="LAUNCH_PROFILE_PROJECT_FILE_PATH" value="$PROJECT_DIR$/FrontendPlaformUno/FrontendPlaformUno.csproj" />
<option name="LAUNCH_PROFILE_TFM" value="net8.0-desktop" />
<option name="LAUNCH_PROFILE_NAME" value="FrontendPlaformUno (Desktop)" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="GENERATE_APPLICATIONHOST_CONFIG" value="1" />
<option name="SHOW_IIS_EXPRESS_OUTPUT" value="0" />
<option name="SEND_DEBUG_REQUEST" value="1" />
<option name="ADDITIONAL_IIS_EXPRESS_ARGUMENTS" value="" />
<method v="2">
<option name="Build" />
</method>
</configuration>
<configuration default="false" name="FrontendPlaformUno (WebAssembly IIS Express)" type="LaunchSettings" factoryName=".NET Launch Settings Profile">
<option name="LAUNCH_PROFILE_PROJECT_FILE_PATH" value="$PROJECT_DIR$/FrontendPlaformUno/FrontendPlaformUno.csproj" />
<option name="LAUNCH_PROFILE_TFM" value="net8.0-browserwasm" />
<option name="LAUNCH_PROFILE_NAME" value="FrontendPlaformUno (WebAssembly IIS Express)" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="GENERATE_APPLICATIONHOST_CONFIG" value="1" />
<option name="SHOW_IIS_EXPRESS_OUTPUT" value="0" />
<option name="SEND_DEBUG_REQUEST" value="1" />
<option name="ADDITIONAL_IIS_EXPRESS_ARGUMENTS" value="" />
<method v="2">
<option name="Build" />
</method>
</configuration>
<configuration default="false" name="FrontendPlaformUno (WebAssembly)" type="LaunchSettings" factoryName=".NET Launch Settings Profile">
<option name="LAUNCH_PROFILE_PROJECT_FILE_PATH" value="$PROJECT_DIR$/FrontendPlaformUno/FrontendPlaformUno.csproj" />
<option name="LAUNCH_PROFILE_TFM" value="net8.0-browserwasm" />
<option name="LAUNCH_PROFILE_NAME" value="FrontendPlaformUno (WebAssembly)" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="GENERATE_APPLICATIONHOST_CONFIG" value="1" />
<option name="SHOW_IIS_EXPRESS_OUTPUT" value="0" />
<option name="SEND_DEBUG_REQUEST" value="1" />
<option name="ADDITIONAL_IIS_EXPRESS_ARGUMENTS" value="" />
<method v="2">
<option name="Build" />
</method>
</configuration>
<configuration default="false" name="FrontendPlaformUno (WinAppSDK Unpackaged)" type="LaunchSettings" factoryName=".NET Launch Settings Profile">
<option name="LAUNCH_PROFILE_PROJECT_FILE_PATH" value="$PROJECT_DIR$/FrontendPlaformUno/FrontendPlaformUno.csproj" />
<option name="LAUNCH_PROFILE_TFM" value="net8.0-windows10.0.19041.0" />
<option name="LAUNCH_PROFILE_NAME" value="FrontendPlaformUno (WinAppSDK Unpackaged)" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="GENERATE_APPLICATIONHOST_CONFIG" value="1" />
<option name="SHOW_IIS_EXPRESS_OUTPUT" value="0" />
<option name="SEND_DEBUG_REQUEST" value="1" />
<option name="ADDITIONAL_IIS_EXPRESS_ARGUMENTS" value="" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>

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@ -0,0 +1,3 @@
# About the `.run` folder
This folder is present to add support for the [Rider IDE](https://aka.platform.uno/rider-getstarted). You can remove this folder safely if you're not using Rider.

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@ -0,0 +1,34 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.NetCore.Component.SDK",
"Microsoft.NetCore.Component.DevelopmentTools",
"Microsoft.Net.ComponentGroup.DevelopmentPrerequisites",
"Microsoft.VisualStudio.Component.TextTemplating",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions",
"Microsoft.NetCore.Component.Web",
"Microsoft.VisualStudio.Component.IISExpress",
"Component.Microsoft.Web.LibraryManager",
"Microsoft.VisualStudio.ComponentGroup.Web",
"Microsoft.VisualStudio.Component.Web",
"Microsoft.VisualStudio.ComponentGroup.Web.Client",
"Microsoft.VisualStudio.Workload.NetWeb",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.TemplateEngine",
"Microsoft.VisualStudio.ComponentGroup.MSIX.Packaging",
"Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites",
"Microsoft.VisualStudio.Component.Debugger.JustInTime",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Component.Xamarin.RemotedSimulator",
"Microsoft.VisualStudio.Component.MonoDebugger",
"Microsoft.VisualStudio.ComponentGroup.Maui.All",
"Component.Android.SDK34",
"Component.OpenJDK",
"Microsoft.VisualStudio.Workload.NetCrossPlat",
"Microsoft.VisualStudio.Workload.NetCoreTools"
],
"extensions": [
"https://marketplace.visualstudio.com/items?itemName=unoplatform.uno-platform-addin-2022"
]
}

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<Project>
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
<!--
Adding NoWarn to remove build warnings
NU1507: Warning when there are multiple package sources when using CPM with no source mapping
NETSDK1201: Warning that specifying RID won't create self containing app
PRI257: Ignore default language (en) not being one of the included resources (eg en-us, en-uk)
-->
<NoWarn>$(NoWarn);NU1507;NETSDK1201;PRI257</NoWarn>
</PropertyGroup>
</Project>

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@ -0,0 +1,2 @@
<Project>
</Project>

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@ -0,0 +1,18 @@
<Project ToolsVersion="15.0">
<!--
To update the version of Uno, you should instead update the Sdk version in the global.json file.
See https://aka.platform.uno/using-uno-sdk for more information.
See https://aka.platform.uno/using-uno-sdk#implicit-packages for more information regarding the Implicit Packages.
-->
<ItemGroup>
<PackageVersion Include="coverlet.collector" Version="6.0.2" />
<PackageVersion Include="FluentAssertions" Version="6.12.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="NUnit" Version="4.1.0" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.5.0" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Uno.UITest.Helpers" Version="1.1.0-dev.70" />
<PackageVersion Include="Xamarin.UITest" Version="4.3.4" />
</ItemGroup>
</Project>

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namespace FrontendPlaformUno.Tests;
public class AppInfoTests
{
[SetUp]
public void Setup()
{
}
[Test]
public void AppInfoCreation()
{
var appInfo = new AppConfig { Environment = "Test" };
appInfo.Should().NotBeNull();
appInfo.Environment.Should().Be("Test");
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="FluentAssertions" />
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="NUnit" />
<PackageReference Include="NUnit3TestAdapter" />
<PackageReference Include="coverlet.collector" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FrontendPlaformUno\FrontendPlaformUno.csproj" />
</ItemGroup>
</Project>

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@ -0,0 +1,3 @@
global using FluentAssertions;
global using FrontendPlaformUno.Models;
global using NUnit.Framework;

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@ -0,0 +1,12 @@
namespace FrontendPlaformUno.UITests;
public class Constants
{
public readonly static string WebAssemblyDefaultUri = "http://localhost:5000/";
public readonly static string iOSAppName = "es.brentj.FrontendPlaformUno";
public readonly static string AndroidAppName = "es.brentj.FrontendPlaformUno";
public readonly static string iOSDeviceNameOrId = "iPad Pro (12.9-inch) (3rd generation)";
public readonly static Platform CurrentPlatform = Platform.Browser;
public readonly static Browser WebAssemblyBrowser = Browser.Chrome;
}

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@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="FluentAssertions" />
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="Newtonsoft.Json" />
<PackageReference Include="NUnit" />
<PackageReference Include="NUnit3TestAdapter" />
<PackageReference Include="Uno.UITest.Helpers" />
<PackageReference Include="Xamarin.UITest" />
</ItemGroup>
</Project>

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@ -0,0 +1,25 @@
namespace FrontendPlaformUno.UITests;
public class Given_MainPage : TestBase
{
[Test]
public async Task When_SmokeTest()
{
// NOTICE
// To run UITests, Run the WASM target without debugger. Note
// the port that is being used and update the Constants.cs file
// in the UITests project with the correct port number.
// Add delay to allow for the splash screen to disappear
await Task.Delay(5000);
// Query for the SecondPageButton and then tap it
Query xamlButton = q => q.All().Marked("SecondPageButton");
App.WaitForElement(xamlButton);
App.Tap(xamlButton);
// Take a screenshot and add it to the test results
TakeScreenshot("After tapped");
}
}

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@ -0,0 +1,5 @@
global using NUnit.Framework;
global using Uno.UITest;
global using Uno.UITest.Helpers.Queries;
global using Uno.UITests.Helpers;
global using Query = System.Func<Uno.UITest.IAppQuery, Uno.UITest.IAppQuery>;

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@ -0,0 +1,82 @@
namespace FrontendPlaformUno.UITests;
public class TestBase
{
private IApp? _app;
static TestBase()
{
AppInitializer.TestEnvironment.AndroidAppName = Constants.AndroidAppName;
AppInitializer.TestEnvironment.WebAssemblyDefaultUri = Constants.WebAssemblyDefaultUri;
AppInitializer.TestEnvironment.iOSAppName = Constants.iOSAppName;
AppInitializer.TestEnvironment.AndroidAppName = Constants.AndroidAppName;
AppInitializer.TestEnvironment.iOSDeviceNameOrId = Constants.iOSDeviceNameOrId;
AppInitializer.TestEnvironment.CurrentPlatform = Constants.CurrentPlatform;
AppInitializer.TestEnvironment.WebAssemblyBrowser = Constants.WebAssemblyBrowser;
#if DEBUG
AppInitializer.TestEnvironment.WebAssemblyHeadless = false;
#endif
// Start the app only once, so the tests runs don't restart it
// and gain some time for the tests.
AppInitializer.ColdStartApp();
}
protected IApp App
{
get => _app!;
private set
{
_app = value;
Uno.UITest.Helpers.Queries.Helpers.App = value;
}
}
[SetUp]
public void SetUpTest()
{
App = AppInitializer.AttachToApp();
}
[TearDown]
public void TearDownTest()
{
TakeScreenshot("teardown");
}
public FileInfo TakeScreenshot(string stepName)
{
var title = $"{TestContext.CurrentContext.Test.Name}_{stepName}"
.Replace(" ", "_")
.Replace(".", "_");
var fileInfo = App.Screenshot(title);
var fileNameWithoutExt = Path.GetFileNameWithoutExtension(fileInfo.Name);
if (fileNameWithoutExt != title && fileInfo.DirectoryName != null)
{
var destFileName = Path
.Combine(fileInfo.DirectoryName, title + Path.GetExtension(fileInfo.Name));
if (File.Exists(destFileName))
{
File.Delete(destFileName);
}
File.Move(fileInfo.FullName, destFileName);
TestContext.AddTestAttachment(destFileName, stepName);
fileInfo = new FileInfo(destFileName);
}
else
{
TestContext.AddTestAttachment(fileInfo.FullName, stepName);
}
return fileInfo;
}
}

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EndProject
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View File

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<Application x:Class="FrontendPlaformUno.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:utum="using:Uno.Toolkit.UI.Material">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- Load WinUI resources -->
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<utum:MaterialToolkitTheme
ColorOverrideSource="ms-appx:///Styles/ColorPaletteOverride.xaml">
<!-- NOTE: You can override the default Roboto font by providing your font assets here. -->
<!-- <utum:MaterialToolkitTheme.FontOverrideDictionary>
<ResourceDictionary>
<FontFamily x:Key="MaterialLightFontFamily">ms-appx:///Uno.Fonts.Roboto/Fonts/Roboto-Light.ttf#Roboto</FontFamily>
<FontFamily x:Key="MaterialMediumFontFamily">ms-appx:///Uno.Fonts.Roboto/Fonts/Roboto-Medium.ttf#Roboto</FontFamily>
<FontFamily x:Key="MaterialRegularFontFamily">ms-appx:///Uno.Fonts.Roboto/Fonts/Roboto-Regular.ttf#Roboto</FontFamily>
</ResourceDictionary>
</utum:MaterialToolkitTheme.FontOverrideDictionary> -->
</utum:MaterialToolkitTheme>
</ResourceDictionary.MergedDictionaries>
<!-- Add resources here -->
</ResourceDictionary>
</Application.Resources>
</Application>

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@ -0,0 +1,199 @@
using FrontendPlaformUno.Services.Endpoints.Gamenight;
using FrontendPlaformUno.Services.Endpoints.Gamenight.Login;
using Uno.Resizetizer;
namespace FrontendPlaformUno;
public class GamenightEndpointOptions : EndpointOptions
{
public string? ApiKey { get; init; }
}
public partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}
protected Window? MainWindow { get; private set; }
protected IHost? Host { get; private set; }
protected async override void OnLaunched(LaunchActivatedEventArgs args)
{
var builder = this.CreateBuilder(args)
// Add navigation support for toolkit controls such as TabBar and NavigationView
.UseToolkitNavigation()
.Configure(host => host
#if DEBUG
// Switch to Development environment when running in DEBUG
.UseEnvironment(Environments.Development)
#endif
.UseLogging(configure: (context, logBuilder) =>
{
// Configure log levels for different categories of logging
logBuilder
.SetMinimumLevel(
context.HostingEnvironment.IsDevelopment() ?
LogLevel.Information :
LogLevel.Warning)
// Default filters for core Uno Platform namespaces
.CoreLogLevel(LogLevel.Warning);
// Uno Platform namespace filter groups
// Uncomment individual methods to see more detailed logging
//// Generic Xaml events
//logBuilder.XamlLogLevel(LogLevel.Debug);
//// Layout specific messages
//logBuilder.XamlLayoutLogLevel(LogLevel.Debug);
//// Storage messages
//logBuilder.StorageLogLevel(LogLevel.Debug);
//// Binding related messages
//logBuilder.XamlBindingLogLevel(LogLevel.Debug);
//// Binder memory references tracking
//logBuilder.BinderMemoryReferenceLogLevel(LogLevel.Debug);
//// DevServer and HotReload related
//logBuilder.HotReloadCoreLogLevel(LogLevel.Information);
//// Debug JS interop
//logBuilder.WebAssemblyLogLevel(LogLevel.Debug);
}, enableUnoLogging: true)
.UseConfiguration(configure: configBuilder =>
configBuilder
.EmbeddedSource<App>()
.Section<AppConfig>()
)
// Enable localization (see appsettings.json for supported languages)
.UseLocalization()
// Register Json serializers (ISerializer and ISerializer)
.UseSerialization((context, services) => services
.AddContentSerializer(context)
.AddJsonTypeInfo(WeatherForecastContext.Default.IImmutableListWeatherForecast))
.UseHttp((context, services) => services
// Register HttpClient
#if DEBUG
// DelegatingHandler will be automatically injected into Refit Client
.AddTransient<DelegatingHandler, DebugHttpHandler>()
#endif
.AddSingleton<IWeatherCache, WeatherCache>()
.AddRefitClient<IApiClient>(context)
.AddRefitClientWithEndpoint<IGamenightApi, GamenightEndpointOptions>(
context,
configure: (builder, options) => builder
.ConfigureHttpClient(HttpClient =>
{
HttpClient.BaseAddress = new Uri("http://localhost:8080/");
}
)
))
.UseAuthentication(auth =>
auth.AddCustom(custom =>
custom
.Login(async (sp, dispatcher, credentials, cancellationToken) =>
{
// TODO: Write code to process credentials that are passed into the LoginAsync method
var gamenightApi = sp.GetRequiredService<IGamenightApi>();
string? username = "";
string? password = "";
var hasUsername = credentials?.TryGetValue(nameof(LoginModel.Username), out username) ?? false;
var hasPassword = credentials?.TryGetValue(nameof(LoginModel.Password), out password) ?? false;
if (!hasUsername || !hasPassword)
{
return credentials;
}
var apiResponse = await gamenightApi.Login(new LoginRequest { Username = username!, Password = password! }, cancellationToken);
if (apiResponse.IsSuccessStatusCode && apiResponse.Content is LoginResponse loginResponse)
{
// Return IDictionary containing any tokens used by service calls or in the app
credentials ??= new Dictionary<string, string>();
credentials[TokenCacheExtensions.AccessTokenKey] = "SampleToken";
credentials[TokenCacheExtensions.RefreshTokenKey] = "RefreshToken";
credentials["Expiry"] = DateTime.Now.AddMinutes(5).ToString("g");
return credentials;
}
// Return null/default to fail the LoginAsync method
return default;
})
.Refresh((sp, tokenDictionary, cancellationToken) =>
{
// TODO: Write code to refresh tokens using the currently stored tokens
if ((tokenDictionary?.TryGetValue(TokenCacheExtensions.RefreshTokenKey, out var refreshToken) ?? false) &&
!refreshToken.IsNullOrEmpty() &&
(tokenDictionary?.TryGetValue("Expiry", out var expiry) ?? false) &&
DateTime.TryParse(expiry, out var tokenExpiry) &&
tokenExpiry > DateTime.Now)
{
// Return IDictionary containing any tokens used by service calls or in the app
tokenDictionary ??= new Dictionary<string, string>();
tokenDictionary[TokenCacheExtensions.AccessTokenKey] = "NewSampleToken";
tokenDictionary["Expiry"] = DateTime.Now.AddMinutes(5).ToString("g");
return ValueTask.FromResult<IDictionary<string, string>?>(tokenDictionary);
}
// Return null/default to fail the Refresh method
return ValueTask.FromResult<IDictionary<string, string>?>(default);
}), name: "CustomAuth")
)
.ConfigureServices((context, services) =>
{
// TODO: Register your services
//services.AddSingleton<IMyService, MyService>();
})
.UseNavigation(ReactiveViewModelMappings.ViewModelMappings, RegisterRoutes)
);
MainWindow = builder.Window;
#if DEBUG
MainWindow.EnableHotReload();
#endif
MainWindow.SetWindowIcon();
Host = await builder.NavigateAsync<Shell>
(initialNavigate: async (services, navigator) =>
{
var auth = services.GetRequiredService<IAuthenticationService>();
var authenticated = await auth.RefreshAsync();
if (authenticated)
{
await navigator.NavigateViewModelAsync<MainModel>(this, qualifier: Qualifiers.Nested);
}
else
{
await navigator.NavigateViewModelAsync<LoginModel>(this, qualifier: Qualifiers.Nested);
}
});
}
private static void RegisterRoutes(IViewRegistry views, IRouteRegistry routes)
{
views.Register(
new ViewMap(ViewModel: typeof(ShellModel)),
new ViewMap<LoginPage, LoginModel>(),
new ViewMap<MainPage, MainModel>(),
new DataViewMap<SecondPage, SecondModel, Entity>()
);
routes.Register(
new RouteMap("", View: views.FindByViewModel<ShellModel>(),
Nested:
[
new ("Login", View: views.FindByViewModel<LoginModel>()),
new ("Main", View: views.FindByViewModel<MainModel>(), IsDefault:true),
new ("Second", View: views.FindByViewModel<SecondModel>()),
]
)
);
}
}

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@ -0,0 +1,42 @@
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# Shared Assets
See documentation about assets here: https://github.com/unoplatform/uno/blob/master/doc/articles/features/working-with-assets.md
## Here is a cheat sheet
1. Add the image file to the `Assets` directory of a shared project.
2. Set the build action to `Content`.
3. (Recommended) Provide an asset for various scales/dpi
### Examples
```text
\Assets\Images\logo.scale-100.png
\Assets\Images\logo.scale-200.png
\Assets\Images\logo.scale-400.png
\Assets\Images\scale-100\logo.png
\Assets\Images\scale-200\logo.png
\Assets\Images\scale-400\logo.png
```
### Table of scales
| Scale | WinUI | iOS/MacCatalyst | Android |
|-------|:-----------:|:---------------:|:-------:|
| `100` | scale-100 | @1x | mdpi |
| `125` | scale-125 | N/A | N/A |
| `150` | scale-150 | N/A | hdpi |
| `200` | scale-200 | @2x | xhdpi |
| `300` | scale-300 | @3x | xxhdpi |
| `400` | scale-400 | N/A | xxxhdpi |

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<Project Sdk="Uno.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0-android;net8.0-ios;net8.0-maccatalyst;net8.0-windows10.0.19041;net8.0-browserwasm;net8.0-desktop;net8.0</TargetFrameworks>
<OutputType>Exe</OutputType>
<UnoSingleProject>true</UnoSingleProject>
<!-- Display name -->
<ApplicationTitle>FrontendPlaformUno</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>es.brentj.FrontendPlaformUno</ApplicationId>
<!-- Versions -->
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<ApplicationVersion>1</ApplicationVersion>
<!-- Package Publisher -->
<ApplicationPublisher>dbren</ApplicationPublisher>
<!-- Package Description -->
<Description>FrontendPlaformUno powered by Uno Platform.</Description>
<!--
If you encounter this error message:
error NETSDK1148: A referenced assembly was compiled using a newer version of Microsoft.Windows.SDK.NET.dll.
Please update to a newer .NET SDK in order to reference this assembly.
This means that the two packages below must be aligned with the "build" version number of
the "Microsoft.Windows.SDK.BuildTools" package above, and the "revision" version number
must be the highest found in https://www.nuget.org/packages/Microsoft.Windows.SDK.NET.Ref.
-->
<!-- <WindowsSdkPackageVersion>10.0.22621.28</WindowsSdkPackageVersion> -->
<!--
UnoFeatures let's you quickly add and manage implicit package references based on the features you want to use.
https://aka.platform.uno/singleproject-features
-->
<UnoFeatures>
Material;
Dsp;
Hosting;
Toolkit;
Logging;
MVUX;
Configuration;
Http;
Serialization;
Localization;
Authentication;
Navigation;
ThemeService;
</UnoFeatures>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug' or '$(IsUiAutomationMappingEnabled)'=='True'">
<IsUiAutomationMappingEnabled>True</IsUiAutomationMappingEnabled>
<DefineConstants>$(DefineConstants);USE_UITESTS</DefineConstants>
</PropertyGroup>
</Project>

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global using System.Collections.Immutable;
global using FrontendPlaformUno.DataContracts;
global using FrontendPlaformUno.DataContracts.Serialization;
global using FrontendPlaformUno.Models;
global using FrontendPlaformUno.Presentation;
global using FrontendPlaformUno.Services.Caching;
global using FrontendPlaformUno.Services.Endpoints;
global using Microsoft.Extensions.DependencyInjection;
global using Microsoft.Extensions.Hosting;
global using Microsoft.Extensions.Localization;
global using Microsoft.Extensions.Logging;
global using Microsoft.Extensions.Options;
global using ApplicationExecutionState = Windows.ApplicationModel.Activation.ApplicationExecutionState;

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namespace FrontendPlaformUno;
internal interface IGameNightOptions
{
}

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namespace FrontendPlaformUno.Models;
public record AppConfig
{
public string? Environment { get; init; }
}

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namespace FrontendPlaformUno.Models;
public record Entity(string Name);

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namespace FrontendPlaformUno.DataContracts;
/// <summary>
/// A Weather Forecast for a specific date
/// </summary>
/// <param name="Date">Gets the Date of the Forecast.</param>
/// <param name="TemperatureC">Gets the Forecast Temperature in Celsius.</param>
/// <param name="Summary">Get a description of how the weather will feel.</param>
public record WeatherForecast(DateOnly Date, double TemperatureC, string? Summary)
{
/// <summary>
/// Gets the Forecast Temperature in Fahrenheit
/// </summary>
public double TemperatureF => 32 + (TemperatureC * 9 / 5);
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap rescap">
<Identity />
<Properties />
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$">
<uap:VisualElements />
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>

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